Fix typo and use consistent tiles for moat

Submitted by:   Daniel Ziem (patch #348)

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20220 282e977c-c81d-0410-88c4-b93c2d0d6712
master
partmedia 2016-02-13 07:50:07 +00:00
parent 66248fe4d1
commit 07c984c4db
2 changed files with 9 additions and 7 deletions

View File

@ -8,7 +8,7 @@ enter_x 15
enter_y 30
msg
Created: 1996-09-16 Chris Jeske
Modified: 2012-03-09 Rick Tanner
Modified: 2016-02-12 Kevin Zheng
endmsg
end
arch woods_3
@ -2754,12 +2754,13 @@ arch cobblestones2
x 15
y 24
end
arch sea1
arch biglake_n
name moat
x 15
y 25
move_block 0
end
arch drawbridge_2
arch river_bridge_ns
x 15
y 25
end
@ -2947,12 +2948,13 @@ arch cobblestones2
x 16
y 24
end
arch sea1
arch biglake_n
name moat
x 16
y 25
move_block 0
end
arch drawbridge_2
arch river_bridge_ns
x 16
y 25
end

View File

@ -9,7 +9,7 @@ enter_x 15
enter_y 18
msg
Created: 1996-09-13 Chris Jeske
Modified: 2012-03-09 Rick Tanner
Modified: 2016-02-12 radish
endmsg
end
arch cave_15
@ -1629,7 +1629,7 @@ name page
msg
(It appears to be a page ripped from a book.)
...since the guard will not let me into the fortress, I used my magicks to create a secre entrance into one of the castle's bedrooms...
...since the guard will not let me into the fortress, I used my magicks to create a secret entrance into one of the castle's bedrooms...
...locked up the teleporter and moved the trigger to a different cave, as the entrance was in danger of being discovered by the...