- Miscellaneous spelling and grammatical adjustments.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@4988 282e977c-c81d-0410-88c4-b93c2d0d6712master
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e6e36b16e0
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@ -238,9 +238,9 @@ name Trapdoors
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msg
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msg
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Objects falling in a trapdoor only
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Objects falling in a trapdoor only
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appear somewhere nearby the requested
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appear somewhere nearby the requested
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spot. However the destination can be
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spot, however the destination can be
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constrained with walls, and could be
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constrained with walls, and could be
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hidden teleport (see below) for
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a hidden teleport (see below) for
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an exact 'port to the final location.
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an exact 'port to the final location.
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---
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---
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WARNING: This is broken in v95.1
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WARNING: This is broken in v95.1
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@ -255,8 +255,8 @@ A teleport can move players to
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different maps like exits, but can also
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different maps like exits, but can also
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teleport objects and items to a
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teleport objects and items to a
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specific spot. The speed of the
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specific spot. The speed of the
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teleport can also be set, allowing for
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teleport can be set, allowing for
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a delay in the objects teleport!
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a delay in the object's teleport!
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(See Teleport Cascade below!)
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(See Teleport Cascade below!)
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endmsg
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endmsg
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x 4
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x 4
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@ -309,19 +309,20 @@ arch sign
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name Teleport Cascade
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name Teleport Cascade
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msg
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msg
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Teleports can also be used as a flip
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Teleports can also be used as a flip
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flops or cascades! The time in each
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flop or in a cascade! The time in each
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location can be controled to a degree
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location may be controlled to a degree
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(watch carfully below when active -
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(watch carefully below when active -
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especially how the midle one can vary)
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especially how the middle one can vary)
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and buttons underneath can generate
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and buttons underneath can generate
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secondary actions. Also the teleports
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secondary actions. Also the teleports
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themselves fences are NOT needed!
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may be used by themselves - fences are
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NOT needed!
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--
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--
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However unless the last teleport in a
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Unless the last teleport in a sequence
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sequence is to something else, the
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connects to something else, the process
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sequence can not be easilly stopped!
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cannot be easily stopped! An example
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Such as the handle connected spikes
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is the handle connected spikes to the
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to the left. A button under initial
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left. The button under the initial
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teleport resets the spikes after it is
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teleport resets the spikes after it is
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started.
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started.
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--
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--
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@ -439,7 +440,7 @@ arch sign_e
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name Inverted Trigger Gate!
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name Inverted Trigger Gate!
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msg
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msg
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Inverted Trigger Gate...
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Inverted Trigger Gate...
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This uses a boudler to effectivally
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This uses a boulder to effectively
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invert a trigger gate.
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invert a trigger gate.
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-
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-
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The trigger handle triggers the
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The trigger handle triggers the
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@ -447,7 +448,7 @@ trigger gate inside the enclosure.
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The boulder then rolls automatically
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The boulder then rolls automatically
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off the normally up spikes onto the
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off the normally up spikes onto the
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trigger gate. The button under the gate
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trigger gate. The button under the gate
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lowers then lowers the spikes and rasies
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depresses then lowers the spikes and raises
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the `inverted trigger gate' to the left.
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the `inverted trigger gate' to the left.
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When enclosed trigger gate resets, the
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When enclosed trigger gate resets, the
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boulder moves back and the whole thing
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boulder moves back and the whole thing
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@ -472,9 +473,9 @@ asymmetric behaviour.
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--
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--
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Because trigger gates are normally
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Because trigger gates are normally
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up by default the flip flop also
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up by default the flip flop also
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requires to be initialised. If you
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needs to be initialized. If you
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just want to have the flip flop run
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just want to have the flip flop run
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continuously then no initialisation
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continuously then no initialization
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should be required
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should be required
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endmsg
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endmsg
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x 8
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x 8
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@ -500,11 +501,11 @@ arch sign_e
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name A Faster, Slow Flip Flop
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name A Faster, Slow Flip Flop
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msg
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msg
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A Faster, Slow Flip Flop...
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A Faster, Slow Flip Flop...
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This is simular to the above flip flop
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This is similar to the above flip flop
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but simpler, a little faster, but
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but simpler, a little faster, but
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asymmetic in positions. EG: one side
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asymmetic in positions. EG: one side
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has the boulder for a much longer
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has the boulder for a much longer
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peiod than the other
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period than the other.
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endmsg
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endmsg
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x 8
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x 8
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y 9
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y 9
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