- small fix to make the slots deal with plurality
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2173 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
430d9313dc
commit
16f371200d
|
@ -58,7 +58,10 @@ if (CFPython.PayAmount(activator, cost*10)):#goldcoin
|
|||
Slots.payoff(payoff)
|
||||
id = CFPython.CreateObject(cointype, (x, y))
|
||||
CFPython.SetQuantity(id, payoff)
|
||||
message = "you win %d %s!" %(payoff,cointype)
|
||||
if payoff == 1:
|
||||
message = "you win %d %s!" %(payoff,cointype)
|
||||
else:
|
||||
message = "You win %d %ss!!" %(payoff,cointype)
|
||||
break
|
||||
elif results.count(item) == spinners:
|
||||
#all match - pays out as percent of pot
|
||||
|
@ -81,7 +84,10 @@ if (CFPython.PayAmount(activator, cost*10)):#goldcoin
|
|||
Slots.payoff(payoff)
|
||||
id = CFPython.CreateObject(cointype, (x, y))
|
||||
CFPython.SetQuantity(id, payoff)
|
||||
message = "you win %d %s!!" %(payoff,cointype)
|
||||
if payoff == 1:
|
||||
message == "you win %d %s!" %(payoff,cointype)
|
||||
else:
|
||||
message = "You win %d %ss!!" %(payoff,cointype)
|
||||
break
|
||||
else:
|
||||
message = "Better luck next time!"
|
||||
|
|
|
@ -60,7 +60,10 @@ if (CFPython.PayAmount(activator, cost*50)):#platinumcoin
|
|||
Slots.payoff(payoff)
|
||||
id = CFPython.CreateObject(cointype, (x, y))
|
||||
CFPython.SetQuantity(id, payoff)
|
||||
message = "you win %d %s!" %(payoff,cointype)
|
||||
if payoff == 1:
|
||||
message = "you win %d %s!" %(payoff,cointype)
|
||||
else:
|
||||
message = "You win %d %ss!!" %(payoff,cointype)
|
||||
break
|
||||
elif results.count(item) == spinners:
|
||||
#all match - pays out as percent of pot
|
||||
|
@ -85,7 +88,10 @@ if (CFPython.PayAmount(activator, cost*50)):#platinumcoin
|
|||
Slots.payoff(payoff)
|
||||
id = CFPython.CreateObject(cointype, (x, y))
|
||||
CFPython.SetQuantity(id, payoff)
|
||||
message = "you win %d %s!!" %(payoff,cointype)
|
||||
if payoff == 1:
|
||||
message = "you win %d %s!" %(payoff,cointype)
|
||||
else:
|
||||
message = "You win %d %ss!!" %(payoff,cointype)
|
||||
break
|
||||
else:
|
||||
message = "Better luck next time!"
|
||||
|
|
|
@ -57,7 +57,10 @@ if (CFPython.PayAmount(activator, cost)):#silvercoin
|
|||
Slots.payoff(payoff)
|
||||
id = CFPython.CreateObject(cointype, (x, y))
|
||||
CFPython.SetQuantity(id, payoff)
|
||||
message = "you win %d %s!" %(payoff,cointype)
|
||||
if payoff == 1:
|
||||
message = "you win %d %s!" %(payoff,cointype)
|
||||
else:
|
||||
message = "You win %d %ss!!" %(payoff,cointype)
|
||||
break
|
||||
elif results.count(item) == spinners:
|
||||
#all match - pays out as percent of pot
|
||||
|
@ -80,7 +83,10 @@ if (CFPython.PayAmount(activator, cost)):#silvercoin
|
|||
Slots.payoff(payoff)
|
||||
id = CFPython.CreateObject(cointype, (x, y))
|
||||
CFPython.SetQuantity(id, payoff)
|
||||
message = "you win %d %s!!" %(payoff,cointype)
|
||||
if payoff == 1:
|
||||
message = "you win %d %s!" %(payoff,cointype)
|
||||
else:
|
||||
message = "You win %d %ss!!" %(payoff,cointype)
|
||||
break
|
||||
else:
|
||||
message = "Better luck next time!"
|
||||
|
|
Loading…
Reference in New Issue