ChangeLog updates
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5694 282e977c-c81d-0410-88c4-b93c2d0d6712master
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ChangeLog
86
ChangeLog
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2007-03-06 05:50 rjtanner
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* mlab/citydeclouds/IPO_citydeclouds,
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mlab/citydeclouds/cdccastlekeepb1,
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mlab/citydeclouds/cdccourthsuplvl1,
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mlab/citydeclouds/cdcnrkpdevtmp1,
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mlab/citydeclouds/citydeclouds2I: Merged in missing maps and
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updated links where necessary. Removed links to unused maps.
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Other changes are due to map editor reformatting.
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2007-03-06 05:33 rjtanner
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* mlab/citydeclouds/citydeclouds2B: Map link update
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2007-03-06 03:45 eracc
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* maps/branches/1.x/brest/zorn/castle.upper.floor.three,
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maps/branches/1.x/brest/zorn/castle.upper.floor.two,
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maps/branches/1.x/pup_land/lone_town/town,
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brest/zorn/castle.upper.floor.three,
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brest/zorn/castle.upper.floor.two, pup_land/lone_town/town: Fix
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the Lone Town town map where inconsiderate players cannot cast
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town portal on top of buildings. Add a new floor to Zorn Castle
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along with new custom monsters and treasure.
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2007-03-05 10:08 kbulgrien
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* pup_land/rainbow/roof: Bug-fix for smoothing regression introduced
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revision 5502 (biglake arch replacement): no_pass 0 placed on sea
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arch tiles.
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2007-03-05 06:32 rjtanner
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* mlab/citydeclouds/cdcapart1, mlab/citydeclouds/cdcapart2,
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mlab/citydeclouds/citydeclouds2G,
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mlab/citydeclouds/citydeclouds2H, mlab/citydeclouds/villa,
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mlab/citydeclouds/villa/citydecloudsvillaC1,
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mlab/citydeclouds/villa/citydecloudsvillaC2,
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mlab/citydeclouds/villa/citydecloudsvillaC3,
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mlab/citydeclouds/villa/citydecloudsvillab1,
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mlab/citydeclouds/villa/citydecloudsvillab2,
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mlab/citydeclouds/villa/citydecloudsvillab3: Import missing maps
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and updated map paths for exits and entrances. Cosmetic changes
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in regards to how 'swall' merged with adjacent walls. Removed
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missing or unused archetypes. Other changes are due to map
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editor reformatting.
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2007-03-05 06:30 rjtanner
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* navar_city/mlab/ttower34: Map had to exits or entrances stacked
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on top of each other, removed the invisible exit/entrance and
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gave the magical portal the destinatin coordinates and map path
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instead.
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2007-03-04 10:49 ryo_saeba
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* test/python, test/python.py, test/python_pickup.py: Pickup event
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test.
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2007-03-03 01:55 rjtanner
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* world/world_120_109: Removed link to non-existant map, Morok Dun
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mines.
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2007-03-03 01:53 rjtanner
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* world/world_127_102: Map had a double entrance (or exit) on it,
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to a map that did not exist. Removed this reference as an
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invisible exit (or entrance) sends the player to the guard house
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map. Added a missing terrain tile beneath one of the buildings,
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too.
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2007-03-03 01:47 rjtanner
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* world/world_111_116: Removed link to non-existant map,
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downthewell. Other changes are due to Map Editor reformatting.
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2007-03-03 01:42 rjtanner
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* world/world_105_116, world/world_121_117: Removed links to
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non-existant maps, Rolando's house and Yolanda's House in SE
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Scorn.
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2007-03-03 01:37 rjtanner
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* santo_dominion/magara/well/treasure: Removed no longer used
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features on the torches.
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2007-03-02 04:33 rjtanner
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* ChangeLog: ChangeLog update
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2007-03-02 04:27 rjtanner
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* lake_country/Butakis/houses/Sams_house: Cosmetic updates to
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