Improve temple's bells.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13540 282e977c-c81d-0410-88c4-b93c2d0d6712master
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c8f185bb3b
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7c9522f35a
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@ -3,6 +3,33 @@
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# This script makes players aware of the time, tracking the current time
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import Crossfire
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def ring_scorn(pl):
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god = pl.God
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if (god == 'Devourers' or god == 'Sorig' or god == 'Ruggilli' or god == 'Gaea' or god == 'Mostrai' or god == 'Lythander'):
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pl.Message('You hear the bell of the glorious temple of %s'%god)
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elif (god == 'Valriel' or god == 'Gorokh'):
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pl.Message('You hear the bell of the glorious church of %s'%god)
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else:
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pl.Message("You hear the bells of the various temples of Scorn.")
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def ring_darcap(pl):
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god = pl.God
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if (god == 'Devoureres'):
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pl.Message('You hear the glorious bell of St Andreas')
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else:
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pl.Message("You hear the bell of St Andreas.")
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def ring_navar(pl):
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god = pl.God
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if (god == 'Gorokh' or god == 'Ruggilli' or god == 'Sorig' or god == 'Valriel'):
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pl.Message('You hear the bell of the glorious temple of %s'%god)
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elif (god == 'Mostrai'):
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pl.Message('You hear the bell of Mostrai\'s glorious cathedral')
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elif (god == 'Gaea'):
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pl.Message('You hear the bell of Gaea\'s glorious shrine')
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else:
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pl.Message("You hear the bells of the temples of Navar.")
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def ring_bell():
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players = Crossfire.GetPlayers()
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for player in players:
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@ -11,11 +38,11 @@ def ring_bell():
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if player.Map.Region == None:
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continue
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if player.Map.Region.Name == 'scorn':
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player.Message("You hear the bells of the various temples of Scorn.")
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ring_scorn(player)
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elif player.Map.Region.Name == 'darcap':
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player.Message("You hear the bell of St Andreas.")
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ring_darcap(player)
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elif player.Map.Region.Name == 'navar':
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player.Message("You hear the bell of all the temples of Navar.")
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ring_navar(player)
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dict = Crossfire.GetPrivateDictionary()
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hour = Crossfire.GetTime()[3]
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