- small fix to make the slots deal with plurality
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2173 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
430d9313dc
commit
16f371200d
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@ -58,7 +58,10 @@ if (CFPython.PayAmount(activator, cost*10)):#goldcoin
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Slots.payoff(payoff)
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = CFPython.CreateObject(cointype, (x, y))
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CFPython.SetQuantity(id, payoff)
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CFPython.SetQuantity(id, payoff)
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message = "you win %d %s!" %(payoff,cointype)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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break
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elif results.count(item) == spinners:
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elif results.count(item) == spinners:
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#all match - pays out as percent of pot
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#all match - pays out as percent of pot
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@ -81,7 +84,10 @@ if (CFPython.PayAmount(activator, cost*10)):#goldcoin
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Slots.payoff(payoff)
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = CFPython.CreateObject(cointype, (x, y))
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CFPython.SetQuantity(id, payoff)
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CFPython.SetQuantity(id, payoff)
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message = "you win %d %s!!" %(payoff,cointype)
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if payoff == 1:
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message == "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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break
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else:
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else:
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message = "Better luck next time!"
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message = "Better luck next time!"
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@ -60,7 +60,10 @@ if (CFPython.PayAmount(activator, cost*50)):#platinumcoin
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Slots.payoff(payoff)
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = CFPython.CreateObject(cointype, (x, y))
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CFPython.SetQuantity(id, payoff)
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CFPython.SetQuantity(id, payoff)
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message = "you win %d %s!" %(payoff,cointype)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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break
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elif results.count(item) == spinners:
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elif results.count(item) == spinners:
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#all match - pays out as percent of pot
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#all match - pays out as percent of pot
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@ -85,7 +88,10 @@ if (CFPython.PayAmount(activator, cost*50)):#platinumcoin
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Slots.payoff(payoff)
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = CFPython.CreateObject(cointype, (x, y))
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CFPython.SetQuantity(id, payoff)
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CFPython.SetQuantity(id, payoff)
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message = "you win %d %s!!" %(payoff,cointype)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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break
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else:
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else:
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message = "Better luck next time!"
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message = "Better luck next time!"
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@ -57,7 +57,10 @@ if (CFPython.PayAmount(activator, cost)):#silvercoin
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Slots.payoff(payoff)
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = CFPython.CreateObject(cointype, (x, y))
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CFPython.SetQuantity(id, payoff)
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CFPython.SetQuantity(id, payoff)
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message = "you win %d %s!" %(payoff,cointype)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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break
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elif results.count(item) == spinners:
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elif results.count(item) == spinners:
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#all match - pays out as percent of pot
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#all match - pays out as percent of pot
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@ -80,7 +83,10 @@ if (CFPython.PayAmount(activator, cost)):#silvercoin
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Slots.payoff(payoff)
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Slots.payoff(payoff)
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id = CFPython.CreateObject(cointype, (x, y))
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id = CFPython.CreateObject(cointype, (x, y))
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CFPython.SetQuantity(id, payoff)
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CFPython.SetQuantity(id, payoff)
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message = "you win %d %s!!" %(payoff,cointype)
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if payoff == 1:
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message = "you win %d %s!" %(payoff,cointype)
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else:
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message = "You win %d %ss!!" %(payoff,cointype)
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break
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break
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else:
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else:
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message = "Better luck next time!"
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message = "Better luck next time!"
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