arch/dev
kbulgrien 4fbf9079fd - Move dev/wip/manhole to connect/Hole as it is tested and ready to use. The
test patch is removed as it is out of date, and the README is moved to the
  Hole directory as documentation.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13216 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-14 04:23:43 +00:00
..
Britan Initial revision 1999-03-29 04:46:48 +00:00
Gloran Initial revision 1999-03-29 04:46:48 +00:00
Kanji Initial revision 1999-03-29 04:46:48 +00:00
merged Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 07:55:47 +00:00
obsolete Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 07:55:47 +00:00
scripts Fix monster arcs that had incorrect wrists/foot (1 instead of 2) 2002-07-16 05:02:59 +00:00
unused Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range. 2009-06-08 22:23:57 +00:00
unused.93.2 Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
wip - Move dev/wip/manhole to connect/Hole as it is tested and ready to use. The 2010-05-14 04:23:43 +00:00
xpm_pref Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
README Initial revision 1999-03-29 04:46:48 +00:00
merge.csh Initial revision 1999-03-29 04:46:48 +00:00
modifyimagenames.py Ignore .svn rather than CVS. 2006-12-24 13:42:37 +00:00
png_recompress.sh Add PNG compression script. 2008-01-12 07:14:57 +00:00
split-png-linux.pl PeterM: made some small mods so that this program would 2001-03-11 18:52:23 +00:00
splitter-png.pl Added file - script will split png images. MSW 2000-1-15 2001-01-16 05:35:49 +00:00
splitter.pl new png splitter by peterm, works on linux. 2001-02-02 00:02:54 +00:00
xpm.template Initial revision 1999-03-29 04:46:48 +00:00
xpm.template.ppm Initial revision 1999-03-29 04:46:48 +00:00
xpm.template1 Initial revision 1999-03-29 04:46:48 +00:00
xpmtopng Converter for xpms to png. Single square only. 2001-02-13 07:15:29 +00:00

README

This contains various directories of presently unused archetypes
or pixmaps.  Some of the archetypes are here because they are not
needed now, but might be useful in future versoins.  Others are
archetypes that were once used, but no longer.  These are here so that
if an old map containing these archetypes is used, it will be known
what these archetypes did.

Directories:
Britan,Gloran,Kanji:  Contains just bitmaps.  Could be useful for
future rune code.

merged:  This contains merged version os archetypes that use
several pixmaps to make one large pixmap (ie, a shop is a 2x2
pixmap.  In the merged directory, it might be stored in 2x2 format).
This makes editing of pixmaps of this type easier.

old: contains old versions of some archetypes.

unused:  archetypes and pixmaps that are presently not used.

xpm_pref: Contains various colored XPM files.  These are files that
have been replace by better colored/nicer looking (IMHO) images.  But rather
than delete thod replaced XPM images, at least keep them around in
case someone would rather use them.

Files:
xpm.template: Contains a template file that has all the 'standard'
colors that will be used for the game.  All pixmaps should only use
these colors.

This directory contains all bitmaps and archetypes which are in 
development phase. Also all unused bitmaps are collected here.
These are very mixed series bitmaps and archetypes and hope that 
this directory (specially obsolete sub-directory) is cleaned 
before distrubution of new version of crossfire.

In obsolete directory contains some bitmaps and archetypes, which 
has become obsolete. Most these are simple duplicates  with existing 
ones or cause other confilcts.

Note that these archetypes and bitmaps are NOT included font, pixmap 
or archetype files used by game. 

Since some archetypes have changed, all maps have to be converted 
(again ;). But this isn't big problem since they have to be converted 
anyway to get face numbers to strings.

Few notes a files in obsolete directory:

Archetypes

old name	new name	comments
---------------------------------------
steinblokk	bwall_0		duplicates
dun1		blocked		4 identical black square !
dun15		blocked
mine1		blocked
mine15		blocked

thief		thief_1		conficts with player archetypes
warrior		warrior_1	(now renamed with _1 suffix) 
elf		elf_1
ninja		ninja_1

brygge		pier

skilt				obsolete (sign is used archetype)

guarddd[13]			empty archetypes (bitmaps are in dev)
guardd[13]

------------------------------------------------------
Bitmaps

barbarian[1-3]			old barbarian, human and cleric animation ?
halbert[1-3]			(can be moved in dev, if they have some use)
cleric[1-3]			
dun1, mine1			black square (blocked.111)
slime_acid			some test version of green slime ?
spider*				hevi's bitmaps
pouch				identical with sack.111 and not used
stinger				old version of artifacts ?
skull_cleaver