- Miscellaneous spelling and grammatical adjustments.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@4988 282e977c-c81d-0410-88c4-b93c2d0d6712master
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				|  | @ -238,9 +238,9 @@ name Trapdoors | |||
| msg | ||||
| Objects falling in a trapdoor only | ||||
| appear somewhere nearby the requested | ||||
| spot. However the destination can be | ||||
| spot, however the destination can be | ||||
| constrained with walls, and could be | ||||
| hidden teleport (see below) for  | ||||
| a hidden teleport (see below) for  | ||||
| an exact 'port to the final location. | ||||
| --- | ||||
| WARNING: This is broken in v95.1 | ||||
|  | @ -255,8 +255,8 @@ A teleport can move players to | |||
| different maps like exits, but can also | ||||
| teleport objects and items to a | ||||
| specific spot. The speed of the | ||||
| teleport can also be set, allowing for | ||||
| a delay in the objects teleport! | ||||
| teleport can be set, allowing for | ||||
| a delay in the object's teleport! | ||||
| (See Teleport Cascade below!) | ||||
| endmsg | ||||
| x 4 | ||||
|  | @ -309,19 +309,20 @@ arch sign | |||
| name Teleport Cascade | ||||
| msg | ||||
| Teleports can also be used as a flip | ||||
| flops or cascades! The time in each | ||||
| location can be controled to a degree | ||||
| (watch carfully below when active - | ||||
| especially how the midle one can vary) | ||||
| flop or in a cascade! The time in each | ||||
| location may be controlled to a degree | ||||
| (watch carefully below when active - | ||||
| especially how the middle one can vary) | ||||
| and buttons underneath can generate | ||||
| secondary actions. Also the teleports | ||||
| themselves fences are NOT needed! | ||||
| may be used by themselves - fences are | ||||
| NOT needed! | ||||
| -- | ||||
| However unless the last teleport in a | ||||
| sequence is to something else, the | ||||
| sequence can not be easilly stopped! | ||||
| Such as the handle connected spikes | ||||
| to the left. A button under initial | ||||
| Unless the last teleport in a sequence | ||||
| connects to something else, the process | ||||
| cannot be easily stopped! An example | ||||
| is the handle connected spikes to the | ||||
| left. The button under the initial | ||||
| teleport resets the spikes after it is | ||||
| started. | ||||
| -- | ||||
|  | @ -439,7 +440,7 @@ arch sign_e | |||
| name Inverted Trigger Gate! | ||||
| msg | ||||
| Inverted Trigger Gate... | ||||
| This uses a boudler to effectivally | ||||
| This uses a boulder to effectively | ||||
| invert a trigger gate. | ||||
| - | ||||
| The trigger handle triggers the | ||||
|  | @ -447,7 +448,7 @@ trigger gate inside the enclosure. | |||
| The boulder then rolls automatically | ||||
| off the normally up spikes onto the | ||||
| trigger gate. The button under the gate | ||||
| lowers then lowers the spikes and rasies | ||||
| depresses then lowers the spikes and raises | ||||
| the `inverted trigger gate' to the left. | ||||
| When enclosed trigger gate resets, the | ||||
| boulder moves back and the whole thing | ||||
|  | @ -472,9 +473,9 @@ asymmetric behaviour. | |||
| -- | ||||
| Because trigger gates are normally | ||||
| up by default the flip flop also | ||||
| requires to be initialised. If you | ||||
| needs to be initialized. If you | ||||
| just want to have the flip flop run | ||||
| continuously then no initialisation | ||||
| continuously then no initialization | ||||
| should be required | ||||
| endmsg | ||||
| x 8 | ||||
|  | @ -500,11 +501,11 @@ arch sign_e | |||
| name A Faster, Slow Flip Flop | ||||
| msg | ||||
| A Faster, Slow Flip Flop... | ||||
| This is simular to the above flip flop | ||||
| This is similar to the above flip flop | ||||
| but simpler, a little faster, but | ||||
| asymmetic in positions. EG: one side | ||||
| has the boulder for a much longer | ||||
| peiod than the other | ||||
| period than the other. | ||||
| endmsg | ||||
| x 8 | ||||
| y 9 | ||||
|  |  | |||
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