arch/flesh
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
..
demon Addition of PNG images. MSW 5/30/2000 2000-05-31 07:15:11 +00:00
dragon Addition of PNG images. MSW 5/30/2000 2000-05-31 07:15:11 +00:00
generic Addition of PNG images. MSW 5/30/2000 2000-05-31 07:15:11 +00:00
goblin Addition of PNG images. MSW 5/30/2000 2000-05-31 07:15:11 +00:00
human Converted the old "armor" "protected" "vulnerable" and "immune" to 2000-12-04 07:18:51 +00:00
misc Addition of PNG images. MSW 5/30/2000 2000-05-31 07:15:11 +00:00
README Initial revision 1999-03-29 05:02:53 +00:00

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.