- Change woodfloor2/brush shoreline where the lighthouses sit.

- Rework the town wall on the north by the lighthouse so two-tile high
  lighthouse will not overlap the wall tile.
- Remove the light sources by the lighthouse since the lighthouse has a
  glow_radius set in the arch.
- Smoothing fixes under docks where grass was smoothing into the water
  (regression introduced in SVN revision 7746). 
- Smoothing fixes on shoreline after introduction of lighthouse.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7980 282e977c-c81d-0410-88c4-b93c2d0d6712
master
kbulgrien 2007-12-20 05:15:48 +00:00
parent 0f8c2e86ab
commit f1c03fa9f2
1 changed files with 42 additions and 27 deletions

View File

@ -9,7 +9,7 @@ enter_x 1
enter_y 1
msg
Created: 2002-02-19
Modified: 2007-12-08 Kevin Bulgrien
Modified: 2007-12-19 Kevin Bulgrien
endmsg
outdoor 1
tile_path_1 world_102_107
@ -1443,10 +1443,14 @@ end
arch hills
x 7
y 13
smoothlevel 15
move_block swim boat
end
arch hills
x 7
y 14
smoothlevel 15
move_block swim boat
end
arch grass
x 7
@ -1663,17 +1667,22 @@ arch sea
x 8
y 11
end
arch brush
arch beach
x 8
y 12
smoothlevel 30
move_block swim boat
end
arch brush
x 8
y 13
smoothlevel 30
move_block swim boat
end
arch cwall_2_2_2
x 8
y 13
smoothlevel 25
end
arch brush
x 8
@ -1894,26 +1903,25 @@ arch sea
x 9
y 11
end
arch woodfloor2
name woodfloor
x 9
y 12
end
arch tower_tob
arch lighthouse
name South Lighthouse
slaying /santo_dominion/magara/south_lighthouse/floor_1
hp 16
sp 1
x 9
y 12
y 11
end
arch light4
arch beach
x 9
y 12
smoothlevel 90
move_block swim boat
end
arch brush
x 9
y 13
smoothlevel 25
move_block swim boat
end
arch cwall_1_3
x 9
@ -2114,7 +2122,7 @@ arch sea
x 10
y 11
end
arch brush
arch beach
x 10
y 12
end
@ -2125,6 +2133,8 @@ end
arch brush
x 10
y 13
smoothlevel 10
move_block swim boat
end
arch pier_2_1_1
x 10
@ -2133,6 +2143,8 @@ end
arch brush
x 10
y 14
smoothlevel 10
move_block swim boat
end
arch pier_2_1_1
x 10
@ -2141,6 +2153,8 @@ end
arch brush
x 10
y 15
smoothlevel 10
move_block swim boat
end
arch pier_2_2_1
x 10
@ -2317,30 +2331,29 @@ arch brush
x 11
y 5
end
arch brush
x 11
y 6
end
arch cwall_1_4
x 11
y 6
y 5
end
arch woodfloor2
name woodfloor
arch beach
x 11
y 7
y 6
smoothlevel 30
move_block swim boat
end
arch tower_tob
arch lighthouse
name North Lighthouse
slaying /santo_dominion/magara/north_lighthouse/floor_1
hp 14
sp 1
x 11
y 7
y 6
end
arch light4
arch beach
x 11
y 7
smoothlevel 30
move_block swim boat
end
arch sea
x 11
@ -2573,7 +2586,7 @@ arch brush
x 12
y 5
end
arch cwall_2_2_2
arch cwall_2_1_2
x 12
y 5
end
@ -2581,10 +2594,6 @@ arch brush
x 12
y 6
end
arch dwall_2_2_4
x 12
y 6
end
arch sea
x 12
y 7
@ -3082,6 +3091,8 @@ end
arch grass
x 14
y 13
smoothlevel 10
move_block swim boat
end
arch pier_2_1_2
x 14
@ -3310,6 +3321,8 @@ end
arch grass
x 15
y 13
smoothlevel 10
move_block swim boat
end
arch pier_2_1_2
x 15
@ -3561,6 +3574,8 @@ end
arch grass
x 16
y 13
smoothlevel 10
move_block swim boat
end
arch pier_2_2_4
x 16