Adapted the casino-related scripts to CFPython 2.0.

Gros - 18/10/2005


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3900 282e977c-c81d-0410-88c4-b93c2d0d6712
master
gros 2005-10-18 18:45:23 +00:00
parent 3b77421609
commit 098e3e2016
5 changed files with 113 additions and 113 deletions

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@ -3,31 +3,31 @@
#Standard type Diamond Slots #Standard type Diamond Slots
#FYI - This one uses an object for cointype and not the money code :) #FYI - This one uses an object for cointype and not the money code :)
import CFPython import Crossfire
import CFGamble import CFGamble
import CFItemBroker import CFItemBroker
activator=CFPython.WhoIsActivator() activator=Crossfire.WhoIsActivator()
activatorname=CFPython.GetName(activator) activatorname=activator.Name
whoami=CFPython.WhoAmI() whoami=Crossfire.WhoAmI()
#gets slot name and adds map name for unique jackpot #gets slot name and adds map name for unique jackpot
slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami))) slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
x=CFPython.GetXPosition(activator) x=activator.X
y=CFPython.GetYPosition(activator) y=activator.Y
cointype = "gem" #What type of coin is this slotmachine using? cointype = "gem" #What type of coin is this slotmachine using?
minpot = 200 #Minimum slot jackpot size minpot = 200 #Minimum slot jackpot size
maxpot = 10000 #Maxiumum slot jackpot size maxpot = 10000 #Maxiumum slot jackpot size
cost = 1 #Price of usage cost = 1 #Price of usage
#Change the items on the slot spinner or the number of items. #Change the items on the slot spinner or the number of items.
slotlist = ["Silver", "Gold", "Platinum", "Sapphire", "Emerald", "Ruby", "Diamond", "JackPot"] slotlist = ["Silver", "Gold", "Platinum", "Sapphire", "Emerald", "Ruby", "Diamond", "JackPot"]
spinners = 4 #How many spinners on the slotmachine? spinners = 4 #How many spinners on the slotmachine?
Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
object = CFPython.CheckInventory(activator,cointype) object = activator.CheckInventory(cointype)
if (object): if (object):
pay = CFItemBroker.Item(object).subtract(cost) pay = CFItemBroker.Item(object).subtract(cost)
if (pay): if (pay):
@ -35,7 +35,7 @@ if (object):
results = Slots.spin(spinners) results = Slots.spin(spinners)
pay = 0 pay = 0
pot = Slots.checkslot() pot = Slots.checkslot()
CFPython.Write('%s' %results, activator, 7) activator.Write('%s' %results, 7)
for item in results: for item in results:
#match all but one - pays out by coin e.g 3 to 1 or 4 to 1 #match all but one - pays out by coin e.g 3 to 1 or 4 to 1
if results.count(item) == spinners-1: if results.count(item) == spinners-1:
@ -57,19 +57,19 @@ if (object):
pay = 15 pay = 15
else: else:
break break
CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator) activator.Write("%d %ss, a minor win!" %(spinners-1,item))
payoff = cost*pay payoff = cost*pay
Slots.payoff(payoff) Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y)) id = activator.Map.CreateObject(cointype, x, y)
CFItemBroker.Item(id).add(payoff) CFItemBroker.Item(id).add(payoff)
if payoff == 1: if payoff == 1:
message = "you win %d %s!" %(payoff,cointype) message = "you win %d %s!" %(payoff,cointype)
else: else:
message = "You win %d %ss!!" %(payoff,cointype) message = "You win %d %ss!!" %(payoff,cointype)
break break
elif results.count(item) == spinners: elif results.count(item) == spinners:
#all match - pays out as percent of pot #all match - pays out as percent of pot
CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator) activator.Write('%d %ss, a Major win!' %(spinners,item))
if item == "Silver": if item == "Silver":
pay = .1 pay = .1
elif item == "Gold": elif item == "Gold":
@ -88,18 +88,18 @@ if (object):
pay = 1 pay = 1
payoff = pot*pay payoff = pot*pay
Slots.payoff(payoff) Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y)) id = activator.Map.CreateObject(cointype, x, y)
CFItemBroker.Item(id).add(payoff) CFItemBroker.Item(id).add(payoff)
if payoff == 1: if payoff == 1:
message = "you win %d %s!" %(payoff,cointype) message = "you win %d %s!" %(payoff,cointype)
else: else:
message = "You win %d %ss!!" %(payoff,cointype) message = "You win %d %ss!!" %(payoff,cointype)
break break
else: else:
message = "Better luck next time!" message = "Better luck next time!"
CFPython.Write(message,activator) activator.Write(message)
CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator) activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
else: else:
CFPython.Write("Sorry, you do not have enough %ss" %(cointype),activator) activator.Write("Sorry, you do not have enough %ss" %(cointype))
else: else:
CFPython.Write("Sorry, you do not have any %ss" %(cointype),activator) activator.Write("Sorry, you do not have any %ss" %(cointype))

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@ -2,24 +2,24 @@
#to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file. #to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file.
# Standard type Gold Slots # Standard type Gold Slots
import CFPython import Crossfire
import CFGamble import CFGamble
import CFItemBroker import CFItemBroker
activator=CFPython.WhoIsActivator() activator=Crossfire.WhoIsActivator()
activatorname=CFPython.GetName(activator) activatorname=activator.Name
whoami=CFPython.WhoAmI() whoami=Crossfire.WhoAmI()
#gets slot name and adds map name for unique jackpot #gets slot name and adds map name for unique jackpot
slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami))) slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
x=CFPython.GetXPosition(activator) x=activator.X
y=CFPython.GetYPosition(activator) y=activator.Y
cointype = "goldcoin" #What type of coin is this slotmachine using? cointype = "goldcoin" #What type of coin is this slotmachine using?
minpot = 100 #Minimum slot jackpot size minpot = 100 #Minimum slot jackpot size
maxpot = 50000 #Maxiumum slot jackpot size maxpot = 50000 #Maxiumum slot jackpot size
cost = 1 #Price of usage cost = 1 #Price of usage
#Change the items on the slot spinner or the number of items. #Change the items on the slot spinner or the number of items.
slotlist = ["Club", "Staff", "Shield", "Sword", "Wand", "Scroll", "JackPot"] slotlist = ["Club", "Staff", "Shield", "Sword", "Wand", "Scroll", "JackPot"]
spinners = 4 #How many spinners on the slotmachine? spinners = 4 #How many spinners on the slotmachine?
@ -27,12 +27,12 @@ spinners = 4 #How many spinners on the slotmachine?
Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
if (CFPython.PayAmount(activator, cost*10)):#goldcoin if (activator.PayAmount(cost*10)):#goldcoin
Slots.placebet(cost) Slots.placebet(cost)
results = Slots.spin(spinners) results = Slots.spin(spinners)
pay = 0 pay = 0
pot = Slots.checkslot() pot = Slots.checkslot()
CFPython.Write('%s' %results, activator, 7) activator.Write('%s' %results, 7)
for item in results: for item in results:
#match all but one - pays out by coin e.g 3 to 1 or 4 to 1 #match all but one - pays out by coin e.g 3 to 1 or 4 to 1
if results.count(item) == spinners-1: if results.count(item) == spinners-1:
@ -52,19 +52,19 @@ if (CFPython.PayAmount(activator, cost*10)):#goldcoin
pay = 20 pay = 20
else: else:
break break
CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator) activator.Write("%d %ss, a minor win!" %(spinners-1,item))
payoff = cost*pay payoff = cost*pay
Slots.payoff(payoff) Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y)) id = activator.Map.CreateObject(cointype, x, y)
CFItemBroker.Item(id).add(payoff) CFItemBroker.Item(id).add(payoff)
if payoff == 1: if payoff == 1:
message = "you win %d %s!" %(payoff,cointype) message = "you win %d %s!" %(payoff,cointype)
else: else:
message = "You win %d %ss!!" %(payoff,cointype) message = "You win %d %ss!!" %(payoff,cointype)
break break
elif results.count(item) == spinners: elif results.count(item) == spinners:
#all match - pays out as percent of pot #all match - pays out as percent of pot
CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator) activator.Write('%d %ss, a Major win!' %(spinners,item))
if item == "Club": if item == "Club":
pay = .10 pay = .10
elif item == "Staff": elif item == "Staff":
@ -81,16 +81,16 @@ if (CFPython.PayAmount(activator, cost*10)):#goldcoin
pay = 1 pay = 1
payoff = pot*pay payoff = pot*pay
Slots.payoff(payoff) Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y)) id = activator.Map.CreateObject(cointype, x, y)
CFItemBroker.Item(id).add(payoff) CFItemBroker.Item(id).add(payoff)
if payoff == 1: if payoff == 1:
message == "you win %d %s!" %(payoff,cointype) message == "you win %d %s!" %(payoff,cointype)
else: else:
message = "You win %d %ss!!" %(payoff,cointype) message = "You win %d %ss!!" %(payoff,cointype)
break break
else: else:
message = "Better luck next time!" message = "Better luck next time!"
CFPython.Write(message,activator) activator.Write(message)
CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator) activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
else: else:
CFPython.Write("Sorry, you do not have enough money",activator) activator.Write("Sorry, you do not have enough money")

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@ -3,31 +3,31 @@
#Standard type Imperial Slots #Standard type Imperial Slots
#FYI - This one uses an object for cointype and not the money code :) #FYI - This one uses an object for cointype and not the money code :)
import CFPython import Crossfire
import CFGamble import CFGamble
import CFItemBroker import CFItemBroker
activator=CFPython.WhoIsActivator() activator=Crossfire.WhoIsActivator()
activatorname=CFPython.GetName(activator) activatorname=activator.Name
whoami=CFPython.WhoAmI() whoami=Crossfire.WhoAmI()
#gets slot name and adds map name for unique jackpot #gets slot name and adds map name for unique jackpot
slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami))) slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
x=CFPython.GetXPosition(activator) x=activator.X
y=CFPython.GetYPosition(activator) y=activator.Y
cointype = "imperial" #What type of coin is this slotmachine using? cointype = "imperial" #What type of coin is this slotmachine using?
minpot = 200 #Minimum slot jackpot size minpot = 200 #Minimum slot jackpot size
maxpot = 10000 #Maxiumum slot jackpot size maxpot = 10000 #Maxiumum slot jackpot size
cost = 1 #Price of usage cost = 1 #Price of usage
#Change the items on the slot spinner or the number of items. #Change the items on the slot spinner or the number of items.
slotlist = ["Dread", "Dragon", "Knight", "Wizard", "Titan", "Septre", "Emperor", "JackPot"] slotlist = ["Dread", "Dragon", "Knight", "Wizard", "Titan", "Septre", "Emperor", "JackPot"]
spinners = 4 #How many spinners on the slotmachine? spinners = 4 #How many spinners on the slotmachine?
Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
object = CFPython.CheckInventory(activator,cointype) object = activator.CheckInventory(cointype)
if (object): if (object):
pay = CFItemBroker.Item(object).subtract(cost) pay = CFItemBroker.Item(object).subtract(cost)
if (pay): if (pay):
@ -35,7 +35,7 @@ if (object):
results = Slots.spin(spinners) results = Slots.spin(spinners)
pay = 0 pay = 0
pot = Slots.checkslot() pot = Slots.checkslot()
CFPython.Write('%s' %results, activator, 7) activator.Write('%s' %results, 7)
for item in results: for item in results:
#match all but one - pays out by coin e.g 3 to 1 or 4 to 1 #match all but one - pays out by coin e.g 3 to 1 or 4 to 1
if results.count(item) == spinners-1: if results.count(item) == spinners-1:
@ -57,19 +57,19 @@ if (object):
pay = 20 pay = 20
else: else:
break break
CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator) activator.Write("%d %ss, a minor win!" %(spinners-1,item))
payoff = cost*pay payoff = cost*pay
Slots.payoff(payoff) Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y)) id = activator.Map.CreateObject(cointype, x, y)
CFItemBroker.Item(id).add(payoff) CFItemBroker.Item(id).add(payoff)
if payoff == 1: if payoff == 1:
message = "you win %d %s!" %(payoff,cointype) message = "you win %d %s!" %(payoff,cointype)
else: else:
message = "You win %d %ss!!" %(payoff,cointype) message = "You win %d %ss!!" %(payoff,cointype)
break break
elif results.count(item) == spinners: elif results.count(item) == spinners:
#all match - pays out as percent of pot #all match - pays out as percent of pot
CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator) activator.Write('%d %ss, a Major win!' %(spinners,item))
if item == "Dread": if item == "Dread":
pay = .1 pay = .1
elif item == "Dragon": elif item == "Dragon":
@ -88,18 +88,18 @@ if (object):
pay = 1 pay = 1
payoff = pot*pay payoff = pot*pay
Slots.payoff(payoff) Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y)) id = activator.Map.CreateObject(cointype, x, y)
CFItemBroker.Item(id).add(payoff) CFItemBroker.Item(id).add(payoff)
if payoff == 1: if payoff == 1:
message = "you win %d %s!" %(payoff,cointype) message = "you win %d %s!" %(payoff,cointype)
else: else:
message = "You win %d %ss!!" %(payoff,cointype) message = "You win %d %ss!!" %(payoff,cointype)
break break
else: else:
message = "Better luck next time!" message = "Better luck next time!"
CFPython.Write(message,activator) activator.Write(message)
CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator) activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
else: else:
CFPython.Write("Sorry, you do not have enough %ss" %(cointype),activator) activator.Write("Sorry, you do not have enough %ss" %(cointype))
else: else:
CFPython.Write("Sorry, you do not have any %ss" %(cointype),activator) activator.Write("Sorry, you do not have any %ss" %(cointype))

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@ -2,24 +2,24 @@
#to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file. #to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file.
# Standard type Platinum Slots # Standard type Platinum Slots
import CFPython import Crossfire
import CFGamble import CFGamble
import CFItemBroker import CFItemBroker
activator=CFPython.WhoIsActivator() activator=Crossfire.WhoIsActivator()
activatorname=CFPython.GetName(activator) activatorname=activator.Name
whoami=CFPython.WhoAmI() whoami=Crossfire.WhoAmI()
#gets slot name and adds map name for unique jackpot #gets slot name and adds map name for unique jackpot
slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami))) slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
x=CFPython.GetXPosition(activator) x=activator.X
y=CFPython.GetYPosition(activator) y=activator.Y
cointype = "platinacoin" #What type of coin is this slotmachine using? cointype = "platinacoin" #What type of coin is this slotmachine using?
minpot = 200 #Minimum slot jackpot size minpot = 200 #Minimum slot jackpot size
maxpot = 100000 #Maxiumum slot jackpot size maxpot = 100000 #Maxiumum slot jackpot size
cost = 1 #Price of usage cost = 1 #Price of usage
#Change the items on the slot spinner or the number of items. #Change the items on the slot spinner or the number of items.
slotlist = ["Jester", "Lord", "Lady", "Prince", "Princess", "King", "Queen", "JackPot"] slotlist = ["Jester", "Lord", "Lady", "Prince", "Princess", "King", "Queen", "JackPot"]
spinners = 4 #How many spinners on the slotmachine? spinners = 4 #How many spinners on the slotmachine?
@ -27,12 +27,12 @@ spinners = 4 #How many spinners on the slotmachine?
Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
if (CFPython.PayAmount(activator, cost*50)):#platinumcoin if (activator.PayAmount(cost*50)):#platinumcoin
Slots.placebet(cost) Slots.placebet(cost)
results = Slots.spin(spinners) results = Slots.spin(spinners)
pay = 0 pay = 0
pot = Slots.checkslot() pot = Slots.checkslot()
CFPython.Write('%s' %results, activator, 7) activator.Write('%s' %results, 7)
for item in results: for item in results:
#match all but one - pays out by coin e.g 3 to 1 or 4 to 1 #match all but one - pays out by coin e.g 3 to 1 or 4 to 1
if results.count(item) == spinners-1: if results.count(item) == spinners-1:
@ -54,19 +54,19 @@ if (CFPython.PayAmount(activator, cost*50)):#platinumcoin
pay = 25 pay = 25
else: else:
break break
CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator) activator.Write("%d %ss, a minor win!" %(spinners-1,item))
payoff = cost*pay payoff = cost*pay
Slots.payoff(payoff) Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y)) id = activator.Map.CreateObject(cointype, x, y)
CFItemBroker.Item(id).add(payoff) CFItemBroker.Item(id).add(payoff)
if payoff == 1: if payoff == 1:
message = "you win %d %s!" %(payoff,cointype) message = "you win %d %s!" %(payoff,cointype)
else: else:
message = "You win %d %ss!!" %(payoff,cointype) message = "You win %d %ss!!" %(payoff,cointype)
break break
elif results.count(item) == spinners: elif results.count(item) == spinners:
#all match - pays out as percent of pot #all match - pays out as percent of pot
CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator) activator.Write('%d %ss, a Major win!' %(spinners,item))
if item == "Jester": if item == "Jester":
pay = .1 pay = .1
elif item == "Lord": elif item == "Lord":
@ -85,16 +85,16 @@ if (CFPython.PayAmount(activator, cost*50)):#platinumcoin
pay = 1 pay = 1
payoff = pot*pay payoff = pot*pay
Slots.payoff(payoff) Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y)) id = activator.Map.CreateObject(cointype, x, y)
CFItemBroker.Item(id).add(payoff) CFItemBroker.Item(id).add(payoff)
if payoff == 1: if payoff == 1:
message = "you win %d %s!" %(payoff,cointype) message = "you win %d %s!" %(payoff,cointype)
else: else:
message = "You win %d %ss!!" %(payoff,cointype) message = "You win %d %ss!!" %(payoff,cointype)
break break
else: else:
message = "Better luck next time!" message = "Better luck next time!"
CFPython.Write(message,activator) activator.Write(message,activator)
CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator) activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
else: else:
CFPython.Write("Sorry, you do not have enough money",activator) activator.Write("Sorry, you do not have enough money")

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@ -1,24 +1,24 @@
#SlotMachine configuration file #SlotMachine configuration file
#to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file. #to make a new kind of slot machine, copy this file, change the settings and point the slotmachine to the new file.
import CFPython import Crossfire
import CFGamble import CFGamble
import CFItemBroker import CFItemBroker
activator=CFPython.WhoIsActivator() activator=Crossfire.WhoIsActivator()
activatorname=CFPython.GetName(activator) activatorname=activator.Name
whoami=CFPython.WhoAmI() whoami=Crossfire.WhoAmI()
#gets slot name and adds map name for unique jackpot #gets slot name and adds map name for unique jackpot
slotname= '%s#%s' %(CFPython.GetName(whoami),CFPython.GetMapPath(CFPython.GetMap(whoami))) slotname= '%s#%s' %(whoami.Name,whoami.Map.Path)
x=CFPython.GetXPosition(activator) x=activator.X
y=CFPython.GetYPosition(activator) y=activator.Y
cointype = "silvercoin" #What type of coin is this slotmachine using? cointype = "silvercoin" #What type of coin is this slotmachine using?
minpot = 100 #Minimum slot jackpot size minpot = 100 #Minimum slot jackpot size
maxpot = 50000 #Maxiumum slot jackpot size maxpot = 50000 #Maxiumum slot jackpot size
cost = 1 #Price of usage cost = 1 #Price of usage
#Change the items on the slot spinner or the number of items. #Change the items on the slot spinner or the number of items.
slotlist = ["Merchant", "Coin", "Diamond", "Imp", "Devil", "JackPot"] slotlist = ["Merchant", "Coin", "Diamond", "Imp", "Devil", "JackPot"]
spinners = 4 #How many spinners on the slotmachine? spinners = 4 #How many spinners on the slotmachine?
@ -26,12 +26,12 @@ spinners = 4 #How many spinners on the slotmachine?
Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot) Slots=CFGamble.SlotMachine(slotname,slotlist,minpot,maxpot)
if (CFPython.PayAmount(activator, cost)):#silvercoin if (activator.PayAmount(cost)):#silvercoin
Slots.placebet(cost) Slots.placebet(cost)
results = Slots.spin(spinners) results = Slots.spin(spinners)
pay = 0 pay = 0
pot = Slots.checkslot() pot = Slots.checkslot()
CFPython.Write('%s' %results, activator, 7) activator.Write('%s' %results, 7)
for item in results: for item in results:
#match all but one - pays out by coin e.g 3 to 1 or 4 to 1 #match all but one - pays out by coin e.g 3 to 1 or 4 to 1
if results.count(item) == spinners-1: if results.count(item) == spinners-1:
@ -49,19 +49,19 @@ if (CFPython.PayAmount(activator, cost)):#silvercoin
pay = 20 pay = 20
else: else:
break break
CFPython.Write("%d %ss, a minor win!" %(spinners-1,item),activator) activator.Write("%d %ss, a minor win!" %(spinners-1,item))
payoff = cost*pay payoff = cost*pay
Slots.payoff(payoff) Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y)) id = activator.Map.CreateObject(cointype, x, y)
CFItemBroker.Item(id).add(payoff) CFItemBroker.Item(id).add(payoff)
if payoff == 1: if payoff == 1:
message = "you win %d %s!" %(payoff,cointype) message = "you win %d %s!" %(payoff,cointype)
else: else:
message = "You win %d %ss!!" %(payoff,cointype) message = "You win %d %ss!!" %(payoff,cointype)
break break
elif results.count(item) == spinners: elif results.count(item) == spinners:
#all match - pays out as percent of pot #all match - pays out as percent of pot
CFPython.Write('%d %ss, a Major win!' %(spinners,item),activator) activator.Write('%d %ss, a Major win!' %(spinners,item))
if item == "Merchant": if item == "Merchant":
pay = .10 pay = .10
elif item == "Coin": elif item == "Coin":
@ -76,16 +76,16 @@ if (CFPython.PayAmount(activator, cost)):#silvercoin
pay = 1 pay = 1
payoff = pot*pay payoff = pot*pay
Slots.payoff(payoff) Slots.payoff(payoff)
id = CFPython.CreateObject(cointype, (x, y)) id = activator.Map.CreateObject(cointype, x, y)
CFItemBroker.Item(id).add(payoff) CFItemBroker.Item(id).add(payoff)
if payoff == 1: if payoff == 1:
message = "you win %d %s!" %(payoff,cointype) message = "you win %d %s!" %(payoff,cointype)
else: else:
message = "You win %d %ss!!" %(payoff,cointype) message = "You win %d %ss!!" %(payoff,cointype)
break break
else: else:
message = "Better luck next time!" message = "Better luck next time!"
CFPython.Write(message,activator) activator.Write(message)
CFPython.Write("%d in the Jackpot, Play again?" %Slots.checkslot(),activator) activator.Write("%d in the Jackpot, Play again?" %Slots.checkslot())
else: else:
CFPython.Write("Sorry, you do not have enough money",activator) activator.Write("Sorry, you do not have enough money")