arch/monster
ryo_saeba 621b1ace0e Use 'death_animation' instead of treasurelist with only one item.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21865 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-01-29 19:17:04 +00:00
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acid monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
angel Face for the messenger angel, based on the litangel.base.* faces (some palette changes only). 2011-09-07 20:08:02 +00:00
animal Add missing 'end'. 2020-11-17 09:48:05 +00:00
beholder Make beholder leaders have a second forward face and slightly distinguishable hue. 2018-01-15 20:14:00 +00:00
chaos New graphical face for the archon (monster/chaos/archon) monster, as the original graphic is of questionable origin 2018-04-30 06:51:26 +00:00
demon Remove redundant images 2020-09-13 16:54:48 +00:00
dragon Add blue and green dragon caves, to generate electric and cold dragons. 2021-01-28 16:23:26 +00:00
elemental Remove redundant images 2020-09-13 16:54:48 +00:00
giant Apply patch #3587774: New Image for Giant Generator, by SilverNexus. 2012-11-18 10:39:52 +00:00
goblin Added classic placeholder images so classic image set won't revert to base set for most of goblin_leader facings. 2012-12-21 04:19:54 +00:00
humanoid Remove old face definitions without actual face data. 2020-12-16 09:55:24 +00:00
insect Tweaks due to ability to use compound race designations for damage calculations. 2018-05-24 01:59:14 +00:00
mimic Add first arch to use new MIMIC type. Requires server r20588. 2018-09-24 21:24:12 +00:00
misc Make the lamia's hair color match in both facings 2020-11-30 02:04:44 +00:00
troll Added troll hide I forgot in r19609. Uncommented change in r19630 related to forgetting to add this arch. 2014-09-29 18:42:26 +00:00
undead Use 'death_animation' instead of treasurelist with only one item. 2021-01-29 19:17:04 +00:00