Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5778 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
8a0f96b8ca
commit
2386618e1b
File diff suppressed because it is too large
Load Diff
|
@ -2125,6 +2125,14 @@ arch light4
|
|||
x 7
|
||||
y 23
|
||||
end
|
||||
arch invis_exit
|
||||
slaying guild_toolshed
|
||||
hp 14
|
||||
sp 4
|
||||
x 7
|
||||
y 23
|
||||
blocksview 1
|
||||
end
|
||||
arch dungeon_magic
|
||||
x 7
|
||||
y 24
|
||||
|
|
Loading…
Reference in New Issue