arch/monster
temitchell 26fd960aab - base conjurer images, old ones moves to clsc where they belong.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2101 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-14 00:29:35 +00:00
..
acid Added blinding resistances to many monsters. 2002-09-07 13:36:49 +00:00
angel Added blinding resistances to many monsters. 2002-09-07 13:36:49 +00:00
animal Add sheep images and related bits. Done by Flying Pedestrian. 2003-02-24 07:26:17 +00:00
beholder Added blinding resistances to many monsters. 2002-09-07 13:36:49 +00:00
chaos -the witch tiles were offsize (funny they displayed fine in the DX client- I wonder what that means) and did not display in the cfclient. 2003-01-05 01:18:25 +00:00
demon Uopdate speed of devil generator 2003-01-05 23:22:53 +00:00
dragon Added blinding resistances to many monsters. 2002-09-07 13:36:49 +00:00
elemental -the witch tiles were offsize (funny they displayed fine in the DX client- I wonder what that means) and did not display in the cfclient. 2003-01-05 01:18:25 +00:00
giant - couldn't figure out what was wrong with my anim - the arc had it 2003-03-10 04:12:00 +00:00
goblin orc and ogre cleaning - randomize anims 2003-03-16 17:28:12 +00:00
human - base conjurer images, old ones moves to clsc where they belong. 2003-04-14 00:29:35 +00:00
insect Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
misc Made a 2.5D cyclops, reworked the classic ent, cleaned up some multipart 2003-03-10 03:29:12 +00:00
troll Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
undead -adding in tree housing (elves) and a banshee (dead elvin maiden monster) 2003-01-13 05:23:22 +00:00