Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map. Added a missing terrain tile beneath one of the buildings, too.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5653 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
f160d30887
commit
b2339b41cf
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@ -6277,6 +6277,11 @@ x 24
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y 3
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y 3
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elevation 991
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elevation 991
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end
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end
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arch grass
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x 24
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y 4
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elevation 991
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end
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arch house1_east
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arch house1_east
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slaying /!
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slaying /!
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msg
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msg
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@ -7133,7 +7138,6 @@ elevation 3031
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end
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end
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arch guard_house_1
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arch guard_house_1
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name Ranbounagisatoshi Goei Mezon
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name Ranbounagisatoshi Goei Mezon
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slaying goei mezon
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x 27
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x 27
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y 3
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y 3
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end
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end
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