ChangeLog updates
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5831 282e977c-c81d-0410-88c4-b93c2d0d6712master
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ChangeLog
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ChangeLog
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2007-03-20 20:59 eracc
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* maps/branches/1.x/brest/amphis, brest/amphis: Remove extra space
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in some monster names. Fix all walls to look consistent.
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2007-03-20 05:01 rjtanner
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* templates/guild/guild_bbq, templates/guild/guild_jeweler,
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templates/guild/guild_thaum, templates/guild/guild_toolshed,
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templates/guild/secondfloor: Made the Jeweler and Thaumaturgy
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areas a stand alone map. This should improve the chances of the
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map actually resetting to remove any broken or cursed
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workbenches or desks if they should appear during normal player
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use. Also made the decoration items sitting on tables for each
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map no_pickup.
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2007-03-19 23:39 eracc
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* maps/branches/1.x/pup_land/lone_town/bank,
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pup_land/lone_town/bank: Update the Lone Town bank with a
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slightly more bank-like look and new jade and
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amberium conversion tables.
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2007-03-19 17:15 eracc
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* maps/branches/1.x/brest/shops/a_small_shop,
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brest/shops/a_small_shop: It appears the mana charging crystal
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would *always* cause one's head to explode
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in a fireball. This is not intended. Reduced the number of
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transferrence walls
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to try to control this effect.
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2007-03-18 21:58 eracc
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* maps/branches/1.x/brest/zorn/castle.upper.floor.two,
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brest/zorn/castle.upper.floor.two: Trying to fix my "earth to
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dust" bullet wall that triggers when the alarm goes.
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2007-03-18 19:17 eracc
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* maps/branches/1.x/brest/zorn/castle.upper.floor.two,
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maps/branches/1.x/dungeons/gorokh/gorokh_final,
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maps/branches/1.x/dungeons/valriel/valriel_final,
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brest/zorn/castle.upper.floor.two, dungeons/gorokh/gorokh_final,
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dungeons/valriel/valriel_final: Reduced the level of banish to
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not instantly kill devourers.
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2007-03-18 18:51 eracc
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* maps/branches/1.x/brest/zorn/castle.upper.floor.two,
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maps/branches/1.x/dungeons/gorokh/gorokh_final,
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maps/branches/1.x/dungeons/valriel/valriel_final,
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brest/zorn/castle.upper.floor.two, dungeons/gorokh/gorokh_final,
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dungeons/valriel/valriel_final: Devourer players have it too
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easy with no monsters attacking them with banish.
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This update should make the devourer life more ... interesting
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on these maps.
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2007-03-18 00:08 ryo_saeba
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* test/python, test/python.py, test/python_exit.py: More Python
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tests.
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2007-03-17 07:33 rjtanner
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* templates/guild/guild_toolshed, templates/guild/mainfloor: Made
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the Guild Tool Shed a stand alone map. This should improve the
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chances of the map actually resetting to remove any broken or
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cursed forges or workbenches if they should appear during normal
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player use. Also had to update the Guild Main Floor map to link
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to the new Tool Shed map.
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2007-03-17 07:22 rjtanner
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* euthville/magic.shop: Cosmetic update in how the fence (swall)
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merges with nearby walls - essentially the small gap is removed
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2007-03-17 07:18 rjtanner
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* templates/guild/guild_bbq: Updating the map header to take
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credit (or blame) for this map
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2007-03-16 06:07 rjtanner
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* ChangeLog: ChangeLog updates
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2007-03-16 03:09 rjtanner
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2007-03-16 03:09 rjtanner
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* templates/guild/guild_bbq, templates/guild/mainfloor: Cosmetic
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* templates/guild/guild_bbq, templates/guild/mainfloor: Cosmetic
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