16898b2df9 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11778 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-06-08 22:26:59 +00:00  
				
					
						
							
							
								 
						
							
							
								c4658bf3af 
								
							
								 
							
						 
						
							
							
								
								Rename Kitten of Gorokh to Cat of Gorokh and reduce number on map by half.  
							
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							Create new 1 tile Kitten of Gorokh to replace removed Cat of Gorokh.
This should help prevent cowardly hiding behind earhtwalls with a one tile
opening to avoid one's deserved punishment. Yes, this is evil ... but one
is in "hell" after all. :)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7504 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-13 05:34:36 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								78d50c9f9d 
								
							
								 
							
						 
						
							
							
								
								Update Gorokh Temple random map to discourage camping for experience.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6797 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-07-17 21:25:19 +00:00  
				
					
						
							
							
								 
						
							
							
								e53a803baa 
								
							
								 
							
						 
						
							
							
								
								Add greeting message to Advocate of Gorokh.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5952 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-06 21:03:38 +00:00  
				
					
						
							
							
								 
						
							
							
								2112eddf65 
								
							
								 
							
						 
						
							
							
								
								Add death messages to big bosses. Other changes due to editor reformat.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5921 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-02 20:01:18 +00:00  
				
					
						
							
							
								 
						
							
							
								68d56853f7 
								
							
								 
							
						 
						
							
							
								
								Reduced the level of banish to not instantly kill devourers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5822 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-18 19:17:17 +00:00  
				
					
						
							
							
								 
						
							
							
								4d7029814d 
								
							
								 
							
						 
						
							
							
								
								Devourer players have it too easy with no monsters attacking them with banish.  
							
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							This update should make the devourer life more ... interesting on these maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5821 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-18 18:51:20 +00:00  
				
					
						
							
							
								 
						
							
							
								f8472e003e 
								
							
								 
							
						 
						
							
							
								
								The Demonspawn shield of Gorokh was damned and apparently this caused it to  
							
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							burn when it fell on the "eternal lake of fire". Removed the damnation from
the shield.
The Avatars (created by the generators) were a little too fast still. Slowed
them some. They are also now "race Divine" instead of "race demon" to stop
"rod of banishment" abuse.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5713 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-08 19:43:49 +00:00  
				
					
						
							
							
								 
						
							
							
								20cd068d8b 
								
							
								 
							
						 
						
							
							
								
								Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5399 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-07 20:07:06 +00:00  
				
					
						
							
							
								 
						
							
							
								db96bfd6ba 
								
							
								 
							
						 
						
							
							
								
								Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-23 16:26:22 +00:00  
				
					
						
							
							
								 
						
							
							
								0df13eec8e 
								
							
								 
							
						 
						
							
							
								
								Made an error with ring of Gorokh. Fixed in this commit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5169 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 23:03:21 +00:00  
				
					
						
							
							
								 
						
							
							
								77f44f0653 
								
							
								 
							
						 
						
							
							
								
								Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5168 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 05:45:37 +00:00  
				
					
						
							
							
								 
						
							
							
								f6978c0451 
								
							
								 
							
						 
						
							
							
								
								Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5167 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 03:56:46 +00:00  
				
					
						
							
							
								 
						
							
							
								306dda9219 
								
							
								 
							
						 
						
							
							
								
								Fix the monsters from the generators. They were too hard and too fast.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5166 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-12 00:26:23 +00:00  
				
					
						
							
							
								 
						
							
							
								c3f7e8f2e7 
								
							
								 
							
						 
						
							
							
								
								Fix a problem with the monster generators.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5165 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-11 22:49:33 +00:00  
				
					
						
							
							
								 
						
							
							
								56fe0c3d82 
								
							
								 
							
						 
						
							
							
								
								Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5164 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-11 22:18:09 +00:00  
				
					
						
							
							
								 
						
							
							
								d0aef85dfd 
								
							
								 
							
						 
						
							
							
								
								Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5163 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-11 21:45:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6a4654caf5 
								
							
								 
							
						 
						
							
							
								
								Forgot to set the difficulty level on the gorokh_final map. Fixed.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5162 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-10 21:41:25 +00:00  
				
					
						
							
							
								 
						
							
							
								b86c0ef132 
								
							
								 
							
						 
						
							
							
								
								You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5160 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2006-12-10 21:28:46 +00:00