Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map. Added a missing terrain tile beneath one of the buildings, too.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5653 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2007-03-03 01:53:22 +00:00
parent f160d30887
commit b2339b41cf
1 changed files with 5 additions and 1 deletions

View File

@ -6277,6 +6277,11 @@ x 24
y 3
elevation 991
end
arch grass
x 24
y 4
elevation 991
end
arch house1_east
slaying /!
msg
@ -7133,7 +7138,6 @@ elevation 3031
end
arch guard_house_1
name Ranbounagisatoshi Goei Mezon
slaying goei mezon
x 27
y 3
end