Commit Graph

138 Commits (0a030b4d5ed5c2eeffba9eb1f21258945df67359)

Author SHA1 Message Date
rjtanner 3f7b7d36d4 Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 3 in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15789 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-18 05:01:20 +00:00
rjtanner 4cb99ad79b Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 2 in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15788 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-18 04:56:17 +00:00
rjtanner f25fbdb095 Cosmetic changes with cave wall sections for nicer merging to Civic Theater, Lower Level 1 in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15787 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-18 04:54:32 +00:00
rjtanner 524342fc05 Cosmetic change with how fence (swall) sections merge with nearby walls to Civic Theater, Ground Floor in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15786 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-18 04:49:49 +00:00
rjtanner 5d76da8bbc Cosmetic change with wall sections surrounding doorways to Civic Theater, Ground Floor in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15785 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-18 04:45:41 +00:00
rjtanner 7222ee5909 Cosmetic change with wall sections surrounding doorways to Civic Theater, 2nd Floor in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15784 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-18 04:43:44 +00:00
rjtanner d7f2673254 Cosmetic change with how fence (swall) sections merge with nearby walls to Civic Theater, 2nd Floor in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15783 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-18 04:42:02 +00:00
rjtanner 5280aec1e5 Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15782 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 06:33:15 +00:00
rjtanner 640cf7f2db Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15780 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 06:17:24 +00:00
rjtanner 62b286be59 Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15779 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 05:57:34 +00:00
rjtanner 071f6664d2 Added more light sources to Jeweler's Workshop of Navar. More light fills the map now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15778 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-17 05:40:57 +00:00
rjtanner b30b6e7bbe Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15771 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-16 06:43:37 +00:00
rjtanner 7b0cef7f89 Update and layout changes to the Jeweler's Workshop of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15770 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-16 06:24:25 +00:00
rjtanner 9ae909d16e Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15769 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-16 06:06:58 +00:00
rjtanner cd0444d187 Remove unnecessary name_pl references to the Civic Theater, Lower Level 3 in Navar. Technical change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15622 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 06:13:47 +00:00
rjtanner c3725b66cf Remove unnecessary name_pl references to the Civic Theater, rooftop in Navar. Technical change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15621 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 06:11:45 +00:00
rjtanner 6a4a42d9b6 Remove unnecessary name_pl references to the Civic Theater, 3rd Floor in Navar. Technical change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15620 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 06:09:40 +00:00
rjtanner fd3f72d5cc Remove unnecessary name_pl references to the Civic Theater, 2nd Floor in Navar. Technical change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15619 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 06:06:07 +00:00
rjtanner 2dc334decf Remove unnecessary name_pl reference to the Civic Theater, Ground Floor in Navar. Technical change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15618 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 06:03:37 +00:00
rjtanner 07d6af2a6d Remove unnecessary name_pl references in Strange Little Store (thamshop) in Navar. Technical change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15617 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 05:46:22 +00:00
rjtanner 44838ab45c Remove unnecessary name_pl references in Tannery of Navar. Technical change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15616 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 05:44:05 +00:00
rjtanner b1d294119d Remove unnecessary name_pl references in Jeweler's Workshop of Navar. Technical change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15615 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 05:40:06 +00:00
rjtanner 96772c6ebb Removed line breaks in message text to Navar Imperial Post Office.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15614 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 05:38:30 +00:00
rjtanner 85f15ff1b1 Correct and remove unnecessary name_pl references to Navar Imperial Post Office.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15613 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 05:36:11 +00:00
rjtanner ace75637d3 Removed line breaks in message text to Gunther's Smithy in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15612 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 05:32:28 +00:00
rjtanner 132cb4431f Remove unnecessary name_pl references in Gunther's Smithy. Technical change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15611 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 05:31:29 +00:00
rjtanner bb4de468b8 Spelling correction for the account manager NPC (was acount) in Bank of Skud, Navar Branch.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15610 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 05:29:57 +00:00
rjtanner a4644bc59c Remove unnecessary name_pl references in Bank of Skud, Navar Branch. Technical change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15609 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-10 05:24:20 +00:00
rjtanner bacddc2d88 Changes with the cave walls to make nicer merging in Ali's Cave in Navar. Comsetic change, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15600 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-09 06:32:05 +00:00
rjtanner 7325a410ab Corrected name_pl reference (was plug, now plugs) to Ali's Well in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15599 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-09 06:20:23 +00:00
rjtanner ef30c77750 Removed line breaks in message text to Ali's Cave in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15598 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-09 06:16:47 +00:00
rjtanner 123da7aa76 Correct name_pl reference (turbans, was turban) in Ali's Cave in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15597 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-09 06:14:47 +00:00
akirschbaum 97af5a7175 Adapt to renamed archetype names.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15452 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-05 22:37:30 +00:00
ryo_saeba 275e96000c Replace handler with specific one. Requires arch revision 15303.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:56:21 +00:00
ryo_saeba 94432d691b Replace handler with specific one. Requires arch revision 15300.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15301 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:25:59 +00:00
ryo_saeba fb8deaa7e7 Replace handler with specific one. Requires arch revision 15294.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15299 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-29 10:11:11 +00:00
rjtanner 90364b010a Removed line breaks in the signs for the Dragon Guilds in Scorn and Navar. Capilization changes on the sign (dragon guild -> Dragon Guild.)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15186 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-15 03:26:01 +00:00
rjtanner abad6299b3 Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15184 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-14 03:46:01 +00:00
rjtanner 4c8ec2e928 Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15173 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-10-10 01:16:06 +00:00
ryo_saeba 76e7068cb6 Use the quest system for the Rhyzian amulet quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14980 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-13 17:11:36 +00:00
ryo_saeba 6028a1564f Merge split lines. Make Pip correctly reply to 'rhyz'. Add hints to TCI conversation.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14978 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-08-12 21:08:36 +00:00
rjtanner 31db2e7ce5 Remove line breaks in NPC dialog to Eddie's Store by the Wall in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14474 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-20 03:59:21 +00:00
ryo_saeba 5dd107b769 Fix walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14457 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-07 14:34:28 +00:00
rjtanner c4f87c4d1d Major cosmetic update to Wizzo's Magic Shop in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14452 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-06 05:25:03 +00:00
rjtanner c2735c1907 Cosmetic overhall to Ye Ol' Home Depote in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14450 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-04 04:35:31 +00:00
rjtanner 23eb8805e8 Major cosmetic overhall to Olaf's Armour Emporium in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14448 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-03 05:20:06 +00:00
rjtanner 548e4e3452 Spelling correction, Red's Weapons Bazaar (not Bazzar) in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14438 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-29 05:42:23 +00:00
rjtanner f8338ca39b Major cosmetic overhall to Red's Weapon Bazzar in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14437 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-29 05:40:55 +00:00
rjtanner 71e99a9dfe Major cosmetic overhaul to Eddie's Store by the Wall (general store) in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14434 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-26 04:50:37 +00:00
ryo_saeba e3b1ea739c Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13566 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-08-08 15:43:55 +00:00