rjtanner
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0bdcc01504
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Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15174 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-10 05:16:22 +00:00 |
rjtanner
|
4c8ec2e928
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Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15173 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-10 01:16:06 +00:00 |
rjtanner
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79d82f648f
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Place light sources and exits beneath floor tiles in the Port of Navar, South Gate House.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15172 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-09 20:07:31 +00:00 |
rjtanner
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b09efe736b
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Give West and South Gatehouse maps in Navar a default difficulty level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15171 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-09 20:04:44 +00:00 |
rjtanner
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2b896ddb7a
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Provide additional invis_exits from the Brest Inn to the world map - allows players to leave the map easier and quicker. Placed no_spells tiles beneath the exits.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15170 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-09 20:02:41 +00:00 |
rjtanner
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c668292f54
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Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15169 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-09 19:56:01 +00:00 |
rjtanner
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c2c4896230
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Give Sargas's fine fishing supplies and Santo Dominion Gatehouse maps a default difficulty level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15168 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-09 07:44:46 +00:00 |
rjtanner
|
baa7177f31
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Update or correct entrance x and y coordinates in the map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15167 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-09 07:36:34 +00:00 |
rjtanner
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954f770e74
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Small changes with Tower of Luck, 1st Floor in Lake Country. Added no_spells tile beneath a section of fence, changed how fence sections merge with nearby walls. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15165 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-08 01:20:24 +00:00 |
rjtanner
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712c76ac15
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Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15164 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-07 05:28:34 +00:00 |
rjtanner
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ec8f95cbc7
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Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15163 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-06 05:39:49 +00:00 |
rjtanner
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c16ab5caf8
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Major update to The Bloody Cutlass inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15162 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-06 05:38:49 +00:00 |
rjtanner
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d4d35e5702
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Correct typo in map title, should be Cloud - not Clowd.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15161 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-05 22:20:28 +00:00 |
rjtanner
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f3e80bc5d6
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Removed the wolfsburg/inns file. See r15158.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15160 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-05 05:38:47 +00:00 |
rjtanner
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4591043295
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Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15159 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-05 05:36:35 +00:00 |
rjtanner
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095cd18b0c
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New map files - made the Wolfsburg Inns (The Blood Cutlass and Dolphin's Delight) individual maps and placed them in the wolfsburg/tavern directory.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15158 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-05 05:35:00 +00:00 |
rjtanner
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1d964327b4
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Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15157 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-04 05:00:31 +00:00 |
rjtanner
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db97fa1880
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Relocate light sources under neath floor tiles for the Inn located in Fortress Ang.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15156 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-03 02:25:42 +00:00 |
rjtanner
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65873bb2aa
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Redesigned the Inn to Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the Inn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15155 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-02 03:03:21 +00:00 |
rjtanner
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6e3c2b0a12
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Redesigned the shop in Fortress Ang. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated Fortress Ang Castle for entrance coordinate changes in the shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15154 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-01 02:35:26 +00:00 |
rjtanner
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7e1e4a7f84
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Remove extra or double stacked floor tile in the Euthville Magic Shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15153 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-01 01:43:33 +00:00 |
rjtanner
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7e255b9ac5
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Cosmetic changes with how swall merges with westcwall perimeter and around the garden gates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15152 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-30 03:41:10 +00:00 |
rjtanner
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ce639401cb
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Removed some of the columns around the stairs, they were causing display and merging issues with the walls and railing (swall).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15151 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-30 03:35:42 +00:00 |
rjtanner
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c1cbe1c030
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Made the Darcap fishing store have the the same name it is referenced by in the world map, Sargas's fine fishing supplies.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15150 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-29 04:54:55 +00:00 |
rjtanner
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7bd9cd4120
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Minor cosmetic change to Thilgar's house, top in Navar. Changed how the fence (swall) merges with nearby walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15149 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-29 04:48:35 +00:00 |
rjtanner
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df65b525d3
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Small cosmetic change to Thilgar's house in Navar. Changed a wall section next to the doors.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15148 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-29 04:46:39 +00:00 |
rjtanner
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99928af1a7
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New map, second floor to The Noble Resting in Santo Dominion. Stair updates on the first floor and inkeeper dialog updates in regards to the second floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15147 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-29 04:39:39 +00:00 |
rjtanner
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e2b8253801
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Removed line breaks to NPC dialog in The Noble Resting located in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15146 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-28 04:15:41 +00:00 |
rjtanner
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2f911cda50
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Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15145 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-28 04:13:28 +00:00 |
rjtanner
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82ba713377
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New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15144 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-27 04:53:35 +00:00 |
rjtanner
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f9fcc4bb95
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Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15143 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-26 06:04:04 +00:00 |
rjtanner
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406a4668db
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Cosmetic changes with wall merges on the Darcap world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15142 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-26 05:14:08 +00:00 |
rjtanner
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5fe112b66d
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Update the Private Shop maps in Scorn so that each map has a unique name and added region setting (scorn) for each map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15141 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-26 02:44:15 +00:00 |
rjtanner
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3dcef231c8
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Made the Darcap petshop map have the same name it is referenced by in the world map which is, Fernicious Fenx Family Pet Emporium.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15140 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-26 02:36:14 +00:00 |
rjtanner
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6eda211748
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Added region 'darcap' to Darcap Petshop and Darcap's Manor - brown zone.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15139 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-26 02:33:45 +00:00 |
rjtanner
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8a33b57adc
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Added 'blessed 1' setting to the random food items in Beginners2 of Scorn so new players do not encounter poisonous food.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15138 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-25 05:28:51 +00:00 |
rjtanner
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82d39a17e7
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Update the Private Shop maps in Brest so that each map has a unique name (i.e., Private Shop #) and added region setting (brest) for each map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15137 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-25 01:55:45 +00:00 |
rjtanner
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8a0ed533ae
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Added 'blessed 1' setting to the random_talisman treasure in the Pupland Raffle 1 reward area so that the treasure reward is not cursed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15135 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-24 04:14:36 +00:00 |
rjtanner
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ece004f270
|
Removed double stack fence and floor tiles - probably result of a paste mistake.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15134 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-24 04:06:21 +00:00 |
rjtanner
|
defc7a7999
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Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15133 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-23 04:43:59 +00:00 |
rjtanner
|
b5a8c16663
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Changes to the Mostrai Cathedral in Navar. Placed the invis exits beneath the floor tile and also added no spells tiles beneath them.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15128 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-22 05:58:11 +00:00 |
rjtanner
|
686b57a545
|
Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15127 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-22 05:17:13 +00:00 |
rjtanner
|
669c29ff3a
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New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15121 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-21 04:19:38 +00:00 |
rjtanner
|
880dd07837
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Cosmetic changes with the Navar Gatehouse. Make the fence (swall) merge nicer with nearby walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15118 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-20 03:50:09 +00:00 |
rjtanner
|
9da7a61465
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New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15117 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-20 03:38:51 +00:00 |
rjtanner
|
c3c43e9893
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Place light sources under floor tiles in Medieval Kitchen in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15111 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-18 07:19:36 +00:00 |
rjtanner
|
cf5ee4eee8
|
Remove line breaks in npc dialog and instruction books for the crafting shops (bowyer, smithery, tannery, kitchen, jeweler) in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15110 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-18 07:03:43 +00:00 |
rjtanner
|
8af0b859eb
|
Changes to the Metal Smith's Workshop. Added some windows. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15109 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-18 02:28:51 +00:00 |
rjtanner
|
ccf4e421c9
|
Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15108 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-18 02:19:32 +00:00 |
rjtanner
|
a027f48718
|
Another update to Metal Smith's Workshop in Scorn. Changed the stacking order of the columns so they are above the fence (swall) corners for cosmetic purposes and to make it consistent with other maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15107 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-18 02:01:26 +00:00 |