- Change woodfloor2/brush shoreline where the lighthouses sit.
- Rework the town wall on the north by the lighthouse so two-tile high lighthouse will not overlap the wall tile. - Remove the light sources by the lighthouse since the lighthouse has a glow_radius set in the arch. - Smoothing fixes under docks where grass was smoothing into the water (regression introduced in SVN revision 7746). - Smoothing fixes on shoreline after introduction of lighthouse. git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7980 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
0f8c2e86ab
commit
f1c03fa9f2
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@ -9,7 +9,7 @@ enter_x 1
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enter_y 1
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enter_y 1
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msg
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msg
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Created: 2002-02-19
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Created: 2002-02-19
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Modified: 2007-12-08 Kevin Bulgrien
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Modified: 2007-12-19 Kevin Bulgrien
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endmsg
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endmsg
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outdoor 1
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outdoor 1
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tile_path_1 world_102_107
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tile_path_1 world_102_107
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@ -1443,10 +1443,14 @@ end
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arch hills
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arch hills
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x 7
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x 7
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y 13
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y 13
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smoothlevel 15
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move_block swim boat
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end
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end
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arch hills
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arch hills
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x 7
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x 7
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y 14
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y 14
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smoothlevel 15
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move_block swim boat
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end
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end
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arch grass
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arch grass
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x 7
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x 7
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@ -1663,17 +1667,22 @@ arch sea
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x 8
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x 8
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y 11
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y 11
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end
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end
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arch brush
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arch beach
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x 8
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x 8
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y 12
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y 12
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smoothlevel 30
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move_block swim boat
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end
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end
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arch brush
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arch brush
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x 8
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x 8
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y 13
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y 13
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smoothlevel 30
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move_block swim boat
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end
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end
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arch cwall_2_2_2
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arch cwall_2_2_2
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x 8
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x 8
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y 13
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y 13
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smoothlevel 25
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end
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end
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arch brush
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arch brush
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x 8
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x 8
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@ -1894,26 +1903,25 @@ arch sea
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x 9
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x 9
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y 11
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y 11
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end
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end
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arch woodfloor2
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arch lighthouse
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name woodfloor
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x 9
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y 12
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end
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arch tower_tob
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name South Lighthouse
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name South Lighthouse
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slaying /santo_dominion/magara/south_lighthouse/floor_1
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slaying /santo_dominion/magara/south_lighthouse/floor_1
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hp 16
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hp 16
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sp 1
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sp 1
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x 9
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x 9
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y 12
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y 11
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end
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end
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arch light4
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arch beach
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x 9
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x 9
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y 12
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y 12
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smoothlevel 90
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move_block swim boat
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end
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end
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arch brush
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arch brush
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x 9
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x 9
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y 13
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y 13
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smoothlevel 25
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move_block swim boat
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end
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end
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arch cwall_1_3
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arch cwall_1_3
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x 9
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x 9
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@ -2114,7 +2122,7 @@ arch sea
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x 10
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x 10
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y 11
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y 11
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end
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end
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arch brush
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arch beach
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x 10
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x 10
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y 12
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y 12
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end
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end
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@ -2125,6 +2133,8 @@ end
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arch brush
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arch brush
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x 10
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x 10
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y 13
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y 13
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smoothlevel 10
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move_block swim boat
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end
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end
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arch pier_2_1_1
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arch pier_2_1_1
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x 10
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x 10
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@ -2133,6 +2143,8 @@ end
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arch brush
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arch brush
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x 10
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x 10
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y 14
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y 14
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smoothlevel 10
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move_block swim boat
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end
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end
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arch pier_2_1_1
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arch pier_2_1_1
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x 10
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x 10
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@ -2141,6 +2153,8 @@ end
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arch brush
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arch brush
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x 10
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x 10
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y 15
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y 15
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smoothlevel 10
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move_block swim boat
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end
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end
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arch pier_2_2_1
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arch pier_2_2_1
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x 10
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x 10
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@ -2317,30 +2331,29 @@ arch brush
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x 11
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x 11
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y 5
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y 5
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end
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end
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arch brush
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x 11
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y 6
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end
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arch cwall_1_4
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arch cwall_1_4
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x 11
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x 11
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y 6
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y 5
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end
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end
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arch woodfloor2
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arch beach
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name woodfloor
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x 11
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x 11
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y 7
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y 6
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smoothlevel 30
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move_block swim boat
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end
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end
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arch tower_tob
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arch lighthouse
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name North Lighthouse
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name North Lighthouse
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slaying /santo_dominion/magara/north_lighthouse/floor_1
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slaying /santo_dominion/magara/north_lighthouse/floor_1
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hp 14
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hp 14
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sp 1
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sp 1
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x 11
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x 11
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y 7
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y 6
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end
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end
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arch light4
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arch beach
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x 11
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x 11
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y 7
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y 7
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smoothlevel 30
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move_block swim boat
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end
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end
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arch sea
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arch sea
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x 11
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x 11
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@ -2573,7 +2586,7 @@ arch brush
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x 12
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x 12
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y 5
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y 5
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end
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end
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arch cwall_2_2_2
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arch cwall_2_1_2
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x 12
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x 12
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y 5
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y 5
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end
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end
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@ -2581,10 +2594,6 @@ arch brush
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x 12
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x 12
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y 6
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y 6
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end
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end
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arch dwall_2_2_4
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x 12
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y 6
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end
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arch sea
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arch sea
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x 12
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x 12
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y 7
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y 7
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@ -3082,6 +3091,8 @@ end
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arch grass
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arch grass
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x 14
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x 14
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y 13
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y 13
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smoothlevel 10
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move_block swim boat
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end
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end
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arch pier_2_1_2
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arch pier_2_1_2
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x 14
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x 14
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@ -3310,6 +3321,8 @@ end
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arch grass
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arch grass
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x 15
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x 15
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y 13
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y 13
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smoothlevel 10
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move_block swim boat
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end
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end
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arch pier_2_1_2
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arch pier_2_1_2
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x 15
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x 15
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@ -3561,6 +3574,8 @@ end
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arch grass
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arch grass
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x 16
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x 16
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y 13
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y 13
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smoothlevel 10
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move_block swim boat
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end
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end
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arch pier_2_2_4
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arch pier_2_2_4
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x 16
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x 16
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Loading…
Reference in New Issue