akirschbaum
3835cebbd0
Remove magic mouth with no message.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3600 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-05 20:06:35 +00:00
eracc
05329a8775
Following the lead of akirschbaum and hiding beneath the terrain invisible
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tiles that are supposed to remain unseen.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3598 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-04 19:43:59 +00:00
akirschbaum
08388e8a44
Move magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3597 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-04 18:24:34 +00:00
tchize
3fba7056b1
Fixed for RFE 947871 and fixed the altar.
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Shop now contains new skill scrolls
Shop now require exactly exceptional beauty diamonds to enter.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3592 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-03 21:07:53 +00:00
akirschbaum
36fcc6a3d4
Move magic mouths, buttons, and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3583 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-01 23:24:07 +00:00
akirschbaum
9e7c4f1693
Move magic mouths and buttons below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3577 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-30 20:26:55 +00:00
akirschbaum
f276a521c7
Move magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3576 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-30 20:21:06 +00:00
akirschbaum
315e7e840c
Move magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3575 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-30 19:50:52 +00:00
akirschbaum
eec20df670
Move magic mouths, invisible exits, and teleporters below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3569 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-28 22:43:20 +00:00
akirschbaum
6925ecda95
Move magic mouths and invisible exits below floor to prevent detection by show invisible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3568 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-28 16:45:35 +00:00
qal21
1cde2de4df
Update in-game documentation of building to include recent changes/additions.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3559 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-19 19:29:11 +00:00
qal21
3b05aedd01
Fix several bugs with the arena death teleporter.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3541 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-13 05:57:50 +00:00
bbotbuilder
7dfe37e54c
Fixed issue where players can get stuck.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3533 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-11 16:10:58 +00:00
bbotbuilder
1d1e66847e
Fixed issue where players can get "locked out" of their guild's storage
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rooms. Caused because the inventory checker didn't fall on a unique
floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3532 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-11 15:55:58 +00:00
ryo_saeba
2f1e9b8c0e
Add more battleground as players were getting killed later on (RFE 1222304)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3523 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-10 08:12:02 +00:00
qal21
d1c3553624
Fix spelling error in the region.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3521 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-10 05:17:28 +00:00
k_ahlers
c62ad77300
Corrected Bugs in King/Princess/Guards
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3517 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-31 08:34:41 +00:00
ryo_saeba
f294079e74
Log, then check mail - if mail fails, log is still written.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3498 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-22 19:32:16 +00:00
k_ahlers
bfe6b75bbf
shops/*: added shop inventory signs
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city: corrected entrance to the palace
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3497 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-22 08:16:00 +00:00
k_ahlers
d993234a8d
city: link to inn added
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inn: inserted and designed
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3496 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-21 21:51:13 +00:00
k_ahlers
7a3e4c09f5
redesigned, houses inserted
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3492 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-21 18:20:19 +00:00
k_ahlers
a2c4f63e48
general, general2: redesigned; map splitted in two files; part of a little quest inserted
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magic: built in; other part of the little quest inserted
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3491 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-21 12:29:19 +00:00
k_ahlers
9c2877516f
armour, potion, weapon: all nomagic-tiles removed, selling works now
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city: redesign, addet transportarea, magic now allowed
palace: redesign, more guards, stronger guards, magic now allowed
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3490 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-21 08:10:55 +00:00
k_ahlers
891d4ac50d
general: New Shop added
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potion: New Shop added
city: Link to shops/general and shops/potion set
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3488 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-20 09:35:21 +00:00
k_ahlers
a2f21a44d4
palace: changed design, added npcs
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3480 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-19 10:06:06 +00:00
k_ahlers
464096736f
city: Link to palace set
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enter: automatic teleport when the pass is availible
palace: added
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3479 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-19 07:44:52 +00:00
k_ahlers
c8a1028b85
shops/armour: Armourshop added
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city: Armourshop linked
ALL: Region set to 'Forgotten Town'
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3478 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-19 05:45:09 +00:00
k_ahlers
7101b83f04
weapon: Changed Exitlocation in the city-map
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city: linked weaponshop to shops/weapon
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3477 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-19 05:25:04 +00:00
akirschbaum
4e30bb4cbe
Remove undefined field 'splaying'.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3476 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 21:45:37 +00:00
k_ahlers
062d90e74f
city: automatic doorcloser added
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enter: bug with the monstermovers deleted
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3470 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 18:19:07 +00:00
k_ahlers
35b8b57d5e
Added the weaponshop and the questpart-area
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3469 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 16:02:56 +00:00
k_ahlers
778e741993
Made the Vampires weaker (physical+50)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3468 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 15:51:18 +00:00
k_ahlers
b4f6016726
map for the forgotten_town weaponshop added; entermap corrected: the sign for the exit was corrected and monstermovers were build in because of blocking the teleporters
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3467 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 15:39:18 +00:00
cavesomething
a1c6fedfad
quest-ise the newbie house
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3466 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-18 00:47:20 +00:00
k_ahlers
4ca70f1cb6
k_ahlers: Changed building in Darcap to castle and linked it with the forgotten-town maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3465 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-17 22:43:26 +00:00
k_ahlers
6a6569d669
k_ahlers: Added maps for the forgotten_town quest; city - Maincity; entry - Test for enter the Maintown
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3464 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-17 22:37:07 +00:00
ryo_saeba
387352618c
Map on tracker, #1239566 by Knut Ahlers
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3463 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-17 17:30:29 +00:00
temitchell
59089f696f
replace instances of s_bridge with stonebridge arches
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3425 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-10 14:43:23 +00:00
akirschbaum
a563d78459
Fix spelling of slaying field for payment altar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3396 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-07 20:39:19 +00:00
mwedel
95f9efcc5e
Clean up some of the signs - instead of 'warez' english, make it proper
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english (U->You). Remove a sign that makes too bloody obvious in a dead
end area.
MSW 2005-06-25
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3388 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-25 07:52:08 +00:00
mwedel
2828326358
Minor map changes:
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enigme: State what clues are needed at start of dungeon - as it was, since
the clues weren't until long after you killed the monster, the only real
way to solve the clues is to do the dungeon at least twice, which IMO
is not right. Also, fix spelling errors on the sign and on the actual
application area of levers, make it clear what row does what.
khazad.1: Make it clear what item is needed on the altar.
MSW 2005-06-24
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3387 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-25 06:57:11 +00:00
eracc
bfc6bab5ff
Fix area around Lord Ludo tower to stop ddoor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3382 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-16 16:28:41 +00:00
eracc
c69587f185
Fix areas that might allow ddoor to bypass payment.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3381 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-16 16:27:41 +00:00
eracc
0b6136fb3d
Apparently in an edit I removed the "damned" attribute from the new floor.
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Fixed in this edit by adding a no_spells tile over the section of floor in
the store where unsold items will be.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3380 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-14 21:28:21 +00:00
eracc
33e14aee56
Major overhaul. New look. Made the area around the entrance mat No Sale so
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lazy dinks would quit dropping crap there.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3378 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-14 03:46:45 +00:00
eracc
44e6a71b11
Fix problem with 2 of the payment altars. Cosmetic changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3377 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-10 20:01:31 +00:00
eracc
4e227720e8
Changed entrance to brest.inn for cosmetic reasons. Removed the odd, and
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totally incongruous, invisible light sources and added "Street Lamps".
Modified the payment altar for "Lord Ludo" tower.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3376 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-09 04:09:14 +00:00
eracc
7e24d3d6d2
Major overhaul to the Inn. Some things were apparently left in from move to
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bigworld from smallworld. They no longer made sense so I removed them. Also
made many cosmetic changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3375 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-09 04:06:52 +00:00
eracc
9a97683b1e
Fix problem with inablility to walk on the dock and get to Zorn's fishing
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boat.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3374 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 22:05:48 +00:00
eracc
421596e6f0
Change wording on magic mouth on ground floor to reflect changes on the
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upper.1 floor.
Remove bullet walls on upper.1 (they "felt" artificial) and added some new
"guards" in their place. Added a bit of light near the entrance and exit on
upper.1 as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3373 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-06-08 22:03:10 +00:00