arch/construct/house
akirschbaum 8f69c707bd Make sure all .arc files end with exactly one NL character.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20504 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-25 06:56:34 +00:00
..
chess_club.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
chess_club.base.111.png Pixel clean up and color correction around the windows and roofline for the Chess Club graphic. Removed the plant (green pixels) from the windows as well. 2011-05-01 17:41:24 +00:00
chess_club.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
draughts_house.arc New archetypes and graphics for Draughts (aka checkers), includes playing pieces (red, black, red king, black king) and a new house for the world maps. 2013-04-02 07:01:42 +00:00
draughts_house.base.x11.png New archetypes and graphics for Draughts (aka checkers), includes playing pieces (red, black, red king, black king) and a new house for the world maps. 2013-04-02 07:01:42 +00:00
farmhouse.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
farmhouse.base.x11.png Refactor and pixel color clean up for the farmhouse graphic. 2011-04-25 01:50:46 +00:00
farmhouse.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house1_east.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house1_east.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
house1_east.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house2_east.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house2_east.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house2_east.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_1.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_1_green.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_1_green.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_2.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_3.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_larg.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_larg.base.x11.png Refactor and pixel color clean up for the house large graphic. 2011-04-25 04:04:05 +00:00
house_larg.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_larg_west.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_larg_west.base.x11.png Archetype update. Pixel and color clean up for Large Western house graphic (construct/house/house_larg_west.base.x11.png). 2012-04-07 21:26:05 +00:00
house_larg_west.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_long.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_long.base.x11.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_long.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_up.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_up.base.x11.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_up.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
housesmall.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
housesmall.base.111.png Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic. 2011-05-01 04:38:40 +00:00
housesmall.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
hut.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
hut.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
hut.clsc.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
hut.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
hut_hori.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
hut_hori.base.x11.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
hut_hori.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
hut_vert.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
hut_vert.base.x11.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
hut_vert.face Clean some junk. 2015-05-31 18:05:04 +00:00
inn.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
inn.base.x11.png Modifed building signs to make them easier to read in the game. 2011-04-10 18:32:01 +00:00
inn.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
inn_fant.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
inn_fant.base.x11.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
inn_fant.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
minihouse.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
minihouse.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
minihouse.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
smalltemple.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
smalltemple.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
smalltemple.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
smalltemple2.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
smalltemple2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
smalltemple2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
tavern.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
tavern.base.111.png Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic. 2011-05-01 04:38:40 +00:00
tavern.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
woodhouse.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
woodhouse.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
woodhouse.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00