- Miscellaneous spelling and grammatical adjustments.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@4988 282e977c-c81d-0410-88c4-b93c2d0d6712
master
kbulgrien 2006-10-03 03:29:06 +00:00
parent e6e36b16e0
commit 8bc38918a2
1 changed files with 21 additions and 20 deletions

View File

@ -238,9 +238,9 @@ name Trapdoors
msg
Objects falling in a trapdoor only
appear somewhere nearby the requested
spot. However the destination can be
spot, however the destination can be
constrained with walls, and could be
hidden teleport (see below) for
a hidden teleport (see below) for
an exact 'port to the final location.
---
WARNING: This is broken in v95.1
@ -255,8 +255,8 @@ A teleport can move players to
different maps like exits, but can also
teleport objects and items to a
specific spot. The speed of the
teleport can also be set, allowing for
a delay in the objects teleport!
teleport can be set, allowing for
a delay in the object's teleport!
(See Teleport Cascade below!)
endmsg
x 4
@ -309,19 +309,20 @@ arch sign
name Teleport Cascade
msg
Teleports can also be used as a flip
flops or cascades! The time in each
location can be controled to a degree
(watch carfully below when active -
especially how the midle one can vary)
flop or in a cascade! The time in each
location may be controlled to a degree
(watch carefully below when active -
especially how the middle one can vary)
and buttons underneath can generate
secondary actions. Also the teleports
themselves fences are NOT needed!
may be used by themselves - fences are
NOT needed!
--
However unless the last teleport in a
sequence is to something else, the
sequence can not be easilly stopped!
Such as the handle connected spikes
to the left. A button under initial
Unless the last teleport in a sequence
connects to something else, the process
cannot be easily stopped! An example
is the handle connected spikes to the
left. The button under the initial
teleport resets the spikes after it is
started.
--
@ -439,7 +440,7 @@ arch sign_e
name Inverted Trigger Gate!
msg
Inverted Trigger Gate...
This uses a boudler to effectivally
This uses a boulder to effectively
invert a trigger gate.
-
The trigger handle triggers the
@ -447,7 +448,7 @@ trigger gate inside the enclosure.
The boulder then rolls automatically
off the normally up spikes onto the
trigger gate. The button under the gate
lowers then lowers the spikes and rasies
depresses then lowers the spikes and raises
the `inverted trigger gate' to the left.
When enclosed trigger gate resets, the
boulder moves back and the whole thing
@ -472,9 +473,9 @@ asymmetric behaviour.
--
Because trigger gates are normally
up by default the flip flop also
requires to be initialised. If you
needs to be initialized. If you
just want to have the flip flop run
continuously then no initialisation
continuously then no initialization
should be required
endmsg
x 8
@ -500,11 +501,11 @@ arch sign_e
name A Faster, Slow Flip Flop
msg
A Faster, Slow Flip Flop...
This is simular to the above flip flop
This is similar to the above flip flop
but simpler, a little faster, but
asymmetic in positions. EG: one side
has the boulder for a much longer
peiod than the other
period than the other.
endmsg
x 8
y 9