Kevin Zheng
e3070f0e72
Fix default dialog
2024-03-22 16:49:51 -07:00
Nicolas Weeger
7556bdb65e
Give unique 'slaying' fields to keys
2024-02-25 11:56:57 +01:00
Rick Tanner
10f2ba91b1
Treasure reward update to Creepy House, Dungeon Level 2. Change potion to balm of traveling - which is more familiar and used in other maps, updated quantity from 1 to 2.
2024-01-26 12:50:25 -06:00
Rick Tanner
9f188ab1e2
Updates to Creepy House, Dungeon Level 2. Remove the spike wall death trap. Add more challenges to the map to acquire the upgraded treasure.
2024-01-26 00:15:03 -06:00
Rick Tanner
7b0e7c5399
Correct Modified name reference in map header to Creepy House, Dungeon Level 2
2024-01-24 17:58:47 -06:00
Rick Tanner
09271c78b7
Reduce the chance of player death or being trapped by the hidden floor spikes in Creepy House, Dungeon Level 2 - the player has a one tile gap of empty space now instead of being entirely surrounded by closed spikes
2023-11-22 17:38:39 -06:00
Rick Tanner
ffa56471d8
Fix a broken connection between the lever and hidden floor spikes in Creepy House, Dungeon Level 2 (scorn/kar/creepy.house2)
2023-11-22 16:10:47 -06:00
Rick Tanner
7f85eb7f8d
Minor grammar update to NPC dialogue in Drinking Fountain
2023-11-10 15:41:08 -06:00
Rick Tanner
b390ac1300
Correct spacing after punctuation in msg text
2023-06-13 01:01:38 -05:00
rjtanner
f8bea1048f
Make Friendly Giant's Tower part of the same reset_group, scorn_friendly-giants-tower
2022-07-28 00:06:55 -05:00
rjtanner
10a73ecaee
Make Gork's Grovel part of the same reset_group, scorn_gorks-grovel
2022-07-28 00:05:08 -05:00
rjtanner
e3b7ee2b33
Make Creepy House, Dungeon Level 2 part of the same reset_group, scorn_harrys-place
2022-07-27 23:59:38 -05:00
rjtanner
5610efdc00
Make Harry's House maps part of the same reset_group, scorn_harrys-place
2022-07-27 23:42:37 -05:00
Kevin Zheng
d79bf5960e
Adjust lighting
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Make outdoor maps outdoor, add darkness where appropriate. Add lighting
to shops or other points of interest.
2022-01-05 15:58:27 -06:00
Kevin Zheng
a72694ca6a
Add darkness to Old Scorn
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Old Scorn is underground, and so it should be dark. Add lighting to some
points of interest.
2022-01-05 15:01:18 -06:00
Nicolas Weeger
34109846d6
Describe the origin or purpose of every key
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This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.
It also names or renames a lot of them, although this isn't the focus (for now).
Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
ryo_saeba
43f3f6fd7d
Give some faces to some quests.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17565 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-17 13:37:15 +00:00
rjtanner
238abadd94
Sign context update to Gorks Grovel, Level 1 (scorn/kar/gorks1) in Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17544 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-17 03:58:28 +00:00
akirschbaum
3e68ba13d1
Fix typo.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16569 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 09:40:35 +00:00
rjtanner
5643bb8e2f
Punctuation correction in Friendly Giant's Tower, Level 3 (scorn/kar/somehouse3) in Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16562 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 05:51:18 +00:00
rjtanner
ea06496114
Removed forced line breaks in message text to Gork's Grovel, Level 1 (scorn/kar/gorks1) in Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16561 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 05:48:35 +00:00
rjtanner
5e16b99bae
Removed forced line breaks in message text to Drinking Fountain (scorn/kar/drink) in Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16560 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 05:45:19 +00:00
rjtanner
7c2c485336
Map name update - Haunted House, Dungeon Level 2 (scorn/kar/creepy.house2) in Scorn is now Creepy House, Dungeon Level 2.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16559 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 05:42:31 +00:00
rjtanner
9aac707bf3
Removed forced line breaks in message text to Harry's Place, Basement (scorn/kar/creepy.house) in Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16558 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 05:38:54 +00:00
rjtanner
41a44e70ca
Map name update to match it's upper level name change - Harry's Place, Basement
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16543 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-09 06:29:10 +00:00
ryo_saeba
275e96000c
Replace handler with specific one. Requires arch revision 15303.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:56:21 +00:00
ryo_saeba
94432d691b
Replace handler with specific one. Requires arch revision 15300.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15301 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:25:59 +00:00
ryo_saeba
fb8deaa7e7
Replace handler with specific one. Requires arch revision 15294.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15299 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:11:11 +00:00
rjtanner
c668292f54
Update or correct entrance x and y coordinates in the map headers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15169 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 19:56:01 +00:00
ryo_saeba
12161b3e08
Replace stairs up with stairs down, since it's a higher level.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15039 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-04 08:27:28 +00:00
rjtanner
4a24723e9a
Redesigned the entrance level to Friendly Giant's Tower in Scorn. Map now reflects a tower (aka round.) Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated level 2 since the stairs on level 1 have moved.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14998 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-24 04:36:13 +00:00
ryo_saeba
15380baffd
Remove invalid attribute.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14351 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-20 09:28:02 +00:00
ryo_saeba
ebaebbf5a0
Merge split lines.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14350 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-20 09:25:21 +00:00
cavesomething
ec02e7730b
Improve wording of one of the stage descriptions
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13175 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 17:01:21 +00:00
cavesomething
7f00ebb782
Add Replies to the Gork quest dialogs
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13169 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-11 23:49:13 +00:00
cavesomething
bf66a9910b
Add a connected value to the rule that gives the key, so that another door in the south east of the map opens at the same time.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13149 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-08 09:07:58 +00:00
cavesomething
0ebb42f625
Tidy up wall tiles to look right
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13148 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-08 09:07:02 +00:00
cavesomething
4176cdb0a3
Fix stage numbers in these dialogs
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13147 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-07 23:55:13 +00:00
cavesomething
96f4ed3945
Fix a substantial number of other script paths that I had missed previously.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13046 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-30 09:55:06 +00:00
cavesomething
ee9382a5cb
Support for the various quests that track passage through the gates of scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13002 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-27 14:40:43 +00:00
cavesomething
36aa6f7a5b
Questify Gork's treasure hoard.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12996 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-27 10:58:22 +00:00
cavesomething
b7ff8f7936
Update existing dialog files to use the new dialog syntax
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12993 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-27 09:04:21 +00:00
kbulgrien
97f78ec644
- Add a few more legitimate replies to the key question to avoid reset of the
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conversation that would be aggravating.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11670 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-05-03 22:50:54 +00:00
rjtanner
a4adbdfa98
Cosmetic wall changes for nicer merging
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11047 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-21 06:51:50 +00:00
rjtanner
2fb05012b7
Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10821 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 02:42:51 +00:00
rjtanner
6544ff797a
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10791 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:00:40 +00:00
rjtanner
65fccfc7f5
Additional lever to prevent players from being trapped in the map, as pointed out by kbulgrien
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10473 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-16 05:56:21 +00:00
kbulgrien
b6726a40ea
Gork should not reset the conversation just because you say the wrong
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word!
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10472 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-15 23:08:27 +00:00
kbulgrien
ba2f19f2dc
Modify CFDialog.py to use a list of strings for the keywords instead of the "|"
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delimited string for consistency and to reduce the need to specially parse the
string. There seems no particular reason to stay with the "|" delimiter (and
@match use of it does not seem compelling enough to override the benefit of
removing the oddball parameter from both CFDialog.py and npc_dialog.py scripts.
This commit also updates every known dialog that is affected. Also updated
are the comments in both dialog scripts to reflect the change. In CFDialog.py
also pluralize some identifers to better reflect that they are used for lists.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10469 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-15 07:55:59 +00:00
kbulgrien
dcecb2b60d
The prior modification to CFDialog used "|" as a delimiter for multiple
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precondition values and overlooked the fact that the precondition syntax was
already defined to be a list that could contain multiple values without
resorting to packing them into a single string. This modification dispenses
with the prior un-pythonic enhancement to CFDialog, and establishes a format
that is more consistent with the rest of the rule structure. As a result of
this change, Gork's conversation is also updated to work with the new version.
A dependent script ./misc/npc_dialog.py remains unaffected by this change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10465 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-15 04:07:05 +00:00