Updated ChangeLog generated using svn2cl

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14993 282e977c-c81d-0410-88c4-b93c2d0d6712
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rjtanner 2011-08-22 06:14:11 +00:00
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ChangeLog
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2011-05-14 06:49 rjtanner
2011-08-22 05:53 rjtanner
* scorn/misc/prison.1: Cosmetic change with how spiked wall merges
with the nearby prison wall near the Shifty Bandit - no
functional change.
2011-08-22 05:49 rjtanner
* scorn/misc/prison.1: Removed line breaks in the NPC dialogue
2011-08-22 05:46 rjtanner
* scorn/misc/prison.1: Correct more name references in Scorn
Prison, should be Goth's Tavern instead of Gork's Tavern
2011-08-22 05:44 rjtanner
* scorn/misc/prison.1: Removed line breaks in the NPC dialogue
2011-08-22 05:40 rjtanner
* scorn/misc/prison.1: Correct name reference in Scorn Prison,
should be Goth's Tavern instead of Gork's Tavern
2011-08-13 17:11 ryo_saeba
* navar_city/misc/city1mermaid, navar_city/misc/navarwiz,
navar_city/misc/wizard.msg, scorn/misc/rhyz.msg,
scorn/misc/rhyz.quests, scorn/misc/wizhide, scorn/scorn.quests:
Use the quest system for the Rhyzian amulet quest.
2011-08-12 21:08 ryo_saeba
* navar_city/misc/city1mermaid: Merge split lines. Make Pip
correctly reply to 'rhyz'. Add hints to TCI conversation.
2011-08-12 18:54 ryo_saeba
* scorn/shops/magicshop: Don't give free potions. Patch courtesy
Khaleh.
2011-08-12 18:33 ryo_saeba
* world/world_103_127: Use new archetype 'bloodwell' for the
corresponding exit.
2011-08-07 21:47 ryo_saeba
* quests/peterm/CTower/Dungeon, quests/peterm/CTower/TowerTop:
Merge lines.
2011-08-04 17:51 akirschbaum
* brest/brest.inn: Do not provide bad food in Brest Inn.
2011-08-01 05:11 rjtanner
* scorn/temples/devourers: Removed random_movement setting for
priest of Devourers so that it no longer wanders all over the
map.
2011-08-01 05:07 rjtanner
* scorn/temples/devourers: Cosmetic changes in regards to how fence
(swall) graphics merge with nearby hedge and stone wall (stwall)
graphics.
2011-07-24 14:15 ryo_saeba
* python/guilds/guildboard.py: Prevent actual reading of the panel.
2011-07-23 18:37 ryo_saeba
* scorn/misc/drywell: Merge lines.
2011-07-23 14:03 ryo_saeba
* scorn/scorn.quests: Add face to quest.
2011-07-23 10:18 ryo_saeba
* dragonisland/house6: Misc fixes to the house, courtesy Khaleh.
2011-07-23 10:05 ryo_saeba
* darcap/darcap/bob.msg: Fix invalid quest step.
2011-07-22 21:02 ryo_saeba
* dragonisland/house4: Remove obsolete archetypes.
2011-07-22 20:28 ryo_saeba
* python/quests/QuestAdvance.py: Correctly advance quest when
something happened with a spell.
2011-07-22 20:25 ryo_saeba
* world/world_106_115: Change hole so it blends better in the
mountain.
2011-07-22 20:17 ryo_saeba
* scorn/misc/castle: Merge lines.
2011-07-17 13:49 ryo_saeba
* ., santo_dominion/blue_wizard.msg,
santo_dominion/mudman/mudman.3,
santo_dominion/santo_dominion.quests, santo_dominion/tavern,
world.quests, world/world_102_108: Make the Mudman a quest.
2011-07-17 11:33 ryo_saeba
* default.quests: Remove obsolete file.
2011-07-17 10:57 ryo_saeba
* world/world_102_108: Merge lines. Add hint on the evilness of the
church (grim reapers).
2011-07-17 10:54 ryo_saeba
* santo_dominion/tavern: Merge lines. Add dialog hints.
2011-07-17 10:48 ryo_saeba
* santo_dominion/tavern.2ndfloor: Fix broken faces. Merge lines.
Add dialog hints.
2011-07-17 10:21 ryo_saeba
* pup_land/nurnberg/city: Replace general shop with jewels one.
2011-07-10 09:50 ryo_saeba
* python/guilds/guild_dues.py: Fix Jeweler's room coordinates
preventing it from being bought.
2011-07-08 20:24 ryo_saeba
* darcap/darcap/bob.msg, darcap/darcap/cameron.msg: Save with CRE,
no functional change.
2011-07-08 17:27 akirschbaum
* editor/scripts/WorldMaker: Clean up WorldMaker script. Make it
more robust.
2011-07-02 14:26 ryo_saeba
* scorn/temples/valriel_treasure: Merge split lines.
2011-07-02 14:24 ryo_saeba
* scorn/temples/valriel_final: Merge split lines.
2011-06-28 19:32 akirschbaum
* editor/scripts/MapValidator: Ignore more non-map files in
MapValidator script.
2011-06-28 19:32 akirschbaum
* quests/peterm/FireTemple/FifthFloor,
quests/peterm/FireTemple/FourthFloor: Remove traps from floor
inventories. Places them directly on the ground.
2011-06-28 19:30 akirschbaum
* dragonisland/advguild: Remove stray gate from an inventory
checker's inventory.
2011-06-28 19:29 akirschbaum
* inn_and_outpost/nirlas_house: Remove stray exit from a floor's
inventory.
2011-06-28 19:25 akirschbaum
* world/world_122_117: Remove stray building from another
building's inventory.
2011-06-28 19:24 akirschbaum
* python/.cvsignore, scorn/guilds/mailed_fist/bigchest~,
scorn/guilds/mailed_fist/mainfloor~: Remove stray files.
2011-06-26 20:06 akirschbaum
* wolfsburg/magara/cellar_1: Add more earthwalls for easier
navigation on laptop keyboards.
2011-06-26 20:03 akirschbaum
* wolfsburg/magara/cellar_1: Replace doors with gates. Connect
gates to formerly unconnected handle.
2011-06-26 19:49 akirschbaum
* wolfsburg/temple/temple: Remove stray connections from altars.
2011-06-26 19:45 akirschbaum
* world/world_124_119: Fix broken trap.
2011-06-26 19:35 akirschbaum
* azumauindo/minatomachi/buildings/guildkeybuildingB2a,
azumauindo/minatomachi/buildings/guildkeybuildingB2b,
azumauindo/minatomachi/buildings/guildkeybuildingB2c: Remove
unneeded logic from map.
2011-06-26 18:33 akirschbaum
* python/start/dragon_attune.py, scorn/misc/dragon_guild,
start/HallsOfSelection/pl_dragon: Adapt to renamed face names.
2011-06-26 07:14 ryo_saeba
* pup_land/raffle/raffle2_u1: Merge lines.
2011-06-25 18:55 akirschbaum
* editor/scripts/WorldMaker: Whitespace changes.
2011-06-25 13:30 ryo_saeba
* scorn/shops/magicshop: Add shop inventory sign.
2011-06-23 20:19 ryo_saeba
* editor/pickmaps/NPC: Fix face.
2011-06-21 21:11 ryo_saeba
* python/pshop/Ice.py: Remove evil 'print'.
2011-06-19 18:24 ryo_saeba
* styles/misc/obscure_exits: Use hole without grass.
2011-06-19 08:03 akirschbaum
* lake_country/shops/Mopoon_wshop: Cosmetic changes: add floor
tiles.
2011-06-19 07:53 akirschbaum
* lake_country/shops/Mopoon_wshop: Remove stray doors with walls.
2011-06-16 20:39 ryo_saeba
* scorn/houses/terrys_wife.msg: Add some replies.
2011-06-16 18:53 ryo_saeba
* scorn/houses/terrys_wife.msg: Fix quest which can't be finished.
Prevent giving multiple keys.
2011-06-15 18:02 ryo_saeba
* scorn/misc/king_duke.msg: Fix for bug #3316426: Scorn
nobilityArchdukequest (second part). Fix quest step mistake.
2011-06-15 18:01 ryo_saeba
* scorn/misc/king_archduke.msg: CRE reformatting, no change.
2011-06-15 17:59 ryo_saeba
* scorn/misc/magistrate_duke.msg: Fix for bug #3316426: Scorn
nobilityArchdukequest (first part). Fix quest name typo.
2011-06-15 17:54 ryo_saeba
* scorn/houses/terrys_wife.msg: Fix for bug #3316354: Farmhouse,
can't get the key. Fix wrong letter case.
2011-06-15 17:53 ryo_saeba
* scorn/houses/terrys_wife.msg: File reformatted by CRE, no change.
2011-06-13 16:58 ryo_saeba
* scorn/houses/gramps_malone.msg: Fix for bug #3315687: Quest(#1):
Gramp's earhorn , can't get rid of it. Syntax incoherence between
item and message.
2011-06-12 18:22 ryo_saeba
* python/quests/QuestTriggerConnect.py: Don't cause an exception if
it is not a player triggering.
2011-06-09 22:20 ryo_saeba
* python/commands/autojail.py, python/events/death,
python/events/death/autojail.py,
python/events/init/autojail_command.py,
python/events/login/autojail_login.py: Add autojailing scripts
for PK, activated by DMs.
2011-06-09 21:00 ryo_saeba
* test/python.py: Test jail information.
2011-06-09 19:31 ryo_saeba
* test/python.py: Fix script.
2011-06-09 18:57 ryo_saeba
* python/commands/disinfect.py,
python/events/init/disinfect_command.py: Add 'disinfect' command
for DMs, removing diseases on the current map.
2011-06-07 19:06 ryo_saeba
* whalingoutpost/misc/icecavern1: Replace Ancient and Legendary
dragons with extracted archetype.
2011-06-07 19:03 ryo_saeba
* whalingoutpost/misc/icecavern2: Replace Ancient dragon with
extracted archetype.
2011-06-07 19:01 ryo_saeba
* whalingoutpost/misc/icecavern2: Replace Eternal dragon with
extracted archetype.
2011-06-07 18:56 ryo_saeba
* whalingoutpost/misc/icecavern2: Replace Legendary dragon with
extracted archetype.
2011-06-07 18:28 ryo_saeba
* quests/peterm/DragonQuest/IceLord: Replace modified monster with
new extracted archetype.
2011-05-30 17:44 ryo_saeba
* templates/guild/secondfloor: Correct probably invalid connection.
2011-05-29 22:07 ryo_saeba
* scorn/temples/gorokh_final, scorn/temples/gorokh_treasure: Merge
lines.
2011-05-29 21:59 ryo_saeba
* brest/brest.scrolls.upper.2: Use new awful_rat archetype, needs
arch revision 14503 or more.
2011-05-29 18:28 ryo_saeba
* python/dialog/post/takeitem.py: Ensure items were removed.
2011-05-29 18:27 ryo_saeba
* python/CFItemBroker.py: Correctly handle items with nrof 0.
2011-05-29 18:05 ryo_saeba
* test/quest_handling/checkinv.msg, test/quest_handling/quest_map:
Add one more test, related to broken gateway.
2011-05-29 18:04 ryo_saeba
* test/python.py: Fix script broken by NCP-related changes in
server.
2011-05-29 17:50 ryo_saeba
* python/dialog/pre/item.py: Quanties can be 0 for non merging,
take that into account.
2011-05-29 16:45 ryo_saeba
* python/guilds/guild_dues.py: Improve the 'buy' command, don't
show already bought extensions.
2011-05-27 04:27 rjtanner
* pup_land/nurnberg/wshop: Cosmetic wall changes to Muramasa!
(Nurnberg weapon shop) - no function changes.
2011-05-26 04:38 rjtanner
* pup_land/lone_town/shops/buildshop, pup_land/lone_town/town:
Cosmetic update to Lone Town's Acme Building Supply. Floor plan
matches the physical building shape. Updated world map for new
map entrance destination.
2011-05-25 04:25 rjtanner
* pup_land/lone_town/shops/transport.shoppe,
pup_land/lone_town/town: Updates to Lone Town's Ye Olde Shoppe of
Transport. Door or entrance now opens when a player approaches.
Map considered an outdoor map so darkness or time of day is
visible when inside; added light sources. Updated world map for
new map entrance destination.
2011-05-24 05:40 rjtanner
* world/world_128_109: Update (world) map entrance name to match
map name, Acme Homebuilding Inc. is now Acme Building Supply of
Wolfsburg.
2011-05-23 04:25 rjtanner
* pup_land/lone_town/shops/buildshop: Minor changes to Lone Town's
Acme Building Supply. Map considered an outdoor map so darkness
or time of day is visible when inside; added light sources.
2011-05-22 05:46 rjtanner
* wolfsburg/shops/transport.shoppe, world/world_128_109: Updates to
Wolfsburg's Ye Olde Shoppe of Transport. Door or entrance now
opens when a player approaches. Map considered an outdoor map so
darkness or time of day is visible when inside; added light
sources. Updated world map for new map entrance destination.
2011-05-21 02:12 rjtanner
* wolfsburg/shops/buildshop, world/world_128_109: Cosmetic updates
to Acme Building Supply of Wolfsburg. Expanded the map to include
ground outside the shop walls. Floor plan matches the physical
building shape. Shop item and decor layout changes. Map
considered an outdoor map so darkness or time of day is visible
when inside; added light sources. Updated world map for new map
entrance destination.
2011-05-20 03:59 rjtanner
* navar_city/misc/city1gen: Remove line breaks in NPC dialog to
Eddie's Store by the Wall in Navar.
2011-05-19 05:05 rjtanner
* darcap/town2/shop_b, world/world_116_104: Major cosmetic update
to Guild of Sages in Darcap mountain village. Expanded the map to
include ground outside the shop walls. Floor plan matches the
physical building shape. Door or entrance now opens when a player
approaches. Shop item and decor layout changes. Map considered an
outdoor map so darkness or time of day is visible when inside;
added light sources. Updated world map for new map entrance
destination.
2011-05-18 04:54 rjtanner
* darcap/town2/shop_b, darcap/town2/shop_f: Removed line breaks
from NPC dialog.
2011-05-17 05:12 rjtanner
* darcap/town2/shop_f, world/world_116_104: Major cosmetic update
to Bob's Bakery in Darcap mountain village. Expanded the map to
include ground outside the shop walls. Floor plan matches the
physical building shape. Door or entrance now opens when a player
approaches. Shop item and decor layout changes. Map considered an
outdoor map so darkness or time of day is visible when inside;
added light sources. Updated world map for new map entrance
destination.
2011-05-16 05:30 rjtanner
* darcap/darcap/shop_a: Removed line breaks in the instructional
sign text to the Darcap Armour Shop (Smith's Armour).
2011-05-15 05:03 rjtanner
* ChangeLog: ChangeLog update
2011-05-14 06:49 rjtanner
* darcap/darcap/shop_a: Removed line break in NPC dialog and
corrected a typo (armour vs. armo) in Smith's Armour in Darcap.