Use Crossfire.NPCSay() to have NPCs talk after the player.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13157 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2010-05-08 12:28:49 +00:00
parent bf66a9910b
commit 4f0c75aac3
1 changed files with 1 additions and 1 deletions

View File

@ -207,7 +207,7 @@ class Dialog:
message = message.replace('$me', self.__speaker.QueryName())
message = message.replace('$you', self.__character.QueryName())
self.__speaker.Say(message)
Crossfire.NPCSay(self.__speaker, message);
if rule.getRequires() == None:
if rule.getSuggests() != None:
self.__speaker.Say(rule.getSuggests())