Commit Graph

95 Commits (master)

Author SHA1 Message Date
eracc a049fd55fa More fixes to Zorn Castle.
Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5745 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 23:01:01 +00:00
eracc 74dcee123c Still a bit too much experience gain. Removed some of the generators. Added a
desk and chair for each sergeant.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5737 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:36:32 +00:00
eracc c84bc18254 It was discovered that the beds generating Fearless personal guards so fast
could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5736 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 05:35:27 +00:00
eracc f98c87c8e2 Forgot to make the treasure doors block the view. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5712 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 02:30:00 +00:00
eracc 04ee746d6b Minor tweaks to fix some things.
New treasure on brest/zorn/castle.upper.floor.three added.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5711 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 01:55:11 +00:00
eracc df76a42761 More monster tweaks based on player feedback.
Added another surprise treasure. :-)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5702 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 19:23:35 +00:00
eracc bc25ae9ac1 Made some changes to the monsters based on player input.
They should now be a little more challenging.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5697 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 08:21:59 +00:00
eracc 2038222aa5 Apparently putting invisible items on a level 95 map makes it impossible to
make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5696 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 07:47:54 +00:00
eracc 893a775a8a As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5695 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 07:11:52 +00:00
eracc ff443146fd Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5691 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 03:45:18 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
eracc 48203b5953 Minor cosmetic changes to brest/zorn/castle.basement0
Fix "emergency exit".
     Move a wall.

Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
     Someone bragged that he was easy for a level 1 character.
     Maybe not now. :-)

Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5551 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-15 23:28:26 +00:00
eracc 0740fa22f0 Players could become trapped behind the guard gates. Fixed by adding levers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5400 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-07 20:18:30 +00:00
eracc 1f1bf8254b Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.
Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).

Happy New Year all crossfire fans.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5266 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 00:27:46 +00:00
eracc 9431098bc5 Fix the map to prevent players from becoming trapped inside the gates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5186 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-20 23:27:06 +00:00
eracc cab7e6b180 Dang you Rednaxela! Dang you to heck! :-)
Let's try this commit again after having to update the entire map tree thanks to Rednaxela.

Update to Zorn Castle floor two. New modified monsters and some generators added. Also mods to the floor plan. The exits to the towers and to the top floor do not yet work. This floor is basically "finished" and playable.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5185 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-20 21:02:20 +00:00
eracc 3260b7548c Made an error on the Chaos shoes. Fixed with this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5170 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 23:08:22 +00:00
eracc eb8ec197a2 Add the entrance code to get to castle.upper.floor.two from castle.upper.floor.one and begin creation of castle.upper.floor.two for the continuation of the Zorn Scrolls Quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5098 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 01:41:17 +00:00
eracc ddbfeee489 Add youngest Zorn daughter and her treasure.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5096 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-10 03:27:40 +00:00
eracc 55c2cd50a4 Minor change to one of the NPCs in the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5095 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 23:10:15 +00:00
eracc 6f150b7cc3 The Room Attendants were set to "stand still" which made them a little too easy in my opinion. This is changed with this version of the map. Did the same for the Senior Room Attendants. Also rearranged the NPCs to be between braziers when possible to make it harder to simply run through them.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5091 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-08 23:17:51 +00:00
eracc 60eb7c6839 Add another cute little critter in Zorn castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5083 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-05 02:57:13 +00:00
eracc 9c939414d3 Traps in this map were still not working the way I expected. Trying something different.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5082 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-05 02:40:41 +00:00
eracc 5f6de07d25 Xandra Zorn did not have some of her equipment applied. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5081 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 21:56:46 +00:00
eracc 87487f8736 Another update to Zorn castle. Modify castle.upper.floor.one to add Xandra Zorn (middle daughter) and her related items.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5080 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 21:07:48 +00:00
eracc 473179db14 Several updates to Zorn castle.upper.floor.one to fix traps and fix some items carried by NPCs. Also reduce the number of Zerina's Sea Trunks and add a Zerina's Sea Chest. Added traps for both.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5079 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 19:34:36 +00:00
eracc 42a72dde5c Make a few more changes to Zorn castle first upper floor. Change some of the traps and modify Yolanda, Zerina and the personal guards to make them faster and more dangerous.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5072 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-03 15:04:46 +00:00
eracc 4653382edd Made an error with Zerina's dagger. One of the attack types is supposed to be cold, not confusion. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5069 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-03 00:48:24 +00:00
eracc 70bf518719 Added personal bookshelves for the younger Zorn daughters in Zorn castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5066 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-02 14:54:52 +00:00
eracc 24930862a7 Create Zerina Zorn (eldest Zorn daughter) and add her to Zorn castle. More to come ...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5064 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-31 00:42:23 +00:00
eracc b2a88f287e Testing commit access with update to Zorn castle. More nasty surprises for the unwary. :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@4954 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-20 16:06:43 +00:00
eracc 0134daf99d Copied Yolanda Zorn with her fixed Ice robe to the castle map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4912 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-09 22:43:01 +00:00
eracc f014ff1b53 Several new modifications to the creatures in the store and to the first
upper floor of Zorn castle. More to come later.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4909 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-09 20:43:51 +00:00
eracc 1bbfec7183 Changes to the main floor of Zorn castle. Some cosmetic, some to add exits
to the first upper floor. Created the first upper floor and began adding
critters and the main layout. The upper floors will have items required
for the quest dungeons below the castle.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4786 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-13 03:25:49 +00:00
eracc 7db9f608fe Oops, missed a couple of problems that showed up in local testing. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4253 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-02 03:37:05 +00:00
eracc 1a7a75a4d0 Finish (mostly) the first basement level of Zorn's castle. Add slaying
fields in castle.mainfloor to link to castle.basement0 and vice-versa. The
first basement level is a"maze"ing if I do say so myself. :-)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4252 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-02 03:22:53 +00:00
eracc 59947d1212 Begin work on Zorn castle basement first level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3788 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-05 01:18:13 +00:00
eracc 9fe5e951c6 Add connection to the first basement level of Zorn castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3787 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-05 01:17:21 +00:00
eracc 0f1acb1bf5 Added ballroom to Zorn castle. More guards. Move some things around a bit.
Created and added fearless zorn guard sergeant.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3754 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-02 07:02:12 +00:00
eracc b58b79222c Added more zorn guards and a dining hall to Zorn castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3743 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-01 00:33:11 +00:00
eracc 5505413adc Modify "pipeweed" for "race tobacco" and modify "tobacco pouch" to hold
"race tobacco". Hopefully this works as planned. The modified pouch should
now only hold "tobacco" (modified pipeweed).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3739 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-30 05:43:56 +00:00
eracc 38180d1f59 More fleshing out of Zorn castle's main floor. Added library with more
guards and trophy room with more guards. The library will create many
random reading in the bookshelves on load. The trophy room is just for
looks at this point.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3735 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-29 06:23:35 +00:00
eracc d96ae73154 A bit of adjustment to the guards and a slight rearrangement of items and
guards in zorn/castle.mainfloor. Next update should add furniture and other
items needed to make the place look like a lived-in castle. Have fun with
the guards in the meantime.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3726 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-28 07:03:57 +00:00
eracc 62d062ee4d Fleshed out /brest/zorn/castle.mainfloor a bit and added fearless zorn
guards. Yeah, these should be fun guys with which to party. (heh heh heh)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3725 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-28 06:00:24 +00:00
eracc 52d5d536fe Main floor of Zorn's castle, unfinished. Beginning map for Zorn scrolls
quest. I scrapped a bunch of what I did and started over. I will upload the
quest parts as I go along to get critiques and suggestions. I intend for
this to be a high level quest for players over level 70 or so.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3719 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-27 06:54:30 +00:00