929075e00f 
								
							
								 
							
						 
						
							
							
								
								meele balance ac changes  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16504 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2012-01-07 18:18:54 +00:00  
				
					
						
							
							
								 
						
							
							
								d5c1daf301 
								
							
								 
							
						 
						
							
							
								
								Fix objects setting 'type 15' (weapon) but missing skill and body part information.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11923 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-06-17 19:44:32 +00:00  
				
					
						
							
							
								 
						
							
							
								16898b2df9 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with can_use_range.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11778 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2009-06-08 22:26:59 +00:00  
				
					
						
							
							
								 
						
							
							
								90e3203c8f 
								
							
								 
							
						 
						
							
							
								
								Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10943 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-12-13 08:57:45 +00:00  
				
					
						
							
							
								 
						
							
							
								a60ccffe04 
								
							
								 
							
						 
						
							
							
								
								Updated ChangeLog file using svn2cl  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10129 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-10-20 19:26:54 +00:00  
				
					
						
							
							
								 
						
							
							
								f4effab867 
								
							
								 
							
						 
						
							
							
								
								Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-05-23 22:30:19 +00:00  
				
					
						
							
							
								 
						
							
							
								53f2b30307 
								
							
								 
							
						 
						
							
							
								
								Rename dwall3_3 to dwall_3_3 after removing incorrect Object in  
							
							... 
							
							
							
							arch/trunk/wall/dwall/dwall.arc.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2008-01-19 00:56:11 +00:00  
				
					
						
							
							
								 
						
							
							
								f227cc4fd8 
								
							
								 
							
						 
						
							
							
								
								Add Zorn castle floor four.  
							
							... 
							
							
							
							Update all "shadow" creatures in Zorn castle to be disease immune even though
they are not undead.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7566 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-24 20:28:56 +00:00  
				
					
						
							
							
								 
						
							
							
								da810f1b29 
								
							
								 
							
						 
						
							
							
								
								Fixing the Zorn girls. They all had too low max hp.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7507 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-14 17:54:03 +00:00  
				
					
						
							
							
								 
						
							
							
								0e39777161 
								
							
								 
							
						 
						
							
							
								
								Update spellcasting objects to use inventory objects.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-04 19:05:10 +00:00  
				
					
						
							
							
								 
						
							
							
								d98265c0f0 
								
							
								 
							
						 
						
							
							
								
								Unify Created: and Modified: map headers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-11-02 22:49:56 +00:00  
				
					
						
							
							
								 
						
							
							
								346e648837 
								
							
								 
							
						 
						
							
							
								
								Additional corrections, replaced move_allow with move_block  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7249 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-26 20:22:27 +00:00  
				
					
						
							
							
								 
						
							
							
								518ed0c8d6 
								
							
								 
							
						 
						
							
							
								
								Fix for bug# 1802171, Obsolete attributes in 2 maps in trunk.  Replaced no_pass attributes with move_allow.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7247 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-26 19:32:52 +00:00  
				
					
						
							
							
								 
						
							
							
								a73d6acb97 
								
							
								 
							
						 
						
							
							
								
								Cosmetic updates in regards to swall and cwall sections.  Floor tile stacking re-arrangement.  Added missing floor tiles in spots where floor tiles were missing.  Update map names. Other changes are due to map editor reformatting.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7118 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-06 05:10:05 +00:00  
				
					
						
							
							
								 
						
							
							
								5620b5ca59 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete fields fly_on/walk_on with move_on.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7115 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-09-05 18:31:48 +00:00  
				
					
						
							
							
								 
						
							
							
								45152cff27 
								
							
								 
							
						 
						
							
							
								
								Map editor reformatting  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7068 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-08-30 02:01:28 +00:00  
				
					
						
							
							
								 
						
							
							
								c1e0617ebd 
								
							
								 
							
						 
						
							
							
								
								Minor cosmetic changes with walls and floor tiles, re-arranged the stacking order of floor tiles. Other updates are from map editor reformatting.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7036 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-08-29 05:30:10 +00:00  
				
					
						
							
							
								 
						
							
							
								7d210be75d 
								
							
								 
							
						 
						
							
							
								
								Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-08-23 19:36:52 +00:00  
				
					
						
							
							
								 
						
							
							
								400c3dd017 
								
							
								 
							
						 
						
							
							
								
								Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two  
							
							... 
							
							
							
							and made cosmetic changes to the map.
Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5953 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-06 22:54:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ee878a0da1 
								
							
								 
							
						 
						
							
							
								
								Replace "no_pass" with "move_block".  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-04-05 21:37:01 +00:00  
				
					
						
							
							
								 
						
							
							
								0990917c4f 
								
							
								 
							
						 
						
							
							
								
								Add yet another warning on castle.upper.floor.one about the danger on  
							
							... 
							
							
							
							castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5850 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-23 18:16:28 +00:00  
				
					
						
							
							
								 
						
							
							
								cea02eb850 
								
							
								 
							
						 
						
							
							
								
								Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5848 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-23 17:49:22 +00:00  
				
					
						
							
							
								 
						
							
							
								97abc49723 
								
							
								 
							
						 
						
							
							
								
								Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will  
							
							... 
							
							
							
							go off.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5847 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-23 17:37:04 +00:00  
				
					
						
							
							
								 
						
							
							
								0597888502 
								
							
								 
							
						 
						
							
							
								
								Remove empty msg..endmsg values.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-21 10:43:51 +00:00  
				
					
						
							
							
								 
						
							
							
								d73b20d84f 
								
							
								 
							
						 
						
							
							
								
								Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5823 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-18 21:58:42 +00:00  
				
					
						
							
							
								 
						
							
							
								68d56853f7 
								
							
								 
							
						 
						
							
							
								
								Reduced the level of banish to not instantly kill devourers.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5822 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-18 19:17:17 +00:00  
				
					
						
							
							
								 
						
							
							
								4d7029814d 
								
							
								 
							
						 
						
							
							
								
								Devourer players have it too easy with no monsters attacking them with banish.  
							
							... 
							
							
							
							This update should make the devourer life more ... interesting on these maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5821 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-18 18:51:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e59fb5cc48 
								
							
								 
							
						 
						
							
							
								
								More tweaks to Zorn Castle. If the generator abuse on floor two does not stop  
							
							... 
							
							
							
							with this fix I will (reluctantly) remove the generators.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5767 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-15 17:44:49 +00:00  
				
					
						
							
							
								 
						
							
							
								8302b9c8df 
								
							
								 
							
						 
						
							
							
								
								Fixing my errors, as usual.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5765 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-15 02:06:50 +00:00  
				
					
						
							
							
								 
						
							
							
								668ac2729b 
								
							
								 
							
						 
						
							
							
								
								More changes to the alarm system. More things disappear now, more things appear  
							
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							now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5764 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-15 01:57:37 +00:00  
				
					
						
							
							
								 
						
							
							
								47a2650343 
								
							
								 
							
						 
						
							
							
								
								Fix the magic mouths that warn the players on certain events to only activate  
							
							... 
							
							
							
							on push and not on release.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5762 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-14 14:22:19 +00:00  
				
					
						
							
							
								 
						
							
							
								829dfd7c71 
								
							
								 
							
						 
						
							
							
								
								Repairing more mistakes.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5761 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-14 01:52:17 +00:00  
				
					
						
							
							
								 
						
							
							
								f41e2335e6 
								
							
								 
							
						 
						
							
							
								
								Fixing a design error with the security gates.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5760 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-14 01:41:16 +00:00  
				
					
						
							
							
								 
						
							
							
								3a6fe4f128 
								
							
								 
							
						 
						
							
							
								
								A suggestion was made to protect unwary players that may wander onto the map  
							
							... 
							
							
							
							after the alarm was triggered. This was done. Also cosmetic changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5759 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-14 01:35:08 +00:00  
				
					
						
							
							
								 
						
							
							
								b4f4265e4e 
								
							
								 
							
						 
						
							
							
								
								Fixing an error that doubled the number of guards wanted. Also the gates did  
							
							... 
							
							
							
							not wark as intended. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5758 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-14 00:27:15 +00:00  
				
					
						
							
							
								 
						
							
							
								88b822ba23 
								
							
								 
							
						 
						
							
							
								
								Some people just don't take hints about hanging around in Zorn Castle. So, the  
							
							... 
							
							
							
							Zorn family has installed an alarm system and security guards for those that
overstay their welcome.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5757 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-14 00:14:02 +00:00  
				
					
						
							
							
								 
						
							
							
								a049fd55fa 
								
							
								 
							
						 
						
							
							
								
								More fixes to Zorn Castle.  
							
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							Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5745 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-11 23:01:01 +00:00  
				
					
						
							
							
								 
						
							
							
								74dcee123c 
								
							
								 
							
						 
						
							
							
								
								Still a bit too much experience gain. Removed some of the generators. Added a  
							
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							desk and chair for each sergeant.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5737 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-11 06:36:32 +00:00  
				
					
						
							
							
								 
						
							
							
								c84bc18254 
								
							
								 
							
						 
						
							
							
								
								It was discovered that the beds generating Fearless personal guards so fast  
							
							... 
							
							
							
							could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5736 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-11 05:35:27 +00:00  
				
					
						
							
							
								 
						
							
							
								f98c87c8e2 
								
							
								 
							
						 
						
							
							
								
								Forgot to make the treasure doors block the view. Fixed.  
							
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							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5712 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-08 02:30:00 +00:00  
				
					
						
							
							
								 
						
							
							
								04ee746d6b 
								
							
								 
							
						 
						
							
							
								
								Minor tweaks to fix some things.  
							
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							New treasure on brest/zorn/castle.upper.floor.three added.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5711 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-08 01:55:11 +00:00  
				
					
						
							
							
								 
						
							
							
								df76a42761 
								
							
								 
							
						 
						
							
							
								
								More monster tweaks based on player feedback.  
							
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							Added another surprise treasure. :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5702 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-06 19:23:35 +00:00  
				
					
						
							
							
								 
						
							
							
								bc25ae9ac1 
								
							
								 
							
						 
						
							
							
								
								Made some changes to the monsters based on player input.  
							
							... 
							
							
							
							They should now be a little more challenging.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5697 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-06 08:21:59 +00:00  
				
					
						
							
							
								 
						
							
							
								2038222aa5 
								
							
								 
							
						 
						
							
							
								
								Apparently putting invisible items on a level 95 map makes it impossible to  
							
							... 
							
							
							
							make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5696 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-06 07:47:54 +00:00  
				
					
						
							
							
								 
						
							
							
								893a775a8a 
								
							
								 
							
						 
						
							
							
								
								As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5695 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-06 07:11:52 +00:00  
				
					
						
							
							
								 
						
							
							
								ff443146fd 
								
							
								 
							
						 
						
							
							
								
								Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5691 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-03-06 03:45:18 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b9619df9 
								
							
								 
							
						 
						
							
							
								
								Massive checkin.  Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization).  Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-19 05:44:55 +00:00  
				
					
						
							
							
								 
						
							
							
								48203b5953 
								
							
								 
							
						 
						
							
							
								
								Minor cosmetic changes to brest/zorn/castle.basement0  
							
							... 
							
							
							
							Fix "emergency exit".
     Move a wall.
Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
     Someone bragged that he was easy for a level 1 character.
     Maybe not now. :-)
Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5551 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-15 23:28:26 +00:00  
				
					
						
							
							
								 
						
							
							
								0740fa22f0 
								
							
								 
							
						 
						
							
							
								
								Players could become trapped behind the guard gates. Fixed by adding levers.  
							
							... 
							
							
							
							git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5400 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-02-07 20:18:30 +00:00  
				
					
						
							
							
								 
						
							
							
								1f1bf8254b 
								
							
								 
							
						 
						
							
							
								
								Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.  
							
							... 
							
							
							
							Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).
Happy New Year all crossfire fans.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5266 282e977c-c81d-0410-88c4-b93c2d0d6712 
							
						 
						
							2007-01-01 00:27:46 +00:00