Fixed a coordinate problem with the exit/entrance to the top floor map in pshop21 - now the stairs line up properly and no longer trap a player on the other side of the fence. Thanks to Meflin for pointing this out.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7122 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
b2e58cdc2a
commit
3bfe4cc009
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@ -2738,8 +2738,8 @@ y 7
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end
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arch stair_3_up
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slaying floor2
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hp 12
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sp 7
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hp 15
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sp 11
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x 12
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y 7
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end
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