Kevin Zheng
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fe856061ec
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Fix missing connection
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2024-03-29 11:33:45 -07:00 |
Rick Tanner
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3a76a9a98c
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Correct spacing after punctuation in msg text for maps in the templates/ diretory
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2023-06-14 17:23:35 -05:00 |
Andreas Kirschbaum
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449fc26e37
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Reorder game object attributes in canonical order
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2021-08-01 17:50:28 +02:00 |
silvernexus
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8009926904
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Change firewalls in maps to use direction instead of sp. Depends on r20469.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20471 282e977c-c81d-0410-88c4-b93c2d0d6712
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2017-08-06 01:08:45 +00:00 |
akirschbaum
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dd472884c9
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Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18817 282e977c-c81d-0410-88c4-b93c2d0d6712
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2013-07-19 13:26:30 +00:00 |
ryo_saeba
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65cc24ed03
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Put exit under the floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18720 282e977c-c81d-0410-88c4-b93c2d0d6712
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2013-05-12 09:26:25 +00:00 |
akirschbaum
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961fcc29ae
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Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18701 282e977c-c81d-0410-88c4-b93c2d0d6712
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2013-05-09 10:41:28 +00:00 |
rjtanner
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dc3a2d6f4f
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Removed forced line breaks, changed references from cauldron to forge and bowyer bench (respectively) in message text to all Guild Tool Shed maps and template. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17757 282e977c-c81d-0410-88c4-b93c2d0d6712
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2012-03-30 05:20:25 +00:00 |
akirschbaum
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97af5a7175
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Adapt to renamed archetype names.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15452 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-11-05 22:37:30 +00:00 |
rjtanner
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334623589b
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Removed duplicate floor tiles and wall sections to all Guild Tool Shed maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15314 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-30 20:56:56 +00:00 |
rjtanner
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bce9ac378d
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Setup unique and descriptive names to the Template Guild maps in template directory.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15312 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-30 19:40:32 +00:00 |
ryo_saeba
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610eb97763
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Fix guild toolshed. Patch courtesy Khaleh.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14121 282e977c-c81d-0410-88c4-b93c2d0d6712
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2010-11-22 22:41:14 +00:00 |
Alestan
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a1a321729b
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fixed several minor bugs (duplicate floor tiles and the like) and made compatible with the new pythons cripts
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13750 282e977c-c81d-0410-88c4-b93c2d0d6712
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2010-09-07 00:07:30 +00:00 |
meflin2
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ff54b9d8b3
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alestan python guild updates
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12514 282e977c-c81d-0410-88c4-b93c2d0d6712
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2010-02-27 19:14:29 +00:00 |
meflin2
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614e64549c
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alestan python guild updates
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12510 282e977c-c81d-0410-88c4-b93c2d0d6712
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2010-02-26 18:14:37 +00:00 |
rjtanner
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ee41ba1844
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Implemented, with changes backported from svn trunk, python guild hall patch: [ 1782975 ] Python guilds template. - applied, needs to check all is ok
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8579 282e977c-c81d-0410-88c4-b93c2d0d6712
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2008-03-22 06:28:26 +00:00 |
rjtanner
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e253b2aa71
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Update the guild template to include map difficulty levels, entrance xy coordinates, ability to create an altar of valkyrie for 5 holy_shield, altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7480 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-11-05 01:25:15 +00:00 |
akirschbaum
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d98265c0f0
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Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-11-02 22:49:56 +00:00 |
ryo_saeba
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74648efcc0
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Fix connections, slaying, names, ... This should make the guilds usable.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7362 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-10-20 10:14:17 +00:00 |
rjtanner
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9688e6f853
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Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5828 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-03-20 05:01:33 +00:00 |
rjtanner
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2386618e1b
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Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5778 282e977c-c81d-0410-88c4-b93c2d0d6712
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2007-03-17 07:33:43 +00:00 |