Adapted the casino-related scripts to CFPython 2.0.
Gros - 18/10/2005 git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3900 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
3b77421609
commit
098e3e2016
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@ -3,31 +3,31 @@
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#Standard type Diamond Slots
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#FYI - This one uses an object for cointype and not the money code :)
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import CFPython
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import Crossfire
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import CFGamble
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import CFItemBroker
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import CFItemBroker
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activator=CFPython.WhoIsActivator()
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activatorname=CFPython.GetName(activator)
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whoami=CFPython.WhoAmI()
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activator=Crossfire.WhoIsActivator()
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activatorname=activator.Name
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whoami=Crossfire.WhoAmI()
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#gets slot name and adds map name for unique jackpot
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slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami)))
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x=CFPython.GetXPosition(activator)
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y=CFPython.GetYPosition(activator)
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cointype = "gem" #What type of coin is this slotmachine using?
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minpot = 200 #Minimum slot jackpot size
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slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
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x=activator.X
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y=activator.Y
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cointype = "gem" #What type of coin is this slotmachine using?
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minpot = 200 #Minimum slot jackpot size
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maxpot = 10000 #Maxiumum slot jackpot size
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cost = 1 #Price of usage
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#Change the items on the slot spinner or the number of items.
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#Change the items on the slot spinner or the number of items.
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slotlist = ["Silver", "Gold", "Platinum", "Sapphire", "Emerald", "Ruby", "Diamond", "JackPot"]
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spinners = 4 #How many spinners on the slotmachine?
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Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
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object = CFPython.CheckInventory(activator,cointype)
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object = activator.CheckInventory(cointype)
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if (object):
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pay = CFItemBroker.Item(object).subtract(cost)
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if (pay):
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@ -35,7 +35,7 @@ if (object):
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results = Slots.spin(spinners)
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pay = 0
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pot = Slots.checkslot()
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CFPython.Write('%s' %results, activator, 7)
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activator.Write('%s' %results, 7)
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for item in results:
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#match all but one - pays out by coin e.g 3 to 1 or 4 to 1
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if results.count(item) == spinners-1:
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@ -57,19 +57,19 @@ if (object):
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pay = 15
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else:
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break
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CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator)
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activator.Write("%d %ss, a minor win!" %(spinners-1,item))
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payoff = cost*pay
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = activator.Map.CreateObject(cointype, x, y)
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CFItemBroker.Item(id).add(payoff)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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elif results.count(item) == spinners:
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#all match - pays out as percent of pot
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CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator)
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activator.Write('%d %ss, a Major win!' %(spinners,item))
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if item == "Silver":
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pay = .1
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elif item == "Gold":
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@ -88,18 +88,18 @@ if (object):
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pay = 1
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payoff = pot*pay
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = activator.Map.CreateObject(cointype, x, y)
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CFItemBroker.Item(id).add(payoff)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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else:
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message = "Better luck next time!"
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CFPython.Write(message,activator)
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CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator)
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activator.Write(message)
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activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
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else:
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CFPython.Write("Sorry, you do not have enough %ss" %(cointype),activator)
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activator.Write("Sorry, you do not have enough %ss" %(cointype))
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else:
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CFPython.Write("Sorry, you do not have any %ss" %(cointype),activator)
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activator.Write("Sorry, you do not have any %ss" %(cointype))
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@ -2,24 +2,24 @@
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#to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file.
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# Standard type Gold Slots
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import CFPython
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import Crossfire
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import CFGamble
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import CFItemBroker
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activator=CFPython.WhoIsActivator()
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activatorname=CFPython.GetName(activator)
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whoami=CFPython.WhoAmI()
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activator=Crossfire.WhoIsActivator()
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activatorname=activator.Name
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whoami=Crossfire.WhoAmI()
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#gets slot name and adds map name for unique jackpot
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slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami)))
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x=CFPython.GetXPosition(activator)
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y=CFPython.GetYPosition(activator)
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cointype = "goldcoin" #What type of coin is this slotmachine using?
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minpot = 100 #Minimum slot jackpot size
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slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
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x=activator.X
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y=activator.Y
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cointype = "goldcoin" #What type of coin is this slotmachine using?
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minpot = 100 #Minimum slot jackpot size
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maxpot = 50000 #Maxiumum slot jackpot size
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cost = 1 #Price of usage
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#Change the items on the slot spinner or the number of items.
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#Change the items on the slot spinner or the number of items.
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slotlist = ["Club", "Staff", "Shield", "Sword", "Wand", "Scroll", "JackPot"]
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spinners = 4 #How many spinners on the slotmachine?
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@ -27,12 +27,12 @@ spinners = 4 #How many spinners on the slotmachine?
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Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
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if (CFPython.PayAmount(activator, cost*10)):#goldcoin
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if (activator.PayAmount(cost*10)):#goldcoin
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Slots.placebet(cost)
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results = Slots.spin(spinners)
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pay = 0
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pot = Slots.checkslot()
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CFPython.Write('%s' %results, activator, 7)
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activator.Write('%s' %results, 7)
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for item in results:
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#match all but one - pays out by coin e.g 3 to 1 or 4 to 1
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if results.count(item) == spinners-1:
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@ -52,19 +52,19 @@ if (CFPython.PayAmount(activator, cost*10)):#goldcoin
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pay = 20
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else:
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break
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CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator)
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activator.Write("%d %ss, a minor win!" %(spinners-1,item))
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payoff = cost*pay
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = activator.Map.CreateObject(cointype, x, y)
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CFItemBroker.Item(id).add(payoff)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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elif results.count(item) == spinners:
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#all match - pays out as percent of pot
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CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator)
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activator.Write('%d %ss, a Major win!' %(spinners,item))
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if item == "Club":
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pay = .10
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elif item == "Staff":
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@ -81,16 +81,16 @@ if (CFPython.PayAmount(activator, cost*10)):#goldcoin
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pay = 1
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payoff = pot*pay
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = activator.Map.CreateObject(cointype, x, y)
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CFItemBroker.Item(id).add(payoff)
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if payoff == 1:
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message == "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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else:
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message = "Better luck next time!"
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CFPython.Write(message,activator)
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CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator)
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activator.Write(message)
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activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
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else:
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CFPython.Write("Sorry, you do not have enough money",activator)
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activator.Write("Sorry, you do not have enough money")
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@ -3,31 +3,31 @@
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#Standard type Imperial Slots
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#FYI - This one uses an object for cointype and not the money code :)
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import CFPython
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import Crossfire
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import CFGamble
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import CFItemBroker
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activator=CFPython.WhoIsActivator()
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activatorname=CFPython.GetName(activator)
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whoami=CFPython.WhoAmI()
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activator=Crossfire.WhoIsActivator()
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activatorname=activator.Name
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whoami=Crossfire.WhoAmI()
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#gets slot name and adds map name for unique jackpot
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slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami)))
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x=CFPython.GetXPosition(activator)
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y=CFPython.GetYPosition(activator)
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cointype = "imperial" #What type of coin is this slotmachine using?
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minpot = 200 #Minimum slot jackpot size
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slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
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x=activator.X
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y=activator.Y
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cointype = "imperial" #What type of coin is this slotmachine using?
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minpot = 200 #Minimum slot jackpot size
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maxpot = 10000 #Maxiumum slot jackpot size
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cost = 1 #Price of usage
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#Change the items on the slot spinner or the number of items.
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#Change the items on the slot spinner or the number of items.
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slotlist = ["Dread", "Dragon", "Knight", "Wizard", "Titan", "Septre", "Emperor", "JackPot"]
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spinners = 4 #How many spinners on the slotmachine?
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Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
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object = CFPython.CheckInventory(activator,cointype)
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object = activator.CheckInventory(cointype)
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if (object):
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pay = CFItemBroker.Item(object).subtract(cost)
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if (pay):
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@ -35,7 +35,7 @@ if (object):
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results = Slots.spin(spinners)
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pay = 0
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pot = Slots.checkslot()
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CFPython.Write('%s' %results, activator, 7)
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activator.Write('%s' %results, 7)
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for item in results:
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#match all but one - pays out by coin e.g 3 to 1 or 4 to 1
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if results.count(item) == spinners-1:
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@ -57,19 +57,19 @@ if (object):
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pay = 20
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else:
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break
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CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator)
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activator.Write("%d %ss, a minor win!" %(spinners-1,item))
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payoff = cost*pay
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = activator.Map.CreateObject(cointype, x, y)
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CFItemBroker.Item(id).add(payoff)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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elif results.count(item) == spinners:
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#all match - pays out as percent of pot
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CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator)
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activator.Write('%d %ss, a Major win!' %(spinners,item))
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if item == "Dread":
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pay = .1
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elif item == "Dragon":
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@ -88,18 +88,18 @@ if (object):
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pay = 1
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payoff = pot*pay
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = activator.Map.CreateObject(cointype, x, y)
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CFItemBroker.Item(id).add(payoff)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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else:
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message = "Better luck next time!"
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CFPython.Write(message,activator)
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CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator)
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activator.Write(message)
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activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
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else:
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CFPython.Write("Sorry, you do not have enough %ss" %(cointype),activator)
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activator.Write("Sorry, you do not have enough %ss" %(cointype))
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else:
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CFPython.Write("Sorry, you do not have any %ss" %(cointype),activator)
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activator.Write("Sorry, you do not have any %ss" %(cointype))
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@ -2,24 +2,24 @@
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#to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file.
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# Standard type Platinum Slots
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import CFPython
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import Crossfire
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import CFGamble
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import CFItemBroker
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activator=CFPython.WhoIsActivator()
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activatorname=CFPython.GetName(activator)
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whoami=CFPython.WhoAmI()
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activator=Crossfire.WhoIsActivator()
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activatorname=activator.Name
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whoami=Crossfire.WhoAmI()
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#gets slot name and adds map name for unique jackpot
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slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami)))
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x=CFPython.GetXPosition(activator)
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y=CFPython.GetYPosition(activator)
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cointype = "platinacoin" #What type of coin is this slotmachine using?
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minpot = 200 #Minimum slot jackpot size
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slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
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x=activator.X
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y=activator.Y
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cointype = "platinacoin" #What type of coin is this slotmachine using?
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minpot = 200 #Minimum slot jackpot size
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maxpot = 100000 #Maxiumum slot jackpot size
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cost = 1 #Price of usage
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#Change the items on the slot spinner or the number of items.
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#Change the items on the slot spinner or the number of items.
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slotlist = ["Jester", "Lord", "Lady", "Prince", "Princess", "King", "Queen", "JackPot"]
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spinners = 4 #How many spinners on the slotmachine?
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@ -27,12 +27,12 @@ spinners = 4 #How many spinners on the slotmachine?
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Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
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if (CFPython.PayAmount(activator, cost*50)):#platinumcoin
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if (activator.PayAmount(cost*50)):#platinumcoin
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Slots.placebet(cost)
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results = Slots.spin(spinners)
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pay = 0
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pot = Slots.checkslot()
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CFPython.Write('%s' %results, activator, 7)
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activator.Write('%s' %results, 7)
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for item in results:
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#match all but one - pays out by coin e.g 3 to 1 or 4 to 1
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if results.count(item) == spinners-1:
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@ -54,19 +54,19 @@ if (CFPython.PayAmount(activator, cost*50)):#platinumcoin
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pay = 25
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else:
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break
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CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator)
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activator.Write("%d %ss, a minor win!" %(spinners-1,item))
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payoff = cost*pay
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = activator.Map.CreateObject(cointype, x, y)
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CFItemBroker.Item(id).add(payoff)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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elif results.count(item) == spinners:
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#all match - pays out as percent of pot
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CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator)
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activator.Write('%d %ss, a Major win!' %(spinners,item))
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if item == "Jester":
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pay = .1
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elif item == "Lord":
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@ -85,16 +85,16 @@ if (CFPython.PayAmount(activator, cost*50)):#platinumcoin
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pay = 1
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payoff = pot*pay
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = activator.Map.CreateObject(cointype, x, y)
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CFItemBroker.Item(id).add(payoff)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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else:
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message = "Better luck next time!"
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CFPython.Write(message,activator)
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CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator)
|
||||
activator.Write(message,activator)
|
||||
activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
|
||||
else:
|
||||
CFPython.Write("Sorry, you do not have enough money",activator)
|
||||
activator.Write("Sorry, you do not have enough money")
|
||||
|
|
|
@ -1,24 +1,24 @@
|
|||
#SlotMachine configuration file
|
||||
#to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file.
|
||||
|
||||
import CFPython
|
||||
import Crossfire
|
||||
import CFGamble
|
||||
import CFItemBroker
|
||||
|
||||
activator=CFPython.WhoIsActivator()
|
||||
activatorname=CFPython.GetName(activator)
|
||||
whoami=CFPython.WhoAmI()
|
||||
activator=Crossfire.WhoIsActivator()
|
||||
activatorname=activator.Name
|
||||
whoami=Crossfire.WhoAmI()
|
||||
#gets slot name and adds map name for unique jackpot
|
||||
slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami)))
|
||||
x=CFPython.GetXPosition(activator)
|
||||
y=CFPython.GetYPosition(activator)
|
||||
|
||||
cointype = "silvercoin" #What type of coin is this slotmachine using?
|
||||
minpot = 100 #Minimum slot jackpot size
|
||||
slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
|
||||
x=activator.X
|
||||
y=activator.Y
|
||||
|
||||
cointype = "silvercoin" #What type of coin is this slotmachine using?
|
||||
minpot = 100 #Minimum slot jackpot size
|
||||
maxpot = 50000 #Maxiumum slot jackpot size
|
||||
cost = 1 #Price of usage
|
||||
|
||||
#Change the items on the slot spinner or the number of items.
|
||||
#Change the items on the slot spinner or the number of items.
|
||||
slotlist = ["Merchant", "Coin", "Diamond", "Imp", "Devil", "JackPot"]
|
||||
|
||||
spinners = 4 #How many spinners on the slotmachine?
|
||||
|
@ -26,12 +26,12 @@ spinners = 4 #How many spinners on the slotmachine?
|
|||
|
||||
Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
|
||||
|
||||
if (CFPython.PayAmount(activator, cost)):#silvercoin
|
||||
if (activator.PayAmount(cost)):#silvercoin
|
||||
Slots.placebet(cost)
|
||||
results = Slots.spin(spinners)
|
||||
pay = 0
|
||||
pot = Slots.checkslot()
|
||||
CFPython.Write('%s' %results, activator, 7)
|
||||
activator.Write('%s' %results, 7)
|
||||
for item in results:
|
||||
#match all but one - pays out by coin e.g 3 to 1 or 4 to 1
|
||||
if results.count(item) == spinners-1:
|
||||
|
@ -49,19 +49,19 @@ if (CFPython.PayAmount(activator, cost)):#silvercoin
|
|||
pay = 20
|
||||
else:
|
||||
break
|
||||
CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator)
|
||||
activator.Write("%d %ss, a minor win!" %(spinners-1,item))
|
||||
payoff = cost*pay
|
||||
Slots.payoff(payoff)
|
||||
id = CFPython.CreateObject(cointype, (x, y))
|
||||
id = activator.Map.CreateObject(cointype, x, y)
|
||||
CFItemBroker.Item(id).add(payoff)
|
||||
if payoff == 1:
|
||||
message = "you win %d %s!" %(payoff,cointype)
|
||||
else:
|
||||
message = "You win %d %ss!!" %(payoff,cointype)
|
||||
message = "You win %d %ss!!" %(payoff,cointype)
|
||||
break
|
||||
elif results.count(item) == spinners:
|
||||
#all match - pays out as percent of pot
|
||||
CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator)
|
||||
activator.Write('%d %ss, a Major win!' %(spinners,item))
|
||||
if item == "Merchant":
|
||||
pay = .10
|
||||
elif item == "Coin":
|
||||
|
@ -76,16 +76,16 @@ if (CFPython.PayAmount(activator, cost)):#silvercoin
|
|||
pay = 1
|
||||
payoff = pot*pay
|
||||
Slots.payoff(payoff)
|
||||
id = CFPython.CreateObject(cointype, (x, y))
|
||||
id = activator.Map.CreateObject(cointype, x, y)
|
||||
CFItemBroker.Item(id).add(payoff)
|
||||
if payoff == 1:
|
||||
message = "you win %d %s!" %(payoff,cointype)
|
||||
else:
|
||||
message = "You win %d %ss!!" %(payoff,cointype)
|
||||
message = "You win %d %ss!!" %(payoff,cointype)
|
||||
break
|
||||
else:
|
||||
message = "Better luck next time!"
|
||||
CFPython.Write(message,activator)
|
||||
CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator)
|
||||
activator.Write(message)
|
||||
activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
|
||||
else:
|
||||
CFPython.Write("Sorry, you do not have enough money",activator)
|
||||
activator.Write("Sorry, you do not have enough money")
|
||||
|
|
Loading…
Reference in New Issue