arch/flesh
bbotbuilder 1228f498d8 armour/shield/DShield.arc, flesh/*
* Change a bunch of 'color_fg' keys to 'magicmap'
flesh/dragon/dragon_sca.arc:
  * make the magicmap color correspond to the dragon scale's color


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9747 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-17 01:07:17 +00:00
..
demon armour/shield/DShield.arc, flesh/* 2008-08-17 01:07:17 +00:00
dragon armour/shield/DShield.arc, flesh/* 2008-08-17 01:07:17 +00:00
generic armour/shield/DShield.arc, flesh/* 2008-08-17 01:07:17 +00:00
goblin Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
human armour/shield/DShield.arc, flesh/* 2008-08-17 01:07:17 +00:00
misc armour/shield/DShield.arc, flesh/* 2008-08-17 01:07:17 +00:00
README Initial revision 1999-03-29 05:02:53 +00:00

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.