Word spacing changes and punctuation corrections to message text in Lone Town's Acme Building Supply (pup_land/lone_town/shops/buildshop) in Pup Land.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17307 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2012-03-02 00:54:06 +00:00
parent f1161914fd
commit 994e82d652
1 changed files with 15 additions and 15 deletions

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@ -10,7 +10,7 @@ enter_x 19
enter_y 21
msg
Created: 2005-12-23 Gene Alexander
Modified: 2011-12-07 Rick Tanner
Modified: 2012-03-01 Rick Tanner
endmsg
outdoor 1
end
@ -2848,7 +2848,7 @@ end
arch book_read
name Building other items
msg
All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. Note that, to avoid any issue, those items can not be picked up. Note also that you can build an item on another.
All items not requiring any special handling are built simply by marking the appropriate material and firing the builder. Note that, to avoid any issue, those items can not be picked up. Note also that you can build an item on another.
endmsg
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y 18
@ -2864,7 +2864,7 @@ arch book_read
name Building gates and buttons/pedestals
msg
Some items, like gates, require buttons, pedestals, ..., something to be opened and closed. To build a gate with its associated button:
* put a marking rune at the spot where you wish to build the door. The text can be whatever you want, make sure to remember it.
* put a marking rune at the spot where you wish to build the door. The text can be whatever you want, make sure to remember it.
* build the gate on this spot
* put a marking rune at the spot where you with to put the button. Use the same text as for the door.
* build the button
@ -2877,7 +2877,7 @@ Also, it is possible to make buttons, levers, and pedestals underneath gates, ho
* make 2 marking runes on the square that you want to build the button and gate on
* build the gate first
* then build the button underneath it
This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
This is useful for making a gate avoid crushing people underneath it. Also, you can use this same technique with inverted gates in order to make a square that pushes objects placed on it off of it.
endmsg
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y 19
@ -2897,10 +2897,10 @@ arch book_read
name Building floor and walls
msg
Building enables you to put walls and floors where you want.
Building a floor lets you remove walls. This is the only way to remove them.
You can change an existing floor by building another on top. Same goes for walls.
Building a floor lets you remove walls. This is the only way to remove them.
You can change an existing floor by building another on top. Same goes for walls.
All created floors are magic, and will preserve items you put on them.
You can add a window in some walls. To remove the window, build a new wall.
You can add a window in some walls. To remove the window, build a new wall.
endmsg
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y 20
@ -2916,9 +2916,9 @@ arch book_read
name Basic building instructions
msg
To build your own home, you can use different items:
* generic builder: this tool lets you build anything. You need one to build.
* generic destroyer: this tool lets you destroy a built item. This will remove any built item, except floors and white_walls.
* materials: you need those to build items. For instance, a 'Wood floor material' enables you to build a woodfloor.
* generic builder: this tool lets you build anything. You need one to build.
* generic destroyer: this tool lets you destroy a built item. This will remove any built item, except floors and white_walls.
* materials: you need those to build items. For instance, a 'Wood floor material' enables you to build a woodfloor.
To build an item:
* apply the builder
* mark the material of the item you want to build
@ -3412,9 +3412,9 @@ end
arch book_read
name Building restrictions
msg
To build on a spot, all items on this spot must be 'buildable'.
To build on a spot, all items on this spot must be 'buildable.'
Buildable items will display 'this is a buildable item' when examined.
There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
There are several exceptions though. In all cases you can build on marking runes as they are used for making gates and buttons work together. Also you can build signs and talking books on of books and or scrolls, because they are needed for specifying the message. Also, buttons, levers and pedestals can be build underneath gates. Don't worry, you should have some clear messages on why you can't build.
endmsg
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y 19
@ -3433,9 +3433,9 @@ end
arch book_read
name Removing items
msg
To remove built items, you need a 'generic destroyer'.
Simply apply it, and fire in the desired direction. It will remove the first built item from the location.
Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
To remove built items, you need a 'generic destroyer.'
Simply apply it, and fire in the desired direction. It will remove the first built item from the location.
Warning: a destroyer will remove items starting from the lowest order on the spot. Basically, this means the first removed item will be a pedestal (underground), then items on floor.
Note that the destroyer will not remove walls or floors.
endmsg
x 21