arch/wall
rjtanner cd2f834bdf Clean up pixelation on the flagstone wall (wall/flagstone/flagstone_*) sections, redesign of flagstone_0.base.111.png
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21317 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-08-27 23:05:28 +00:00
..
awall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
bench Refactored bench graphics - less pixelation and colors were cleaned up. 2011-10-12 06:42:42 +00:00
bulletwall Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00
bwall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
cave More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics. 2011-10-18 03:20:13 +00:00
cwall Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed (was gray scale) images. Now they appear with transparent backgrounds in the map editor and are in the same format as the other images. 2012-05-12 07:59:25 +00:00
cwall-red Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections. 2011-09-19 02:33:51 +00:00
cwall-west Fix some .face files. 2015-05-31 17:18:48 +00:00
dun Gave dungeon walls a proper in-game name. 2015-05-24 02:48:57 +00:00
dwall Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on. 2010-10-11 18:15:00 +00:00
ewall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
firewall Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00
flagstone Clean up pixelation on the flagstone wall (wall/flagstone/flagstone_*) sections, redesign of flagstone_0.base.111.png 2020-08-27 23:05:28 +00:00
gwall - Move various road/path/bridge arches from the wall and construct folders 2010-06-15 07:57:42 +00:00
hedge Adjust (increase) width of hedge wall sections to align or match other sections. 2012-05-13 06:40:35 +00:00
jcity Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
lbulletwall Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00
lightningwall Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00
longtable Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
mine Gave mine wall an in-game name of 'wall' 2015-05-25 21:36:10 +00:00
moat Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
pier Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
rough Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
slevel - Fixed discolored pixels. 2009-06-02 04:28:34 +00:00
speedbwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
stwall Replace stwall with version by Daniel Würl. 2015-03-08 09:26:09 +00:00
stwallblue Add blue stone walls by Daniel Würl. 2015-03-08 10:51:18 +00:00
stwallmossy Add mossy stone walls by Daniel Würl. 2015-03-08 11:14:57 +00:00
stwallred Add red stone walls by Daniel Würl. 2015-03-08 11:03:34 +00:00
swall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
timberwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
wall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
white Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
woodwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
wwall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
cloudwall.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
snowstorm_x.arc Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00