Commit Graph

21 Commits (master)

Author SHA1 Message Date
Kevin Zheng fe856061ec Fix missing connection 2024-03-29 11:33:45 -07:00
Rick Tanner 3a76a9a98c Correct spacing after punctuation in msg text for maps in the templates/ diretory 2023-06-14 17:23:35 -05:00
Andreas Kirschbaum 449fc26e37 Reorder game object attributes in canonical order 2021-08-01 17:50:28 +02:00
silvernexus 8009926904 Change firewalls in maps to use direction instead of sp. Depends on r20469.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20471 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-06 01:08:45 +00:00
akirschbaum dd472884c9 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18817 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-07-19 13:26:30 +00:00
ryo_saeba 65cc24ed03 Put exit under the floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18720 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-05-12 09:26:25 +00:00
akirschbaum 961fcc29ae Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18701 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-05-09 10:41:28 +00:00
rjtanner dc3a2d6f4f Removed forced line breaks, changed references from cauldron to forge and bowyer bench (respectively) in message text to all Guild Tool Shed maps and template. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17757 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-30 05:20:25 +00:00
akirschbaum 97af5a7175 Adapt to renamed archetype names.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15452 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-05 22:37:30 +00:00
rjtanner 334623589b Removed duplicate floor tiles and wall sections to all Guild Tool Shed maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15314 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-30 20:56:56 +00:00
rjtanner bce9ac378d Setup unique and descriptive names to the Template Guild maps in template directory.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15312 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-30 19:40:32 +00:00
ryo_saeba 610eb97763 Fix guild toolshed. Patch courtesy Khaleh.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14121 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-22 22:41:14 +00:00
Alestan a1a321729b fixed several minor bugs (duplicate floor tiles and the like) and made compatible with the new pythons cripts
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13750 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-09-07 00:07:30 +00:00
meflin2 ff54b9d8b3 alestan python guild updates
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12514 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-02-27 19:14:29 +00:00
meflin2 614e64549c alestan python guild updates
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12510 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-02-26 18:14:37 +00:00
rjtanner ee41ba1844 Implemented, with changes backported from svn trunk, python guild hall patch: [ 1782975 ] Python guilds template. - applied, needs to check all is ok
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8579 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-22 06:28:26 +00:00
rjtanner e253b2aa71 Update the guild template to include map difficulty levels, entrance xy coordinates, ability to create an altar of valkyrie for 5 holy_shield, altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7480 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-05 01:25:15 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
ryo_saeba 74648efcc0 Fix connections, slaying, names, ... This should make the guilds usable.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7362 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-20 10:14:17 +00:00
rjtanner 9688e6f853 Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5828 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-20 05:01:33 +00:00
rjtanner 2386618e1b Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5778 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 07:33:43 +00:00