in pupland monsters. As maintainer of the pupland set I hope it is okay when I do this, have written on the list about it too. Some monsters just need those levels to be able to hit and damage high level players. Evil Masters are a somewhat special case: I have moved most all attributes out of the map into the arches (So the arches contain the "real version"). The reason for this is I fear the fallback to arch-values when these monsters happen to apply equipment. --AndreasV git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1695 282e977c-c81d-0410-88c4-b93c2d0d6712 |
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h_kobold.arc | ||
h_kobold.base.111.png | ||
h_kobold.base.112.png | ||
h_kobold.clsc.111.png | ||
h_kobold.clsc.112.png | ||
unusual_kobold.arc | ||
unusual_kobold.base.111.png | ||
unusual_kobold.base.112.png | ||
unusual_kobold.clsc.111.png | ||
unusual_kobold.clsc.112.png |