Rick Tanner
f9e7f54bd3
Minor grammar update to NPC dialogue in Grey Castle Entrance
2023-11-16 13:34:25 -06:00
Rick Tanner
c0e80b67e6
Correct spacing after punctuation in msg text
2023-06-11 01:25:26 -05:00
Nicolas Weeger
34109846d6
Describe the origin or purpose of every key
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This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.
It also names or renames a lot of them, although this isn't the focus (for now).
Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
Andreas Kirschbaum
9815651c16
Use lower case letters in @match lines
2021-07-25 17:15:11 +02:00
partmedia
07c984c4db
Fix typo and use consistent tiles for moat
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Submitted by: Daniel Ziem (patch #348 )
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20220 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-02-13 07:50:07 +00:00
akirschbaum
dd472884c9
Run MapNormalizer editor script on all map files.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18817 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-07-19 13:26:30 +00:00
akirschbaum
5e430c833f
Remove trailing whitespace.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18703 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-05-09 11:08:11 +00:00
rjtanner
9c0e74dcf3
Word spacing corrections to message text in Grey Castle Entrance (quests/greyshield/Castle) in Wilderness.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17413 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-09 06:14:40 +00:00
rjtanner
d32e8d4e1e
Removed line breaks in message text to Grey Castle Entrance in Greyshield.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16312 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-12-26 05:39:24 +00:00
rjtanner
af13b3cf12
Apply region wilderness to Greyshield maps (/quests/greyshield/*)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11083 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-22 05:51:49 +00:00
rjtanner
ccc5003350
Cosmetic changes with how fences (swall) merges with nearby walls
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10146 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 23:20:29 +00:00
rjtanner
6234651f4d
Moved 'no_spells' down to the bottom of the stacking order
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10145 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 23:12:41 +00:00
rjtanner
bbb3f69aaf
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10143 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 22:39:30 +00:00
rjtanner
d0900d532b
Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10022 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-06 00:39:46 +00:00
anmaster
6710350622
In /quests/greyshield/Castle, hide magic_ear under floor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9244 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 22:46:55 +00:00
anmaster
f4effab867
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 22:30:19 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
ryo_saeba
3308dad503
Add Greyshield quest to bigworld.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6166 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-30 21:58:59 +00:00