Updated ChangeLog generated using svn2cl
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14993 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
514deff534
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477
ChangeLog
477
ChangeLog
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@ -1,4 +1,479 @@
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2011-05-14 06:49 rjtanner
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2011-08-22 05:53 rjtanner
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* scorn/misc/prison.1: Cosmetic change with how spiked wall merges
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with the nearby prison wall near the Shifty Bandit - no
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functional change.
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2011-08-22 05:49 rjtanner
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* scorn/misc/prison.1: Removed line breaks in the NPC dialogue
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2011-08-22 05:46 rjtanner
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* scorn/misc/prison.1: Correct more name references in Scorn
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Prison, should be Goth's Tavern instead of Gork's Tavern
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2011-08-22 05:44 rjtanner
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* scorn/misc/prison.1: Removed line breaks in the NPC dialogue
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2011-08-22 05:40 rjtanner
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* scorn/misc/prison.1: Correct name reference in Scorn Prison,
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should be Goth's Tavern instead of Gork's Tavern
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2011-08-13 17:11 ryo_saeba
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* navar_city/misc/city1mermaid, navar_city/misc/navarwiz,
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navar_city/misc/wizard.msg, scorn/misc/rhyz.msg,
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scorn/misc/rhyz.quests, scorn/misc/wizhide, scorn/scorn.quests:
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Use the quest system for the Rhyzian amulet quest.
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2011-08-12 21:08 ryo_saeba
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* navar_city/misc/city1mermaid: Merge split lines. Make Pip
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correctly reply to 'rhyz'. Add hints to TCI conversation.
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2011-08-12 18:54 ryo_saeba
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* scorn/shops/magicshop: Don't give free potions. Patch courtesy
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Khaleh.
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2011-08-12 18:33 ryo_saeba
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* world/world_103_127: Use new archetype 'bloodwell' for the
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corresponding exit.
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2011-08-07 21:47 ryo_saeba
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* quests/peterm/CTower/Dungeon, quests/peterm/CTower/TowerTop:
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Merge lines.
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2011-08-04 17:51 akirschbaum
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* brest/brest.inn: Do not provide bad food in Brest Inn.
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2011-08-01 05:11 rjtanner
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* scorn/temples/devourers: Removed random_movement setting for
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priest of Devourers so that it no longer wanders all over the
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map.
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2011-08-01 05:07 rjtanner
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* scorn/temples/devourers: Cosmetic changes in regards to how fence
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(swall) graphics merge with nearby hedge and stone wall (stwall)
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graphics.
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2011-07-24 14:15 ryo_saeba
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* python/guilds/guildboard.py: Prevent actual reading of the panel.
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2011-07-23 18:37 ryo_saeba
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* scorn/misc/drywell: Merge lines.
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2011-07-23 14:03 ryo_saeba
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* scorn/scorn.quests: Add face to quest.
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2011-07-23 10:18 ryo_saeba
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* dragonisland/house6: Misc fixes to the house, courtesy Khaleh.
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2011-07-23 10:05 ryo_saeba
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* darcap/darcap/bob.msg: Fix invalid quest step.
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2011-07-22 21:02 ryo_saeba
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* dragonisland/house4: Remove obsolete archetypes.
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2011-07-22 20:28 ryo_saeba
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* python/quests/QuestAdvance.py: Correctly advance quest when
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something happened with a spell.
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2011-07-22 20:25 ryo_saeba
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* world/world_106_115: Change hole so it blends better in the
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mountain.
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2011-07-22 20:17 ryo_saeba
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* scorn/misc/castle: Merge lines.
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2011-07-17 13:49 ryo_saeba
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* ., santo_dominion/blue_wizard.msg,
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santo_dominion/mudman/mudman.3,
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santo_dominion/santo_dominion.quests, santo_dominion/tavern,
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world.quests, world/world_102_108: Make the Mudman a quest.
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2011-07-17 11:33 ryo_saeba
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* default.quests: Remove obsolete file.
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2011-07-17 10:57 ryo_saeba
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* world/world_102_108: Merge lines. Add hint on the evilness of the
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church (grim reapers).
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2011-07-17 10:54 ryo_saeba
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* santo_dominion/tavern: Merge lines. Add dialog hints.
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2011-07-17 10:48 ryo_saeba
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* santo_dominion/tavern.2ndfloor: Fix broken faces. Merge lines.
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Add dialog hints.
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2011-07-17 10:21 ryo_saeba
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* pup_land/nurnberg/city: Replace general shop with jewels one.
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2011-07-10 09:50 ryo_saeba
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* python/guilds/guild_dues.py: Fix Jeweler's room coordinates
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preventing it from being bought.
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2011-07-08 20:24 ryo_saeba
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* darcap/darcap/bob.msg, darcap/darcap/cameron.msg: Save with CRE,
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no functional change.
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2011-07-08 17:27 akirschbaum
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* editor/scripts/WorldMaker: Clean up WorldMaker script. Make it
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more robust.
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2011-07-02 14:26 ryo_saeba
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* scorn/temples/valriel_treasure: Merge split lines.
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2011-07-02 14:24 ryo_saeba
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* scorn/temples/valriel_final: Merge split lines.
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2011-06-28 19:32 akirschbaum
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* editor/scripts/MapValidator: Ignore more non-map files in
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MapValidator script.
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2011-06-28 19:32 akirschbaum
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* quests/peterm/FireTemple/FifthFloor,
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quests/peterm/FireTemple/FourthFloor: Remove traps from floor
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inventories. Places them directly on the ground.
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2011-06-28 19:30 akirschbaum
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* dragonisland/advguild: Remove stray gate from an inventory
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checker's inventory.
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2011-06-28 19:29 akirschbaum
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* inn_and_outpost/nirlas_house: Remove stray exit from a floor's
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inventory.
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2011-06-28 19:25 akirschbaum
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* world/world_122_117: Remove stray building from another
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building's inventory.
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2011-06-28 19:24 akirschbaum
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* python/.cvsignore, scorn/guilds/mailed_fist/bigchest~,
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scorn/guilds/mailed_fist/mainfloor~: Remove stray files.
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2011-06-26 20:06 akirschbaum
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* wolfsburg/magara/cellar_1: Add more earthwalls for easier
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navigation on laptop keyboards.
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2011-06-26 20:03 akirschbaum
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* wolfsburg/magara/cellar_1: Replace doors with gates. Connect
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gates to formerly unconnected handle.
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2011-06-26 19:49 akirschbaum
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* wolfsburg/temple/temple: Remove stray connections from altars.
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2011-06-26 19:45 akirschbaum
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* world/world_124_119: Fix broken trap.
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2011-06-26 19:35 akirschbaum
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* azumauindo/minatomachi/buildings/guildkeybuildingB2a,
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azumauindo/minatomachi/buildings/guildkeybuildingB2b,
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azumauindo/minatomachi/buildings/guildkeybuildingB2c: Remove
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unneeded logic from map.
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2011-06-26 18:33 akirschbaum
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* python/start/dragon_attune.py, scorn/misc/dragon_guild,
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start/HallsOfSelection/pl_dragon: Adapt to renamed face names.
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2011-06-26 07:14 ryo_saeba
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* pup_land/raffle/raffle2_u1: Merge lines.
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2011-06-25 18:55 akirschbaum
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* editor/scripts/WorldMaker: Whitespace changes.
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2011-06-25 13:30 ryo_saeba
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* scorn/shops/magicshop: Add shop inventory sign.
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2011-06-23 20:19 ryo_saeba
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* editor/pickmaps/NPC: Fix face.
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2011-06-21 21:11 ryo_saeba
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* python/pshop/Ice.py: Remove evil 'print'.
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2011-06-19 18:24 ryo_saeba
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* styles/misc/obscure_exits: Use hole without grass.
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2011-06-19 08:03 akirschbaum
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* lake_country/shops/Mopoon_wshop: Cosmetic changes: add floor
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tiles.
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2011-06-19 07:53 akirschbaum
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* lake_country/shops/Mopoon_wshop: Remove stray doors with walls.
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2011-06-16 20:39 ryo_saeba
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* scorn/houses/terrys_wife.msg: Add some replies.
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2011-06-16 18:53 ryo_saeba
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* scorn/houses/terrys_wife.msg: Fix quest which can't be finished.
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Prevent giving multiple keys.
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2011-06-15 18:02 ryo_saeba
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* scorn/misc/king_duke.msg: Fix for bug #3316426: Scorn
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nobilityArchdukequest (second part). Fix quest step mistake.
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2011-06-15 18:01 ryo_saeba
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* scorn/misc/king_archduke.msg: CRE reformatting, no change.
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2011-06-15 17:59 ryo_saeba
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* scorn/misc/magistrate_duke.msg: Fix for bug #3316426: Scorn
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nobilityArchdukequest (first part). Fix quest name typo.
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2011-06-15 17:54 ryo_saeba
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* scorn/houses/terrys_wife.msg: Fix for bug #3316354: Farmhouse,
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can't get the key. Fix wrong letter case.
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2011-06-15 17:53 ryo_saeba
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* scorn/houses/terrys_wife.msg: File reformatted by CRE, no change.
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2011-06-13 16:58 ryo_saeba
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* scorn/houses/gramps_malone.msg: Fix for bug #3315687: Quest(#1):
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Gramp's earhorn , can't get rid of it. Syntax incoherence between
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item and message.
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2011-06-12 18:22 ryo_saeba
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* python/quests/QuestTriggerConnect.py: Don't cause an exception if
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it is not a player triggering.
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2011-06-09 22:20 ryo_saeba
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* python/commands/autojail.py, python/events/death,
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python/events/death/autojail.py,
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python/events/init/autojail_command.py,
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python/events/login/autojail_login.py: Add autojailing scripts
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for PK, activated by DMs.
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2011-06-09 21:00 ryo_saeba
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* test/python.py: Test jail information.
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2011-06-09 19:31 ryo_saeba
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* test/python.py: Fix script.
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2011-06-09 18:57 ryo_saeba
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* python/commands/disinfect.py,
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python/events/init/disinfect_command.py: Add 'disinfect' command
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for DMs, removing diseases on the current map.
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2011-06-07 19:06 ryo_saeba
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* whalingoutpost/misc/icecavern1: Replace Ancient and Legendary
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dragons with extracted archetype.
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2011-06-07 19:03 ryo_saeba
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* whalingoutpost/misc/icecavern2: Replace Ancient dragon with
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extracted archetype.
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2011-06-07 19:01 ryo_saeba
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* whalingoutpost/misc/icecavern2: Replace Eternal dragon with
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extracted archetype.
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2011-06-07 18:56 ryo_saeba
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* whalingoutpost/misc/icecavern2: Replace Legendary dragon with
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extracted archetype.
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2011-06-07 18:28 ryo_saeba
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* quests/peterm/DragonQuest/IceLord: Replace modified monster with
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new extracted archetype.
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2011-05-30 17:44 ryo_saeba
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* templates/guild/secondfloor: Correct probably invalid connection.
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2011-05-29 22:07 ryo_saeba
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* scorn/temples/gorokh_final, scorn/temples/gorokh_treasure: Merge
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lines.
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2011-05-29 21:59 ryo_saeba
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* brest/brest.scrolls.upper.2: Use new awful_rat archetype, needs
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arch revision 14503 or more.
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2011-05-29 18:28 ryo_saeba
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* python/dialog/post/takeitem.py: Ensure items were removed.
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2011-05-29 18:27 ryo_saeba
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* python/CFItemBroker.py: Correctly handle items with nrof 0.
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2011-05-29 18:05 ryo_saeba
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* test/quest_handling/checkinv.msg, test/quest_handling/quest_map:
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Add one more test, related to broken gateway.
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2011-05-29 18:04 ryo_saeba
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* test/python.py: Fix script broken by NCP-related changes in
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server.
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2011-05-29 17:50 ryo_saeba
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* python/dialog/pre/item.py: Quanties can be 0 for non merging,
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take that into account.
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2011-05-29 16:45 ryo_saeba
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* python/guilds/guild_dues.py: Improve the 'buy' command, don't
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show already bought extensions.
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2011-05-27 04:27 rjtanner
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* pup_land/nurnberg/wshop: Cosmetic wall changes to Muramasa!
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(Nurnberg weapon shop) - no function changes.
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2011-05-26 04:38 rjtanner
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* pup_land/lone_town/shops/buildshop, pup_land/lone_town/town:
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Cosmetic update to Lone Town's Acme Building Supply. Floor plan
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matches the physical building shape. Updated world map for new
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map entrance destination.
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2011-05-25 04:25 rjtanner
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* pup_land/lone_town/shops/transport.shoppe,
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pup_land/lone_town/town: Updates to Lone Town's Ye Olde Shoppe of
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Transport. Door or entrance now opens when a player approaches.
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Map considered an outdoor map so darkness or time of day is
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visible when inside; added light sources. Updated world map for
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new map entrance destination.
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2011-05-24 05:40 rjtanner
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* world/world_128_109: Update (world) map entrance name to match
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map name, Acme Homebuilding Inc. is now Acme Building Supply of
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Wolfsburg.
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2011-05-23 04:25 rjtanner
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* pup_land/lone_town/shops/buildshop: Minor changes to Lone Town's
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Acme Building Supply. Map considered an outdoor map so darkness
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or time of day is visible when inside; added light sources.
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2011-05-22 05:46 rjtanner
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* wolfsburg/shops/transport.shoppe, world/world_128_109: Updates to
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Wolfsburg's Ye Olde Shoppe of Transport. Door or entrance now
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opens when a player approaches. Map considered an outdoor map so
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darkness or time of day is visible when inside; added light
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sources. Updated world map for new map entrance destination.
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2011-05-21 02:12 rjtanner
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* wolfsburg/shops/buildshop, world/world_128_109: Cosmetic updates
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to Acme Building Supply of Wolfsburg. Expanded the map to include
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ground outside the shop walls. Floor plan matches the physical
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building shape. Shop item and decor layout changes. Map
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considered an outdoor map so darkness or time of day is visible
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when inside; added light sources. Updated world map for new map
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entrance destination.
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2011-05-20 03:59 rjtanner
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* navar_city/misc/city1gen: Remove line breaks in NPC dialog to
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Eddie's Store by the Wall in Navar.
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2011-05-19 05:05 rjtanner
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* darcap/town2/shop_b, world/world_116_104: Major cosmetic update
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to Guild of Sages in Darcap mountain village. Expanded the map to
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include ground outside the shop walls. Floor plan matches the
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physical building shape. Door or entrance now opens when a player
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approaches. Shop item and decor layout changes. Map considered an
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outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated world map for new map entrance
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destination.
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2011-05-18 04:54 rjtanner
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* darcap/town2/shop_b, darcap/town2/shop_f: Removed line breaks
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from NPC dialog.
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2011-05-17 05:12 rjtanner
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* darcap/town2/shop_f, world/world_116_104: Major cosmetic update
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to Bob's Bakery in Darcap mountain village. Expanded the map to
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include ground outside the shop walls. Floor plan matches the
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physical building shape. Door or entrance now opens when a player
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approaches. Shop item and decor layout changes. Map considered an
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outdoor map so darkness or time of day is visible when inside;
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added light sources. Updated world map for new map entrance
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destination.
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2011-05-16 05:30 rjtanner
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* darcap/darcap/shop_a: Removed line breaks in the instructional
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sign text to the Darcap Armour Shop (Smith's Armour).
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2011-05-15 05:03 rjtanner
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* ChangeLog: ChangeLog update
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2011-05-14 06:49 rjtanner
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* darcap/darcap/shop_a: Removed line break in NPC dialog and
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corrected a typo (armour vs. armo) in Smith's Armour in Darcap.
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