Update maps to use the new potion name (invulnerability is now shielding)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7259 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
add325d613
commit
0c12e4b464
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@ -643,7 +643,7 @@ arch afloor_left
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x 6
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x 6
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y 4
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y 4
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 6
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x 6
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y 4
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y 4
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end
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end
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@ -103,7 +103,7 @@ arch potioncon
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x 2
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x 2
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y 7
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y 7
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 2
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x 2
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y 8
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y 8
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end
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end
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@ -457,7 +457,7 @@ arch hugenugget
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x 9
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x 9
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y 7
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y 7
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 9
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x 9
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y 8
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y 8
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end
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end
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@ -1491,7 +1491,7 @@ arch waybread
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x 9
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x 9
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y 2
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y 2
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 9
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x 9
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y 2
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y 2
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end
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end
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@ -1867,7 +1867,7 @@ arch waybread
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x 11
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x 11
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y 2
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y 2
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 11
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x 11
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y 2
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y 2
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end
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end
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@ -314,7 +314,7 @@ arch flagstone
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x 2
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x 2
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y 18
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y 18
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 2
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x 2
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y 18
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y 18
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end
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end
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@ -931,7 +931,7 @@ arch ring
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end
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end
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arch wiz_hat
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arch wiz_hat
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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end
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end
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arch potion_magic
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arch potion_magic
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end
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end
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@ -338,7 +338,7 @@ x 2
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y 1
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y 1
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connected 1
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connected 1
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lifesave 1
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lifesave 1
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arch potion_invulnerability
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arch potion_shielding
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name potion of gem essence
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name potion of gem essence
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name_pl potions of gem essence
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name_pl potions of gem essence
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resist_physical 0
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resist_physical 0
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@ -1738,7 +1738,7 @@ end
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arch diamond_converter
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arch diamond_converter
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name 500 large nuggets -> a potion
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name 500 large nuggets -> a potion
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slaying largenugget
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slaying largenugget
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other_arch potion_invulnerability
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other_arch potion_shielding
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food 500
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food 500
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x 20
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x 20
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y 11
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y 11
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@ -3559,7 +3559,7 @@ arch shop_empty
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x 24
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x 24
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y 14
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y 14
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 24
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x 24
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y 14
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y 14
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end
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end
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@ -796,7 +796,7 @@ arch dungeon_floor
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x 5
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x 5
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y 6
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y 6
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 5
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x 5
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y 6
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y 6
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end
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end
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@ -1588,7 +1588,7 @@ arch afloor_right
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x 7
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x 7
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y 8
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y 8
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 7
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x 7
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y 8
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y 8
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end
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end
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@ -723,7 +723,7 @@ Wis 3
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x 2
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x 2
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y 28
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y 28
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carrying 2100
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carrying 2100
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arch potion_invulnerability
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arch potion_shielding
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end
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end
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arch key2
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arch key2
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name Wizard's key
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name Wizard's key
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@ -21,9 +21,21 @@ import CFGuilds
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import CFItemBroker
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import CFItemBroker
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import random
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import random
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import string
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import string
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x=6
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y=7
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x1=31
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x2=32
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x3=33
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x4=34
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x5=35
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y1=9
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y2=10
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y3=11
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y4=12
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y5=13
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activator=Crossfire.WhoIsActivator()
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activator=Crossfire.WhoIsActivator()
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activatorname=activator.Name
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activatorname=activator.Name
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mymap = activator.Map
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whoami=Crossfire.WhoAmI()
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whoami=Crossfire.WhoAmI()
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remarklist = ['Excellent','Thank You','Thank You','Thank You', 'Thank You', 'Great', 'OK', 'Wonderful', 'Swell', 'Dude', 'Big Spender']
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remarklist = ['Excellent','Thank You','Thank You','Thank You', 'Thank You', 'Great', 'OK', 'Wonderful', 'Swell', 'Dude', 'Big Spender']
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@ -35,7 +47,7 @@ text = string.split(Crossfire.WhatIsMessage())
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if (guildname):
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if (guildname):
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guild = CFGuilds.CFGuild(guildname)
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guild = CFGuilds.CFGuild(guildname)
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cointype = "imperial" #What type of token are we using for guild dues?
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cointype = "jadecoin" #What type of token are we using for guild dues?
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object = activator.CheckInventory(cointype)
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object = activator.CheckInventory(cointype)
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if text[0] == 'help' or text[0] == 'yes':
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if text[0] == 'help' or text[0] == 'yes':
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@ -19,3 +19,4 @@ if points:
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else:
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else:
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print 'Error, no points specified in %s on map %s' %(whoami,mapname)
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print 'Error, no points specified in %s on map %s' %(whoami,mapname)
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@ -19,3 +19,4 @@ for guild in guildlist:
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standings.sort(mycmp)
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standings.sort(mycmp)
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for item in standings:
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for item in standings:
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activator.Write('%s - %s - %s' %(item[1],item[0],item[2]))
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activator.Write('%s - %s - %s' %(item[1],item[0],item[2]))
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@ -55,3 +55,4 @@ else:
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whoami.Say(message)
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whoami.Say(message)
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@ -61,3 +61,4 @@ else:
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whoami.Say(message)
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whoami.Say(message)
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@ -154,3 +154,4 @@ if (guildname):
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else:
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else:
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message = 'Board Error'
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message = 'Board Error'
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whoami.Say(message)
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whoami.Say(message)
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@ -3233,7 +3233,7 @@ arch marble
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x 16
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x 16
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y 19
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y 19
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 16
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x 16
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y 19
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y 19
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end
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end
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@ -233,7 +233,7 @@ end
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arch potion_fire
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arch potion_fire
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x 7
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x 7
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 8
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x 8
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end
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end
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arch potion_generic
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arch potion_generic
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@ -142,7 +142,7 @@ x 1
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y 7
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y 7
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no_pick 1
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no_pick 1
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 1
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x 1
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y 7
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y 7
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no_pick 1
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no_pick 1
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@ -3233,7 +3233,7 @@ arch marble
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x 16
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x 16
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y 19
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y 19
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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x 16
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x 16
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y 19
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y 19
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end
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end
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@ -933,7 +933,7 @@ arch ring
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end
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end
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arch wiz_hat
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arch wiz_hat
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end
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end
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arch potion_invulnerability
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arch potion_shielding
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end
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end
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arch potion_magic
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arch potion_magic
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end
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end
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