Commit Graph

81 Commits (master)

Author SHA1 Message Date
Kevin Zheng e3070f0e72 Fix default dialog 2024-03-22 16:49:51 -07:00
Nicolas Weeger 7556bdb65e Give unique 'slaying' fields to keys 2024-02-25 11:56:57 +01:00
Rick Tanner 10f2ba91b1 Treasure reward update to Creepy House, Dungeon Level 2. Change potion to balm of traveling - which is more familiar and used in other maps, updated quantity from 1 to 2. 2024-01-26 12:50:25 -06:00
Rick Tanner 9f188ab1e2 Updates to Creepy House, Dungeon Level 2. Remove the spike wall death trap. Add more challenges to the map to acquire the upgraded treasure. 2024-01-26 00:15:03 -06:00
Rick Tanner 7b0e7c5399 Correct Modified name reference in map header to Creepy House, Dungeon Level 2 2024-01-24 17:58:47 -06:00
Rick Tanner 09271c78b7 Reduce the chance of player death or being trapped by the hidden floor spikes in Creepy House, Dungeon Level 2 - the player has a one tile gap of empty space now instead of being entirely surrounded by closed spikes 2023-11-22 17:38:39 -06:00
Rick Tanner ffa56471d8 Fix a broken connection between the lever and hidden floor spikes in Creepy House, Dungeon Level 2 (scorn/kar/creepy.house2) 2023-11-22 16:10:47 -06:00
Rick Tanner 7f85eb7f8d Minor grammar update to NPC dialogue in Drinking Fountain 2023-11-10 15:41:08 -06:00
Rick Tanner b390ac1300 Correct spacing after punctuation in msg text 2023-06-13 01:01:38 -05:00
rjtanner f8bea1048f Make Friendly Giant's Tower part of the same reset_group, scorn_friendly-giants-tower 2022-07-28 00:06:55 -05:00
rjtanner 10a73ecaee Make Gork's Grovel part of the same reset_group, scorn_gorks-grovel 2022-07-28 00:05:08 -05:00
rjtanner e3b7ee2b33 Make Creepy House, Dungeon Level 2 part of the same reset_group, scorn_harrys-place 2022-07-27 23:59:38 -05:00
rjtanner 5610efdc00 Make Harry's House maps part of the same reset_group, scorn_harrys-place 2022-07-27 23:42:37 -05:00
Kevin Zheng d79bf5960e Adjust lighting
Make outdoor maps outdoor, add darkness where appropriate. Add lighting
to shops or other points of interest.
2022-01-05 15:58:27 -06:00
Kevin Zheng a72694ca6a Add darkness to Old Scorn
Old Scorn is underground, and so it should be dark. Add lighting to some
points of interest.
2022-01-05 15:01:18 -06:00
Nicolas Weeger 34109846d6 Describe the origin or purpose of every key
This patch will give the vast majority of the keys in the game
a message that describes the location the key was found in, or straight-up what it's used for.

It also names or renames a lot of them, although this isn't the focus (for now).

Patch https://sourceforge.net/p/crossfire/patches/415/ by Saiapatsu.
2021-08-13 18:55:09 +02:00
ryo_saeba 43f3f6fd7d Give some faces to some quests.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17565 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-17 13:37:15 +00:00
rjtanner 238abadd94 Sign context update to Gorks Grovel, Level 1 (scorn/kar/gorks1) in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17544 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-17 03:58:28 +00:00
akirschbaum 3e68ba13d1 Fix typo.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16569 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 09:40:35 +00:00
rjtanner 5643bb8e2f Punctuation correction in Friendly Giant's Tower, Level 3 (scorn/kar/somehouse3) in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16562 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 05:51:18 +00:00
rjtanner ea06496114 Removed forced line breaks in message text to Gork's Grovel, Level 1 (scorn/kar/gorks1) in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16561 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 05:48:35 +00:00
rjtanner 5e16b99bae Removed forced line breaks in message text to Drinking Fountain (scorn/kar/drink) in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16560 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 05:45:19 +00:00
rjtanner 7c2c485336 Map name update - Haunted House, Dungeon Level 2 (scorn/kar/creepy.house2) in Scorn is now Creepy House, Dungeon Level 2.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16559 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 05:42:31 +00:00
rjtanner 9aac707bf3 Removed forced line breaks in message text to Harry's Place, Basement (scorn/kar/creepy.house) in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16558 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-11 05:38:54 +00:00
rjtanner 41a44e70ca Map name update to match it's upper level name change - Harry's Place, Basement
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16543 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-01-09 06:29:10 +00:00
ryo_saeba 275e96000c Replace handler with specific one. Requires arch revision 15303.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:56:21 +00:00
ryo_saeba 94432d691b Replace handler with specific one. Requires arch revision 15300.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15301 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:25:59 +00:00
ryo_saeba fb8deaa7e7 Replace handler with specific one. Requires arch revision 15294.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15299 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:11:11 +00:00
rjtanner c668292f54 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15169 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-09 19:56:01 +00:00
ryo_saeba 12161b3e08 Replace stairs up with stairs down, since it's a higher level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15039 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-04 08:27:28 +00:00
rjtanner 4a24723e9a Redesigned the entrance level to Friendly Giant's Tower in Scorn. Map now reflects a tower (aka round.) Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated level 2 since the stairs on level 1 have moved.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14998 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-24 04:36:13 +00:00
ryo_saeba 15380baffd Remove invalid attribute.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14351 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-20 09:28:02 +00:00
ryo_saeba ebaebbf5a0 Merge split lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14350 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-03-20 09:25:21 +00:00
cavesomething ec02e7730b Improve wording of one of the stage descriptions
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13175 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 17:01:21 +00:00
cavesomething 7f00ebb782 Add Replies to the Gork quest dialogs
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13169 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-11 23:49:13 +00:00
cavesomething bf66a9910b Add a connected value to the rule that gives the key, so that another door in the south east of the map opens at the same time.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13149 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-08 09:07:58 +00:00
cavesomething 0ebb42f625 Tidy up wall tiles to look right
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13148 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-08 09:07:02 +00:00
cavesomething 4176cdb0a3 Fix stage numbers in these dialogs
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13147 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-07 23:55:13 +00:00
cavesomething 96f4ed3945 Fix a substantial number of other script paths that I had missed previously.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13046 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-30 09:55:06 +00:00
cavesomething ee9382a5cb Support for the various quests that track passage through the gates of scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13002 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-27 14:40:43 +00:00
cavesomething 36aa6f7a5b Questify Gork's treasure hoard.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12996 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-27 10:58:22 +00:00
cavesomething b7ff8f7936 Update existing dialog files to use the new dialog syntax
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12993 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-27 09:04:21 +00:00
kbulgrien 97f78ec644 - Add a few more legitimate replies to the key question to avoid reset of the
conversation that would be aggravating.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11670 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-05-03 22:50:54 +00:00
rjtanner a4adbdfa98 Cosmetic wall changes for nicer merging
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11047 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-21 06:51:50 +00:00
rjtanner 2fb05012b7 Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10821 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 02:42:51 +00:00
rjtanner 6544ff797a Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10791 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:00:40 +00:00
rjtanner 65fccfc7f5 Additional lever to prevent players from being trapped in the map, as pointed out by kbulgrien
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10473 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-16 05:56:21 +00:00
kbulgrien b6726a40ea Gork should not reset the conversation just because you say the wrong
word!


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10472 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-15 23:08:27 +00:00
kbulgrien ba2f19f2dc Modify CFDialog.py to use a list of strings for the keywords instead of the "|"
delimited string for consistency and to reduce the need to specially parse the
string.  There seems no particular reason to stay with the "|" delimiter (and
@match use of it does not seem compelling enough to override the benefit of
removing the oddball parameter from both CFDialog.py and npc_dialog.py scripts.
This commit also updates every known dialog that is affected.  Also updated
are the comments in both dialog scripts to reflect the change.  In CFDialog.py
also pluralize some identifers to better reflect that they are used for lists.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10469 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-15 07:55:59 +00:00
kbulgrien dcecb2b60d The prior modification to CFDialog used "|" as a delimiter for multiple
precondition values and overlooked the fact that the precondition syntax was
already defined to be a list that could contain multiple values without
resorting to packing them into a single string.  This modification dispenses
with the prior un-pythonic enhancement to CFDialog, and establishes a format
that is more consistent with the rest of the rule structure.  As a result of
this change, Gork's conversation is also updated to work with the new version.
A dependent script ./misc/npc_dialog.py remains unaffected by this change.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10465 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-15 04:07:05 +00:00