ChangeLog updates

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5694 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2007-03-06 06:02:26 +00:00
parent e1e16834a5
commit f75c755a00
1 changed files with 86 additions and 0 deletions

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@ -1,3 +1,28 @@
2007-03-06 05:50 rjtanner
* mlab/citydeclouds/IPO_citydeclouds,
mlab/citydeclouds/cdccastlekeepb1,
mlab/citydeclouds/cdccourthsuplvl1,
mlab/citydeclouds/cdcnrkpdevtmp1,
mlab/citydeclouds/citydeclouds2I: Merged in missing maps and
updated links where necessary. Removed links to unused maps.
Other changes are due to map editor reformatting.
2007-03-06 05:33 rjtanner
* mlab/citydeclouds/citydeclouds2B: Map link update
2007-03-06 03:45 eracc
* maps/branches/1.x/brest/zorn/castle.upper.floor.three,
maps/branches/1.x/brest/zorn/castle.upper.floor.two,
maps/branches/1.x/pup_land/lone_town/town,
brest/zorn/castle.upper.floor.three,
brest/zorn/castle.upper.floor.two, pup_land/lone_town/town: Fix
the Lone Town town map where inconsiderate players cannot cast
town portal on top of buildings. Add a new floor to Zorn Castle
along with new custom monsters and treasure.
2007-03-05 10:08 kbulgrien
* pup_land/rainbow/roof: Bug-fix for smoothing regression introduced
@ -10,6 +35,67 @@
revision 5502 (biglake arch replacement): no_pass 0 placed on sea
arch tiles.
2007-03-05 06:32 rjtanner
* mlab/citydeclouds/cdcapart1, mlab/citydeclouds/cdcapart2,
mlab/citydeclouds/citydeclouds2G,
mlab/citydeclouds/citydeclouds2H, mlab/citydeclouds/villa,
mlab/citydeclouds/villa/citydecloudsvillaC1,
mlab/citydeclouds/villa/citydecloudsvillaC2,
mlab/citydeclouds/villa/citydecloudsvillaC3,
mlab/citydeclouds/villa/citydecloudsvillab1,
mlab/citydeclouds/villa/citydecloudsvillab2,
mlab/citydeclouds/villa/citydecloudsvillab3: Import missing maps
and updated map paths for exits and entrances. Cosmetic changes
in regards to how 'swall' merged with adjacent walls. Removed
missing or unused archetypes. Other changes are due to map
editor reformatting.
2007-03-05 06:30 rjtanner
* navar_city/mlab/ttower34: Map had to exits or entrances stacked
on top of each other, removed the invisible exit/entrance and
gave the magical portal the destinatin coordinates and map path
instead.
2007-03-04 10:49 ryo_saeba
* test/python, test/python.py, test/python_pickup.py: Pickup event
test.
2007-03-03 01:55 rjtanner
* world/world_120_109: Removed link to non-existant map, Morok Dun
mines.
2007-03-03 01:53 rjtanner
* world/world_127_102: Map had a double entrance (or exit) on it,
to a map that did not exist. Removed this reference as an
invisible exit (or entrance) sends the player to the guard house
map. Added a missing terrain tile beneath one of the buildings,
too.
2007-03-03 01:47 rjtanner
* world/world_111_116: Removed link to non-existant map,
downthewell. Other changes are due to Map Editor reformatting.
2007-03-03 01:42 rjtanner
* world/world_105_116, world/world_121_117: Removed links to
non-existant maps, Rolando's house and Yolanda's House in SE
Scorn.
2007-03-03 01:37 rjtanner
* santo_dominion/magara/well/treasure: Removed no longer used
features on the torches.
2007-03-02 04:33 rjtanner
* ChangeLog: ChangeLog update
2007-03-02 04:27 rjtanner
* lake_country/Butakis/houses/Sams_house: Cosmetic updates to