ChangeLog updates

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5831 282e977c-c81d-0410-88c4-b93c2d0d6712
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rjtanner 2007-03-21 04:51:21 +00:00
parent 01a6bfd699
commit 626473d2eb
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2007-03-20 20:59 eracc
* maps/branches/1.x/brest/amphis, brest/amphis: Remove extra space
in some monster names. Fix all walls to look consistent.
2007-03-20 05:01 rjtanner
* templates/guild/guild_bbq, templates/guild/guild_jeweler,
templates/guild/guild_thaum, templates/guild/guild_toolshed,
templates/guild/secondfloor: Made the Jeweler and Thaumaturgy
areas a stand alone map. This should improve the chances of the
map actually resetting to remove any broken or cursed
workbenches or desks if they should appear during normal player
use. Also made the decoration items sitting on tables for each
map no_pickup.
2007-03-19 23:39 eracc
* maps/branches/1.x/pup_land/lone_town/bank,
pup_land/lone_town/bank: Update the Lone Town bank with a
slightly more bank-like look and new jade and
amberium conversion tables.
2007-03-19 17:15 eracc
* maps/branches/1.x/brest/shops/a_small_shop,
brest/shops/a_small_shop: It appears the mana charging crystal
would *always* cause one's head to explode
in a fireball. This is not intended. Reduced the number of
transferrence walls
to try to control this effect.
2007-03-18 21:58 eracc
* maps/branches/1.x/brest/zorn/castle.upper.floor.two,
brest/zorn/castle.upper.floor.two: Trying to fix my "earth to
dust" bullet wall that triggers when the alarm goes.
2007-03-18 19:17 eracc
* maps/branches/1.x/brest/zorn/castle.upper.floor.two,
maps/branches/1.x/dungeons/gorokh/gorokh_final,
maps/branches/1.x/dungeons/valriel/valriel_final,
brest/zorn/castle.upper.floor.two, dungeons/gorokh/gorokh_final,
dungeons/valriel/valriel_final: Reduced the level of banish to
not instantly kill devourers.
2007-03-18 18:51 eracc
* maps/branches/1.x/brest/zorn/castle.upper.floor.two,
maps/branches/1.x/dungeons/gorokh/gorokh_final,
maps/branches/1.x/dungeons/valriel/valriel_final,
brest/zorn/castle.upper.floor.two, dungeons/gorokh/gorokh_final,
dungeons/valriel/valriel_final: Devourer players have it too
easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting
on these maps.
2007-03-18 00:08 ryo_saeba
* test/python, test/python.py, test/python_exit.py: More Python
tests.
2007-03-17 07:33 rjtanner
* templates/guild/guild_toolshed, templates/guild/mainfloor: Made
the Guild Tool Shed a stand alone map. This should improve the
chances of the map actually resetting to remove any broken or
cursed forges or workbenches if they should appear during normal
player use. Also had to update the Guild Main Floor map to link
to the new Tool Shed map.
2007-03-17 07:22 rjtanner
* euthville/magic.shop: Cosmetic update in how the fence (swall)
merges with nearby walls - essentially the small gap is removed
2007-03-17 07:18 rjtanner
* templates/guild/guild_bbq: Updating the map header to take
credit (or blame) for this map
2007-03-16 06:07 rjtanner
* ChangeLog: ChangeLog updates
2007-03-16 03:09 rjtanner
* templates/guild/guild_bbq, templates/guild/mainfloor: Cosmetic