arch/construct
Nicolas Weeger 91452bed2c Remove x flag 2021-08-28 22:59:28 +02:00
..
Palace Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
Snow Fix some names. 2014-06-01 11:30:11 +00:00
Treehouse Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
barrack Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
castle Touch up of the front gate on the western castle graphics. 2011-05-02 05:33:15 +00:00
fort Some pixel recoloring to make the windows more apparent Fort Sym graphic. 2011-05-01 04:21:12 +00:00
fountain Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
hold Small color touch up on some of the vines growing on the front of darkhold. 2011-09-02 07:06:22 +00:00
house Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
keep Minor color clean-up and pixel tweaks on the front door and windows to Symmetrical Keep graphic (construct/keep/keep_sym.base.111.png). 2012-05-09 06:02:03 +00:00
roof Remove stray attributes "tall_height". 2011-06-11 15:40:02 +00:00
temple Remove x flag 2021-08-28 22:59:28 +02:00
tower Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
town Remove redundant images 2020-09-13 16:54:48 +00:00
window Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
bungalow.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
bungalow.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
bungalow.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00