Commit Graph

7 Commits (4e30bb4cbe73378422df8dba0dc2d377645fbb74)

Author SHA1 Message Date
ryo_saeba d1d8b472f0 Applied patch #1145089 (cavesomething) to add region support
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
temitchell f36058d958 - add newbie house to starting map
- move Nexus to start folder
- fix Nexus floor (was shop floor creating unpaid items!)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2421 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-27 02:58:00 +00:00
temitchell 6f866bc4f5 - change hall of selection to drop players on the Nexus
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2392 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-12 01:43:27 +00:00
temitchell 8061446924 - added no-magic to floors to prevent portal exploits
- extended map to make some room for a couple new classes in future


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2294 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-01 00:28:46 +00:00
temitchell d6f783164b - making newbie annex in scorn. New players will now appear on
worlds_105_116 4 4.  Moved some lower level maps and the free inn to
accommodate.  A couple new maps heavy on the training would be good
here.  This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players.  Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2107 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-28 06:57:05 +00:00
mwedel 500afbdeca scorn/scorn: Removed, city is world map - keeping that one around will
likely result in confusion.
.emergency: New file, contains emergency map information to use for
  this distribution.
world/world_105_115: Fix gatehouse to city to work properly - remove
  exits from it, and put invisible exits under the relevant
  portions so that players get transported to the correct place inside
  the gatehouse.
HallOfSelection: Fix problem with monks be teleported to wrong location
  within the city.
MSW 2002-06-15


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1627 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-06-15 07:51:10 +00:00
mwedel 540423ae22 commit of editor picks. These are just copied from the main distribution,
but are useful so the editor can find something when editing the
maps.
MSW 2001-12-17


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1462 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-18 07:09:11 +00:00