Fix typo and use consistent tiles for moat
Submitted by: Daniel Ziem (patch #348) git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20220 282e977c-c81d-0410-88c4-b93c2d0d6712master
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66248fe4d1
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07c984c4db
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@ -8,7 +8,7 @@ enter_x 15
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enter_y 30
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msg
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Created: 1996-09-16 Chris Jeske
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Modified: 2012-03-09 Rick Tanner
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Modified: 2016-02-12 Kevin Zheng
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endmsg
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end
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arch woods_3
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@ -2754,12 +2754,13 @@ arch cobblestones2
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x 15
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y 24
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end
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arch sea1
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arch biglake_n
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name moat
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x 15
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y 25
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move_block 0
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end
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arch drawbridge_2
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arch river_bridge_ns
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x 15
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y 25
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end
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@ -2947,12 +2948,13 @@ arch cobblestones2
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x 16
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y 24
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end
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arch sea1
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arch biglake_n
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name moat
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x 16
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y 25
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move_block 0
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end
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arch drawbridge_2
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arch river_bridge_ns
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x 16
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y 25
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end
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@ -9,7 +9,7 @@ enter_x 15
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enter_y 18
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msg
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Created: 1996-09-13 Chris Jeske
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Modified: 2012-03-09 Rick Tanner
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Modified: 2016-02-12 radish
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endmsg
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end
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arch cave_15
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@ -1629,7 +1629,7 @@ name page
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msg
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(It appears to be a page ripped from a book.)
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...since the guard will not let me into the fortress, I used my magicks to create a secre entrance into one of the castle's bedrooms...
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...since the guard will not let me into the fortress, I used my magicks to create a secret entrance into one of the castle's bedrooms...
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...locked up the teleporter and moved the trigger to a different cave, as the entrance was in danger of being discovered by the...
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