arch/monster
avogl cc8afa0011 Here comes the new red dragon and ancient red dragon
images. I used the well-known ancient red dragons
from peterm's dragon quest as base models for the new
ancient dragon arch. Apart from that I rose a few
resistances by a small amount, most noteworthy:
reducing cold vuln from -100 to -50, otherwise they
just die too quick in a snowstorm.

Also re-added the thin black frame to the sign, to
have it better visible, especially on brownish backgrounds.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2139 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-22 22:28:32 +00:00
..
acid Added blinding resistances to many monsters. 2002-09-07 13:36:49 +00:00
angel Added blinding resistances to many monsters. 2002-09-07 13:36:49 +00:00
animal -dog 2003-05-20 02:43:34 +00:00
beholder Added blinding resistances to many monsters. 2002-09-07 13:36:49 +00:00
chaos -the witch tiles were offsize (funny they displayed fine in the DX client- I wonder what that means) and did not display in the cfclient. 2003-01-05 01:18:25 +00:00
demon Uopdate speed of devil generator 2003-01-05 23:22:53 +00:00
dragon Here comes the new red dragon and ancient red dragon 2003-05-22 22:28:32 +00:00
elemental I've set the race of elemental witches to match 2003-05-08 09:32:51 +00:00
giant - couldn't figure out what was wrong with my anim - the arc had it 2003-03-10 04:12:00 +00:00
goblin orc and ogre cleaning - randomize anims 2003-03-16 17:28:12 +00:00
human - found another use for this. 2003-05-21 06:15:11 +00:00
insect Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
misc Made a 2.5D cyclops, reworked the classic ent, cleaned up some multipart 2003-03-10 03:29:12 +00:00
troll Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
undead -adding in tree housing (elves) and a banshee (dead elvin maiden monster) 2003-01-13 05:23:22 +00:00