Updated the ChangeLogs using svn2cl script
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7385 282e977c-c81d-0410-88c4-b93c2d0d6712master
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			@ -1,9 +1,128 @@
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2007-10-17 kbulgrien
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        * port_joseph/town/church
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        Path made with glue faces was not rendered properly because the arch
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        used was a floor piece.  Change base arch and make no_pick 1.  Also
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        put the glue explicitly on the no_pick map layer to render it below
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        the gate.
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2007-10-22 23:25  rjtanner
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	* planes/greenway1, planes/greenway2, planes/greenway3,
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	  planes/greenway4, planes/greenway5, planes/greenway6,
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	  planes/greenway7, planes/greenway8, planes/greenway9,
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	  port_joseph/goblin/fort2, port_joseph/pirates/fortvsship,
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	  port_joseph/pirates/madvillage, port_joseph/pirates/mbgrave,
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	  port_joseph/pirates/mbgrave2, port_joseph/pirates/mooglypuzzle,
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	  port_joseph/town/churchcrypt, port_joseph/town/dshark,
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	  port_joseph/town/generalstore, port_joseph/town/portia,
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	  port_joseph/town/portia2, port_joseph/town/tomassos_house,
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	  quests/greyshield/GreyMaster, quests/mak/dragons/chaos,
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	  quests/mak/dragons/elec, quests/mak/dragons/fire,
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	  quests/mak/dragons/ice, quests/mcz/castle1,
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	  quests/mcz/castle_earth, quests/mcz/castle_low1,
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	  quests/mcz/castle_low2, quests/peterm/DragonQuest/ElectricAnte,
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	  quests/peterm/DragonQuest/ElectricLord,
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	  quests/peterm/DragonQuest/Entrance,
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	  quests/peterm/DragonQuest/FireAnte,
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	  quests/peterm/DragonQuest/FireHatchery,
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	  quests/peterm/DragonQuest/FireLord,
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	  quests/peterm/DragonQuest/IceAnte,
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	  quests/peterm/DragonQuest/IceHatchery,
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	  quests/peterm/DragonQuest/IceLord,
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	  quests/peterm/DragonQuest/WyvernNest, quests/skud/maze:
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	  Synchronize with updates made to branch - map renames
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2007-10-21 06:15  rjtanner
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	* navar_city/misc/bowyer, navar_city/misc/city1armour,
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	  navar_city/misc/city1bank: Floor tile stacking arrangment
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	  changes, cosmetic changes with wall merges
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2007-10-20 19:50  ryo_saeba
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	* sisters/tower3: Use new face for spinning wheel.
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2007-10-20 10:14  ryo_saeba
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	* templates/guild/guildHQ, templates/guild/guild_HQ,
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	  templates/guild/guildalchem, templates/guild/guildbbq,
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	  templates/guild/guildjeweler, templates/guild/guildthaum,
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	  templates/guild/guildtoolshed: Remove obsolete files.
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2007-10-20 10:14  ryo_saeba
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	* templates/guild/basement, templates/guild/guild_alchemy,
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	  templates/guild/guild_bbq, templates/guild/guild_hq,
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	  templates/guild/guild_jeweler, templates/guild/guild_thaum,
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	  templates/guild/guild_toolshed, templates/guild/hallofjoining,
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	  templates/guild/mainfloor, templates/guild/secondfloor: Fix
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	  connections, slaying, names, ... This should make the guilds
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	  usable.
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2007-10-19 20:22  akirschbaum
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	* editor/scripts/MapNormalizer: Add Gridarta script to normalize
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	  map files.
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2007-10-19 00:26  rjtanner
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	* navar_city/light/light4, navar_city/misc/city1weapon,
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	  navar_city/misc/midane: Synchronize with updates made to branch -
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	  map renames, shoprace human added back to city1weapon
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2007-10-19 00:14  rjtanner
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	* navar_city/misc/dragon_guild: Synchronize features and changes of
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	  the Navar Dragon Guild between trunk and branch
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2007-10-18 23:21  rjtanner
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	* marksel/grumms_inn2: Added a default difficulty setting to the
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	  map
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2007-10-18 22:36  rjtanner
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	* lake_country/snake_pit/Chaos_lair4: Correct partial resistances
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	  mistake - they used to be immune 8 which was immune to lightning,
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	  updated the values from 8% to 100%
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2007-10-18 21:33  rjtanner
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	* lake_country/snake_pit/Takuse_lair,
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	  lake_country/snake_pit/snakepit_5: Map name corrections
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2007-10-18 20:46  rjtanner
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	* lake_country/Butakis/houses/Bobs_house,
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	  lake_country/Butakis/houses/Jacks_house,
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	  lake_country/Butakis/houses/Jacobs_house,
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	  lake_country/Butakis/houses/James_house,
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	  lake_country/Butakis/houses/Seans_house,
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	  lake_country/dragon_hangar/hangar: Map name updates - spelling
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	  corrections
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2007-10-18 20:45  rjtanner
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	* lake_country/Mwizard/Mwizard0, lake_country/Mwizard/Mwizard1,
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	  lake_country/Mwizard/Mwizard2, lake_country/Mwizard/Mwizard3,
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	  lake_country/Mwizard/Mwizard4, lake_country/Mwizard/Mwizard5,
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	  lake_country/Mwizard/Mwizard6, lake_country/Mwizard/MwizardD,
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	  lake_country/Mwizard/MwizardG, lake_country/Mwizard/MwizardT:
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	  File path mistake on previous commit - missed the files in trunk.
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	  Map name update (from MWizard to Tower of Sorcery) to match the
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	  referenced name in the Magic Mouth just inside the entrance
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	  (Mwizard0)
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2007-10-18 20:42  rjtanner
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	* world/world_109_126: Map name update (from MWizard to Tower of
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	  Sorcery) to match the referenced name in the Magic Mouth just
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	  inside the entrance (Mwizard0)
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2007-10-18 03:30  kbulgrien
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	* ChangeLog, port_joseph/town/church: Path made with glue faces was
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	  not rendered properly because the arch used
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	  was a floor piece. Change base arch and make no_pick 1. Also put
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	  the glue
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	  explicitly on the no_pick map layer to render it below the gate.
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2007-10-18 01:37  rjtanner
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	* ChangeLog: Updated the ChangeLog using svn2cl script
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2007-10-18 00:57  rjtanner
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