arch/armour/helmet
garbled fce372cf13 Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc.  Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons.  Make all the boots and shoes made of leather, so I
stop seeing "pine boots".  Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".

Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour".  This breaks a few alchemy formulae.. which I will fix
soon.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2004 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-06 08:13:23 +00:00
..
a_helmet.arc
a_helmet.base.111.png
a_helmet.clsc.111.png
bighorn_he.arc
bighorn_he.base.111.png
crown.arc
crown.base.111.png
crown2.base.111.png
crown_r.base.111.png
crown_r.face
eyeglasses.arc Twiddle the materials and materialnames on a ton of objects. Get rid of 2003-02-06 08:13:23 +00:00
eyeglasses.base.111.png
fullhelmet.arc
fullhelmet.base.111.png
helmet.arc
helmet.base.111.png
helmet2.base.111.png
helmet3.base.111.png
helmet_bri.arc
helmet_bri.base.111.png
helmetxray.arc
helmetxray.base.111.png
helmetxray.base.112.png
hornhelmet.arc
hornhelmet.base.111.png
kog.arc
kog.base.111.png
kog.clsc.111.png
turban.arc
turban.base.111.png
wig.arc
wig.base.111.png
wiz_hat.arc
wiz_hat.base.111.png
wiz_hat.base.112.png
wiz_hat.base.113.png