arch/flesh
damn f64a3e1805 nrof 1 - so multiples don't have to stack up as seperate objects
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@104 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-09-17 18:11:04 +00:00
..
demon nrof added to most things, weight changed for power crystal. 1999-08-06 21:12:10 +00:00
dragon Initial revision 1999-03-29 05:02:53 +00:00
generic Initial revision 1999-03-29 05:02:53 +00:00
goblin Initial revision 1999-03-29 05:02:53 +00:00
human nrof 1 - so multiples don't have to stack up as seperate objects 1999-09-17 18:11:04 +00:00
misc Initial revision 1999-03-29 05:02:53 +00:00
README Initial revision 1999-03-29 05:02:53 +00:00

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.