temitchell
2bd65031ad
- put blocking between houses, added some triggers so that the home
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owners react if you seem to be looting their treasure. Added a man with
a problem - soon to have a solution.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2494 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-23 05:33:01 +00:00
temitchell
f5833cf9b6
- Added Mr White's house. Fixed broken dressers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2493 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-23 05:30:08 +00:00
temitchell
46be970753
- Add temple for gorokh in Navar (right beside the casino infernal - how
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handy...)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2489 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-14 23:25:02 +00:00
temitchell
88ec2fa62c
- touch up these maps mainly to use new windows now available
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2487 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-14 02:44:35 +00:00
temitchell
9534bdd497
- fix stupid error with pass name
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2486 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-14 01:35:04 +00:00
temitchell
a27dc9d298
- harder quest made for ruggilli temple in Navar
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- pass is compatible with scorn temple
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2485 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-12-14 01:28:23 +00:00
onefang
27eae5ae6c
Removed bat generator. DVS 2003-11-30
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2478 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-30 03:37:16 +00:00
onefang
6d9f8d0244
Moved Dark Forest. DVS 2003-11-24
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2471 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-24 09:23:52 +00:00
onefang
ee94b3e4bd
Moved Dark Forest, and added external critters. DVS 2003-11-24
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2470 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-24 09:20:06 +00:00
onefang
343c872796
Allowed access to sea from Navar DVS 2003-11-24
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2469 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-24 08:36:01 +00:00
mwedel
fe4dfcda8d
Fix up all the maps related to abilities of monsters on the maps, as
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well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-14 07:45:40 +00:00
onefang
1161824810
Fixed some trees in the large forest I forgot to put grass under last time.
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DVS 4-11-2003
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2443 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-04 01:02:17 +00:00
mwedel
6d0aed6a4b
Fix spellbooks in shop so they work with new spell system.
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MSW 2003-11-02
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2442 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-03 00:34:25 +00:00
temitchell
32b7e51cff
- fix some patern maching on newbieshouse map
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- added in door and chest tutorial as well
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2441 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-02 08:02:13 +00:00
temitchell
37fcfd4c0f
add gaea shrine to Navar
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2438 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 23:30:45 +00:00
temitchell
21719528a2
- add whirlwind exit to random exits
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2437 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 23:27:43 +00:00
temitchell
fbb106282a
- add links to new temples - add no magic to city streets
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2436 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 21:48:50 +00:00
temitchell
ab7b6945bd
- add some temples to Navar - some minor changes to scorn temples
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hopefully these can be rounded out a bit soon
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2435 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-01 21:36:58 +00:00
onefang
4fef770c67
world/world_*: Added large forest between the roads near Scorn and Brest.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2433 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-30 00:50:10 +00:00
temitchell
89d1489f86
- change the inns to use a marker good for 5040 seconds (~one game day
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AFAIK)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2428 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 06:41:12 +00:00
temitchell
ef25240766
- change the marker time for access to approximate a game day (5040
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seconds or 1.4
hours by my poor estimation).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2427 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 06:22:20 +00:00
temitchell
979472fba0
- change these to use trigger_markers to insert a time expiring force -
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this allows personal access to the caldrons for an hour (360 food = ~1hour) for 200 platinum
coins - after which time you have to pay again.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2426 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 04:35:53 +00:00
temitchell
eca55e3b74
- oops fix the gate at the end so it closes. I am thinking this might
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make a good unique map perhaps (then you could add some doors and
stuff).
- add the creator's name to the map info :)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2423 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 03:22:35 +00:00
temitchell
c26f5cf160
- moved to start directory
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2422 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 02:58:44 +00:00
temitchell
f36058d958
- add newbie house to starting map
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- move Nexus to start folder
- fix Nexus floor (was shop floor creating unpaid items!)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2421 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 02:58:00 +00:00
crowbert
b86700ca41
fix connection
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2420 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-26 22:06:31 +00:00
temitchell
f5bd860230
- touch up the casino now that plugin option support is working
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2414 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-25 02:53:08 +00:00
temitchell
55d9353f1c
- fixed issue with slotmachines where items created reset number of
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existing items in the same space.
(using itemborker to set number of items add or remove as a safer way to
manage this.)
- touched up bank dialogue (and incorporated itembroker code)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2413 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-25 02:20:08 +00:00
temitchell
616a6f3c72
- fix message board names now that python plugin option is working
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2407 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-21 03:00:46 +00:00
temitchell
dfb8a19393
fix monkey_temple WARNING SPOILER!
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- add some magic mouth for antioc appearing...
- add the listener for the secret exit (local copy of map was not
updated in initial commit :( )
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2406 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 17:57:31 +00:00
temitchell
4251ff58b0
- a couple more slight touchups to the aljwaf maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2405 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 17:44:24 +00:00
temitchell
af4c306036
- modifications to the special door (rocks, webs ...) to remove door
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treasures
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2404 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 07:50:06 +00:00
temitchell
81f33cf19f
- the proverbial ruined temple filled with monkeys and traps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2402 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 07:42:05 +00:00
temitchell
4656d661b2
- changes to maps to fix broken spell stuff (spell walls and monster
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inventories)
- some cosmetics too.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2401 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 05:30:31 +00:00
temitchell
aeb5ca6a1b
- fixes to these maps - grumms inn needed some connect fixes and the
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stairs were accessable without payment. The bridge over the estuary was
not passable (water was no_pass - now passable)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2400 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-18 06:14:57 +00:00
temitchell
6f866bc4f5
- change hall of selection to drop players on the Nexus
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2392 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-12 01:43:27 +00:00
temitchell
ba1a82d526
- add new adventure near Navar, add Nexus for choosing your starting
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position when making new player, add maps for the market area of Navar
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2391 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-12 01:41:08 +00:00
temitchell
10663a71db
- oops forgot the decimal that made the serbice charges work.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2386 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-09 04:28:09 +00:00
crowbert
fcb8172188
move /crow/train to /scorn/crow/train
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2382 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-07 19:11:19 +00:00
temitchell
eae6a8104c
- add link to casino infernal in Navar
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2378 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:49:51 +00:00
temitchell
92bf7134d8
- add casino infernal - gamblers paradise and money pit
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2377 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:45:46 +00:00
temitchell
7ad3e359d6
-fix banksay.py (was a small issue with a missing =)
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-add reusable script for adding/removing items
-add two new slotmachines
-add an insult generator
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2376 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:41:36 +00:00
mwedel
8f14c92525
Fix bug in Mork's speech - he should be asking about Gork,
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not himself.
MSW 2003-10-05
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2375 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-06 03:14:10 +00:00
crowbert
b1bf83481c
add new training center to a barn in the Scorn port area
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2374 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 23:17:49 +00:00
crowbert
419d867dd7
remove quest-only monster from generic undead style
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2373 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:57:44 +00:00
crowbert
f2a606fb87
switch pirateisland quest monsterstyle to undead_quest
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2372 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:55:48 +00:00
crowbert
46c681b032
create undead_quest style; copied from undead style
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2371 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 21:26:45 +00:00
temitchell
bf4fa19277
- drop the value on gramp's horn and hide it a bit better.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2370 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-04 13:22:02 +00:00
temitchell
d6a83a4908
- slight fix based on observations from our friendly
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neighbourhood playtester Leaf.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2368 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-03 03:55:28 +00:00
temitchell
e27f3379c3
- replace some princesses with some women
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2363 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-01 02:46:14 +00:00