arch/flesh
mwedel c7529164c2 add new archetypes by Todd Mitchell.
Correct name of the various monster skins.
Remove is_floor from thorns.arc
MSW 2002-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1721 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-13 06:15:09 +00:00
..
demon add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
dragon add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
generic add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
goblin add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
human add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
misc add new archetypes by Todd Mitchell. 2002-09-13 06:15:09 +00:00
README Initial revision 1999-03-29 05:02:53 +00:00

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.