arch/monster/demon
akirschbaum e7a3401e58 Remove redundant images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21422 282e977c-c81d-0410-88c4-b93c2d0d6712
2020-09-13 16:54:48 +00:00
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Big_Demon Remove redundant images 2020-09-13 16:54:48 +00:00
Demon_Lord monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
GreatDemon monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
medium_demon monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
Balrog.arc Correct Balrog's race line so that ring of Mithrandir affects them, and make faerie dragons be both faeries and dragons. 2020-09-09 13:23:53 +00:00
Balrog.trs Some monsters were always dropping two identical rings because of the 2006-08-18 17:49:41 +00:00
bone_head.arc monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
bone_head.base.111.png Redesigned Evil Master Bonehead images to be in perspective. 2012-11-27 21:01:25 +00:00
bone_head.base.112.png Redesigned Evil Master Bonehead images to be in perspective. 2012-11-27 21:01:25 +00:00
bone_head.base.113.png Redesigned Evil Master Bonehead images to be in perspective. 2012-11-27 21:01:25 +00:00
bone_head.clsc.111.png Redesigned Evil Master Bonehead images to be in perspective. 2012-11-27 21:01:25 +00:00
bone_head.clsc.112.png Redesigned Evil Master Bonehead images to be in perspective. 2012-11-27 21:01:25 +00:00
bone_head.clsc.113.png Redesigned Evil Master Bonehead images to be in perspective. 2012-11-27 21:01:25 +00:00
bone_head.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
demon_parts.trs Split stuff from lib/treasures. 2007-03-17 12:09:52 +00:00
devil.arc Make big demons be able to break doors and earthwalls. 2009-06-23 23:38:37 +00:00
devil.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
devil.base.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
devil.clsc.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
devil.clsc.112.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
devil.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
devil.trs
devil_gen.arc New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.base.111.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.base.112.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.base.113.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.base.114.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.base.115.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.base.116.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.base.117.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.base.118.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.clsc.111.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.clsc.112.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.clsc.113.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.clsc.114.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.clsc.115.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.clsc.116.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.clsc.117.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.clsc.118.png New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
devil_gen.face New image for the demon gate. Moved old image to the classic tileset. 2020-09-02 13:34:53 +00:00
evil_master.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
evil_master.base.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
evil_master.clsc.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
evil_master.clsc.112.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
evil_master.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
evil_master1.arc monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
evil_master1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
evil_master2.arc monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
evil_master2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
evil_master2.base.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
evil_master2.clsc.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
evil_master2.clsc.112.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
evil_master2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
evil_master3.arc monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
evil_master3.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
evil_master3.base.112.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
evil_master3.clsc.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
evil_master3.clsc.112.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
evil_master3.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
evil_master4.arc monster rebalance - rebase AC 2011-07-02 17:27:20 +00:00
evil_master4.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
evil_master4.base.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
evil_master4.clsc.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
evil_master4.clsc.112.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
evil_master4.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
fiend.arc Make big demons be able to break doors and earthwalls. 2009-06-23 23:38:37 +00:00
fiend.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
fiend.base.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
fiend.clsc.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
fiend.clsc.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
fiend.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
fiend.trs
gr_hellhound.face Face for the greater hellhound, from the hellhound's one with some play on colors only. 2014-01-01 17:50:37 +00:00
greater_hellhound.base.131.png Face for the greater hellhound, from the hellhound's one with some play on colors only. 2014-01-01 17:50:37 +00:00
greater_hellhound.base.132.png Face for the greater hellhound, from the hellhound's one with some play on colors only. 2014-01-01 17:50:37 +00:00
greater_hellhound.base.133.png Face for the greater hellhound, from the hellhound's one with some play on colors only. 2014-01-01 17:50:37 +00:00
greater_hellhound.base.171.png Face for the greater hellhound, from the hellhound's one with some play on colors only. 2014-01-01 17:50:37 +00:00
greater_hellhound.base.172.png Face for the greater hellhound, from the hellhound's one with some play on colors only. 2014-01-01 17:50:37 +00:00
greater_hellhound.base.173.png Face for the greater hellhound, from the hellhound's one with some play on colors only. 2014-01-01 17:50:37 +00:00
hellhound.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
hellhound.base.131.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
hellhound.base.132.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
hellhound.base.133.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
hellhound.base.171.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
hellhound.base.172.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
hellhound.base.173.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
hellhound.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
hellhound.trs - add spear for Ixalovh, change her treasure list 2004-09-01 01:37:00 +00:00
imp.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
imp.base.131.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
imp.base.171.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
imp.clsc.131.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
imp.clsc.171.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
imp.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
imp.trs Split files from server/lib/treasures 2007-03-17 13:08:49 +00:00
raas.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
raas.base.131.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
raas.base.171.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
raas.clsc.131.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
raas.clsc.171.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
raas.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
raas.trs Split files from server/lib/treasures 2007-03-17 13:08:49 +00:00